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CartoonFPS/Logs/AssetImportWorker16-prev.log

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Using pre-set license
Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-08-06T12:41:34Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker16
-projectPath
C:/Game Development/Unity/Projects/CartoonFPS
-logFile
Logs/AssetImportWorker16.log
-srvPort
63665
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/CartoonFPS
C:/Game Development/Unity/Projects/CartoonFPS
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [23776] Target information:
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Player connection [23776] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [23776] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 1674.43 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.01 ms.
Initialize engine version: 6000.0.51f1 (01c3ff5872c5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CartoonFPS/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
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Renderer: AMD Radeon HD 7800 Series (ID=0x6818)
Vendor: ATI
VRAM: 2027 MB
Driver: 27.20.20913.2000
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56796
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
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Native extension for LinuxStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 10233 ms
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 45595ms
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========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 4.304 seconds
Refreshing native plugins compatible for Editor in 6.98 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.563 seconds
Domain Reload Profiling: 7832ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 7.44 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 285 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6504 unused Assets / (6.2 MB). Loaded Objects now: 7285.
Memory consumption went from 217.2 MB to 210.9 MB.
Total: 50.726300 ms (FindLiveObjects: 3.467300 ms CreateObjectMapping: 2.255500 ms MarkObjects: 24.359100 ms DeleteObjects: 20.634500 ms)
========================================================================
Received Import Request.
Time since last request: 187209.690942 seconds.
path: Assets/POLY - Military Shooting Range/Prefabs/Walls&Bridge/SM_Bridge_Iron_03.prefab
artifactKey: Guid(483e32ce91d73944b91b692abdb50316) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/POLY - Military Shooting Range/Prefabs/Walls&Bridge/SM_Bridge_Iron_03.prefab using Guid(483e32ce91d73944b91b692abdb50316) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '6d9684a8801a47dc7a2cca43f7a37bfb') in 0.6976802 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 9.978233 seconds.
path: Assets/Polygon-Mega Survival/Prefabs/Dnergy_Drink_01.prefab
artifactKey: Guid(9923ea66acd7c474ebdebbee4399822b) Importer(2089858483,192608db42251d675da83286b1cce702)
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000185 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_N/T_Z_A_Petrol_N/T_Z_A_Petrol_N_Base_color.png
artifactKey: Guid(7fbfbd6c38d88a246b49618a769d2175) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_N/T_Z_A_Petrol_N/T_Z_A_Petrol_N_Base_color.png using Guid(7fbfbd6c38d88a246b49618a769d2175) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '45286ba4bf97646e6016d93f67e1bc8f') in 0.1491156 seconds
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========================================================================
Received Import Request.
Time since last request: 0.000076 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/Destroyed Buildings/T_Z_A_Destroyed_Buidings_S/T_Z_A_Destroyed_Building_01_S/Materials/T_Z_A_Destroyed_Buidings_01_S_Base_color.mat
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Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/Destroyed Buildings/T_Z_A_Destroyed_Buidings_S/T_Z_A_Destroyed_Building_01_S/Materials/T_Z_A_Destroyed_Buidings_01_S_Base_color.mat using Guid(d7571579194b24e4bb878c38e7596fd1) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'b9e632a40d19deb338f32c4a456e1217') in 0.1888505 seconds
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========================================================================
Received Import Request.
Time since last request: 0.000044 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_S/T_Z_A_Y_09_S/T_Z_A_Y_09_S_Height.png
artifactKey: Guid(4df2d200149c2bc408a1413d7934d117) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_S/T_Z_A_Y_09_S/T_Z_A_Y_09_S_Height.png using Guid(4df2d200149c2bc408a1413d7934d117) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '49ed18058a68646bd336cdb5f3b258d9') in 0.0544745 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000167 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Trees/T_Z_A_Trees_S/T_Z_A_Trees_S_Base_color.png
artifactKey: Guid(60e7d57b9e40bb14fb3c80621c2bb636) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Trees/T_Z_A_Trees_S/T_Z_A_Trees_S_Base_color.png using Guid(60e7d57b9e40bb14fb3c80621c2bb636) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '98142bfad10942788fcbea2dbc4b5575') in 0.0620101 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000077 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/Destroyed Buildings/T_Z_A_Destroyed_Buidings_N/T_Z_A_Destroyed_Buidings_03_N
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Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/Destroyed Buildings/T_Z_A_Destroyed_Buidings_N/T_Z_A_Destroyed_Buidings_03_N using Guid(1f655b8ec1d697e4cbb559938af2d661) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '610f67211e4d54c70cc15cc6bebd62cf') in 0.0317269 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000048 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Meshes/SM_Z_A_Skyscrapers/SM_Z_A_Skyscraper_05.fbx
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7
========================================================================
Received Import Request.
