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CartoonFPS/Library/PackageCache/com.unity.shadergraph@052d95cfe62a/Editor/Data/Legacy/SlotReference0.cs

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2025-08-05 09:30:40 +01:00
using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Legacy
{
[Serializable]
class SlotReference0
{
public int m_SlotId;
public string m_NodeGUIDSerialized;
}
}