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CartoonFPS/Library/PackageCache/com.unity.render-pipelines.universal@a55da47cc43f/Shaders/Terrain/TerrainDetailLitInput.hlsl

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2025-08-05 09:30:40 +01:00
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;