Time since last request: 0.000088 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/Destroyed Buildings/T_Z_A_Destroyed_Buidings_N/T_Z_A_Destroyed_Buidings_02_N
artifactKey: Guid(9232522f6dce9b74985ec54b33613fef) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/Destroyed Buildings/T_Z_A_Destroyed_Buidings_N/T_Z_A_Destroyed_Buidings_02_N using Guid(9232522f6dce9b74985ec54b33613fef) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'fba3d58a1798e5a5520d2de4fee8d943') in 0.0280961 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000117 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_State_institutions_D/T_Z_A_School_D
artifactKey: Guid(4949bd5009ae18241bfeda4ea31e1ee9) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_State_institutions_D/T_Z_A_School_D using Guid(4949bd5009ae18241bfeda4ea31e1ee9) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'fe158e6f33783edcee09e4d77fd60509') in 0.0477071 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000040 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_S/T_Z_A_Y_05_S/T_Z_A_Y_05_S_Height.png
artifactKey: Guid(4a524a0a3b3f36b4faf7b2e3e810227e) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_S/T_Z_A_Y_05_S/T_Z_A_Y_05_S_Height.png using Guid(4a524a0a3b3f36b4faf7b2e3e810227e) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '544fd45e2fe89a9413cc700b98d85003') in 0.0986719 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000117 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Materials/MI_Z_A_Destroyed_Buidings_03_S_Base_color.mat
artifactKey: Guid(9458fded2ae61cc4d956aa3bf4829c50) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Materials/MI_Z_A_Destroyed_Buidings_03_S_Base_color.mat using Guid(9458fded2ae61cc4d956aa3bf4829c50) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '552d377dbd1162eb1fe3cae21136620e') in 0.0922105 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000048 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_Hospital/T_Z_A_Hospital_Height.png
artifactKey: Guid(1bf467bdd09bf2246bab3b550fe8265b) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_Hospital/T_Z_A_Hospital_Height.png using Guid(1bf467bdd09bf2246bab3b550fe8265b) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'a148db9f610c96a0e67f523fafe653b1') in 0.0704043 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000089 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Materials/MI_Z_A_Skyscaper_02_S_Base_color.mat
artifactKey: Guid(317849e4ce4b90545bc9d29d517289ba) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Materials/MI_Z_A_Skyscaper_02_S_Base_color.mat using Guid(317849e4ce4b90545bc9d29d517289ba) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'fe062251916b99318f4090512244a060') in 0.1113487 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000059 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_D/T_Z_A_Ice_Creame_D/T_Z_A_Ice_Crream_D_Mixed_AO.png
artifactKey: Guid(8bc7d61d34950d441beeea0ba6335acf) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_D/T_Z_A_Ice_Creame_D/T_Z_A_Ice_Crream_D_Mixed_AO.png using Guid(8bc7d61d34950d441beeea0ba6335acf) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '0cb7dedcdb4e2165b6ada64e79cc7160') in 0.0835842 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000153 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Envarinment/SM_Z_A_Bench_1.prefab
artifactKey: Guid(8d60a546340886c4d9da48051913af75) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Envarinment/SM_Z_A_Bench_1.prefab using Guid(8d60a546340886c4d9da48051913af75) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '2892edd7c6630c8745dbc7cfcc08a665') in 0.055458 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000067 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Yards/SM_Z_A_Yard_01_V3.prefab
artifactKey: Guid(5500983c1a759774092e57978e9aa931) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Yards/SM_Z_A_Yard_01_V3.prefab using Guid(5500983c1a759774092e57978e9aa931) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '3a5367d0f4b52d76b6c551751fba2fad') in 0.0500133 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000057 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_D/T_Z_A_Y_03_D/T_Z_A_Y_03_D_Height.png
artifactKey: Guid(14062d3c504c38046a9ec8c5db62e10a) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_D/T_Z_A_Y_03_D/T_Z_A_Y_03_D_Height.png using Guid(14062d3c504c38046a9ec8c5db62e10a) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '64926b13588396a68efd62e18eec3ea0') in 0.1123882 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000044 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Materials/MI_Z_A_Road_Base_color.mat
artifactKey: Guid(7ece7c58717c5a84cbb3b7acbaf96580) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Materials/MI_Z_A_Road_Base_color.mat using Guid(7ece7c58717c5a84cbb3b7acbaf96580) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '2814ba63d9a64b1736f248f6dcb720af') in 0.0664975 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 0.000055 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_N/T_Z_A_Ice_Cream_N/T_Z_A_Ice_Crream_N_Normal_OpenGL.png
