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CartoonFPS/Library/PackageCache/com.unity.test-framework@dfdbd02f5918/UnityEditor.TestRunner/TestRun/Tasks/LegacyPlayerRunTask.cs

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2025-08-05 09:30:40 +01:00
using System;
using System.Collections;
using System.Linq;
using UnityEditor.TestRunner.TestLaunchers;
using UnityEngine.TestTools.TestRunner;
namespace UnityEditor.TestTools.TestRunner.TestRun.Tasks
{
internal class LegacyPlayerRunTask : TestTaskBase
{
public LegacyPlayerRunTask()
{
SupportsResumingEnumerator = true;
}
public override string GetName()
{
return "Build Test Player";
}
public override IEnumerator Execute(TestJobData testJobData)
{
yield return null; // Allow for setting the test job data after a resume.
var executionSettings = testJobData.executionSettings;
var launcher = new PlayerLauncher(testJobData.PlayModeSettings, executionSettings.targetPlatform, executionSettings.overloadTestRunSettings, executionSettings.playerHeartbeatTimeout, executionSettings.playerSavePath, testJobData.InitTestScenePath, testJobData.InitTestScene, testJobData.PlaymodeTestsController);
launcher.Run();
testJobData.PlayerBuildOptions = launcher.playerBuildOptions.BuildPlayerOptions; // This can be removed once the player build options are created in a separate task
#if UNITY_6000_1_OR_NEWER
testJobData.PlayerBuildOptionsWithProfile = launcher.playerBuildOptions.BuildPlayerWithProfileOptions;
#endif
yield return null;
}
}
}