artifactKey: Guid(7987513536d140d43b8dc66e6b171c05) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_N/T_Z_A_Ice_Cream_N/T_Z_A_Ice_Crream_N_Normal_OpenGL.png using Guid(7987513536d140d43b8dc66e6b171c05) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '515b7bb6939867fcfa26375a544bc40f') in 0.0834907 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000083 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/Destroyed Buildings/T_Z_A_Destroyed_Building_D/T_Z_A_Destroyed_Building_04_D/T_Z_A_Destroyed_Building_04_D_Height.png
artifactKey: Guid(3c2a2d17cda939e4c8fae4400f5dd852) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/Destroyed Buildings/T_Z_A_Destroyed_Building_D/T_Z_A_Destroyed_Building_04_D/T_Z_A_Destroyed_Building_04_D_Height.png using Guid(3c2a2d17cda939e4c8fae4400f5dd852) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '9fdd3631036cfbe44c385659ea500884') in 0.0678808 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000071 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Yards/SM_Z_A_Yard_02_V3.prefab
artifactKey: Guid(20cf0fd4d031a6846a6ab992fc3f8e51) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Yards/SM_Z_A_Yard_02_V3.prefab using Guid(20cf0fd4d031a6846a6ab992fc3f8e51) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '5f2985b283947754391ca73df23c81d4') in 0.0576312 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000093 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_N/T_Z_A_Pizza_N/T_Z_A_Pizza_N_Base_color.png
artifactKey: Guid(d1f00f1f06dc7be43a2b61525907b1be) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_N/T_Z_A_Pizza_N/T_Z_A_Pizza_N_Base_color.png using Guid(d1f00f1f06dc7be43a2b61525907b1be) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '6466d6dc68892b9187a89e038a87fd9d') in 0.0711277 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000088 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_Police/T_Z_A_Police_Base_color_1001.png
artifactKey: Guid(38b41384b1fec2749a4cb30f3162cb62) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_Police/T_Z_A_Police_Base_color_1001.png using Guid(38b41384b1fec2749a4cb30f3162cb62) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '8d4bd8c00dc64d7711a1625c6448cd20') in 0.0810599 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000079 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Ground_Cuts/SM_Z_A_Graund_Part_03.prefab
artifactKey: Guid(2936df5a31ca2c54b89786abf22e2b0a) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Ground_Cuts/SM_Z_A_Graund_Part_03.prefab using Guid(2936df5a31ca2c54b89786abf22e2b0a) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '8605e97b34a38a13f3b7b9a40ae701ce') in 0.055582 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000078 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_State_institutions_D/T_Z_A_Police_D/T_Z_A_Police_D_Height.png
artifactKey: Guid(96cb32b5a33b59c4281a223ffa457e28) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_State_institutions_D/T_Z_A_Police_D/T_Z_A_Police_D_Height.png using Guid(96cb32b5a33b59c4281a223ffa457e28) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '8df6bddcf1d1cbbb09236a1bd288cf1d') in 0.0688883 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000053 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_State_institutions_D/T_Z_A_Bank_D/T_Z_A_Bank_D_Normal.png
artifactKey: Guid(12cce987f65f91f42add85f52522cdef) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_State_institutions_D/T_Z_A_Bank_D/T_Z_A_Bank_D_Normal.png using Guid(12cce987f65f91f42add85f52522cdef) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ac016e40e233a0a1d1ad894d9c16bb8f') in 0.0551624 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000057 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Yards
artifactKey: Guid(130824fd32dc55d448c1815b3ead42ad) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Yards using Guid(130824fd32dc55d448c1815b3ead42ad) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'f71bc375764e2970c1385ffd7c6c5ce7') in 0.0389884 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000073 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_S/T_Z_A_Y_09_S/T_Z_A_Y_09_S_Mixed_AO.png
artifactKey: Guid(b7585911caca54a4c8275dc214ba5aaf) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_S/T_Z_A_Y_09_S/T_Z_A_Y_09_S_Mixed_AO.png using Guid(b7585911caca54a4c8275dc214ba5aaf) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'c8b83ec31fbb593ebfb1ded376ce75a9') in 0.0550105 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000053 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Entertainment/SM_Z_A_Pizza (2).prefab
artifactKey: Guid(9a96baa4440d4ea469d906d2184f6c46) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Entertainment/SM_Z_A_Pizza (2).prefab using Guid(9a96baa4440d4ea469d906d2184f6c46) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '04dffdcff00364361f6ef539e8b49f22') in 0.0497119 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 30
========================================================================
Received Import Request.
Time since last request: 0.000064 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_S/T_Z_A_Store_S/Materials/T_Z_A_Store_S_Base_color.mat
artifactKey: Guid(0551dc3f085f20841bd4f7c10d23bd57) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_S/T_Z_A_Store_S/Materials/T_Z_A_Store_S_Base_color.mat using Guid(0551dc3f085f20841bd4f7c10d23bd57) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '469dfc85439411a37fbc404b68f7bb28') in 0.0422309 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000258 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Ground_Cuts/SM_Z_A_Graund_Part_08.prefab
artifactKey: Guid(fa31522a9c3bce548b2081ca33b69af5) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Ground_Cuts/SM_Z_A_Graund_Part_08.prefab using Guid(fa31522a9c3bce548b2081ca33b69af5) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '94d63b7654c02541c9d97e9ae2bc4ae2') in 0.0736408 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000075 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Meshes/SM_Z_A_Yard/SM_Z_A_Yards/SM_Z_A_Yard_01.fbx
artifactKey: Guid(2e2e3cb3245fa4d48bbefcdc2c35248b) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Meshes/SM_Z_A_Yard/SM_Z_A_Yards/SM_Z_A_Yard_01.fbx using Guid(2e2e3cb3245fa4d48bbefcdc2c35248b) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'd1df2aee8e97b0483adf5691ba2994a7') in 0.0966735 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7
========================================================================
Received Import Request.
Time since last request: 0.000045 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Materials/MI_Z_A_Police_Base_color.mat
artifactKey: Guid(eed5dd9e786f2c54db8c40fbe0194b63) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Materials/MI_Z_A_Police_Base_color.mat using Guid(eed5dd9e786f2c54db8c40fbe0194b63) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'a93cb011aab7f8135cb4014350eb418f') in 0.1120794 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000181 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Meshes/SM_Z_A_Yard/SM_Z_A_Houses/SM_Z_A_Y_05_H_05.fbx
artifactKey: Guid(283641214182bac448b4fba801bdaa9e) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Meshes/SM_Z_A_Yard/SM_Z_A_Houses/SM_Z_A_Y_05_H_05.fbx using Guid(283641214182bac448b4fba801bdaa9e) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'e17422b21441725a1f357bf06a1ecf8c') in 0.0685055 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7
========================================================================
Received Import Request.
Time since last request: 0.000071 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Skyscraper/SM_Z_A_Skyscraper_03.prefab
artifactKey: Guid(a986198aa6199d74abe6ace2d54a6242) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Skyscraper/SM_Z_A_Skyscraper_03.prefab using Guid(a986198aa6199d74abe6ace2d54a6242) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '98e05354aea2c022b66579be509737d3') in 0.0499726 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000169 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Destroyed Buildings/SM_Z_A_Destroyed_Building_02 (1).prefab
artifactKey: Guid(438eab04e3547104a96bdd141753fd66) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Destroyed Buildings/SM_Z_A_Destroyed_Building_02 (1).prefab using Guid(438eab04e3547104a96bdd141753fd66) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '9cfb3c804065b9081c645c0252c6e47d') in 0.3422114 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000097 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Trees/SM_Z_A_Ttree_07 (1).prefab
artifactKey: Guid(2c30b725f19d9f4408f43163f4a68dc5) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Trees/SM_Z_A_Ttree_07 (1).prefab using Guid(2c30b725f19d9f4408f43163f4a68dc5) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '54befe4f05c4fc4e751a398e4bba4899') in 0.3031319 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000082 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_D/T_Z_A_Y_03_D
artifactKey: Guid(f69e8dfb4d8e55d44b2bac379e9f14a5) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_D/T_Z_A_Y_03_D using Guid(f69e8dfb4d8e55d44b2bac379e9f14a5) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '7786e8495e66bc7b4e4c2185554685aa') in 0.2029523 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000057 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Trees/SM_Z_A_Ttree_04 (2).prefab
artifactKey: Guid(36257a7d6a80cc2498807108ccebe657) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Trees/SM_Z_A_Ttree_04 (2).prefab using Guid(36257a7d6a80cc2498807108ccebe657) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '0f3b975159c05f0c1ce5c970d73b4b01') in 0.0753752 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000078 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Houses/SM_Z_A_Y_04_H_04_V2.prefab
artifactKey: Guid(89bc523d0d45fca40b95296cc40ade6f) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Houses/SM_Z_A_Y_04_H_04_V2.prefab using Guid(89bc523d0d45fca40b95296cc40ade6f) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '453bfa606294bc639d571aceee5ec466') in 0.0604659 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000134 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_Kindergarten/T_Z_A_Kindergarten_Mixed_AO.png
artifactKey: Guid(0427a3a28ec395a44aae9b9ced7c91ab) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_Kindergarten/T_Z_A_Kindergarten_Mixed_AO.png using Guid(0427a3a28ec395a44aae9b9ced7c91ab) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '4a86755a7ee7e7244913d8bf702692a0') in 0.0917717 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000072 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_N/T_Z_A_Y_01_N/T_Z_A_Y_01_N_Base_color_1001.png
artifactKey: Guid(edc8da35396dffd488432dd8787c7ec5) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_N/T_Z_A_Y_01_N/T_Z_A_Y_01_N_Base_color_1001.png using Guid(edc8da35396dffd488432dd8787c7ec5) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '70a15e6284e83eb3b3e7646e9d1b5a4e') in 0.0588721 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000111 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Ground_Cuts/SM_Z_A_Graund_Part_07.prefab
artifactKey: Guid(1a52f9bee8753c348937a3a67ddcca6a) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Ground_Cuts/SM_Z_A_Graund_Part_07.prefab using Guid(1a52f9bee8753c348937a3a67ddcca6a) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'fb9dd89e51502b68d435670d8158a04b') in 0.0924827 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000081 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_State_Institutions/SM_Z_A_Kindergarten.prefab
artifactKey: Guid(51d2d4578d32b5242a1df20c9ed2244f) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_State_Institutions/SM_Z_A_Kindergarten.prefab using Guid(51d2d4578d32b5242a1df20c9ed2244f) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '9fc253cafc5131e8f7e8a7b91a32cfdd') in 0.0586218 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000049 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Ground_Cuts/SM_Z_A_Graund_Part_01.prefab
artifactKey: Guid(df685efd5b2d7ea4b81d9270cb7bcb68) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Ground_Cuts/SM_Z_A_Graund_Part_01.prefab using Guid(df685efd5b2d7ea4b81d9270cb7bcb68) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '1414ad4d10d2d7246606413a42a95316') in 0.0673641 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000085 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_State_institutions_D/T_Z_A_Hospital_D/T_Z_A_Hospital_D_Normal.png
artifactKey: Guid(05672ce7dc5e6914ba6ddc69a1adea5c) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_State_institutions_D/T_Z_A_Hospital_D/T_Z_A_Hospital_D_Normal.png using Guid(05672ce7dc5e6914ba6ddc69a1adea5c) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '11eeee1d5360deb800163e45d3babb22') in 0.0889333 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000067 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Environment/T_Z_A_Bench_01
artifactKey: Guid(3c1d85f77c453b34d90ac5c6b5957d8f) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Environment/T_Z_A_Bench_01 using Guid(3c1d85f77c453b34d90ac5c6b5957d8f) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'adbb088f24e08996145e5686bc6e0c0d') in 0.0363835 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000168 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_S/T_Z_A_Y_03_S/blinn2_Base_color.png
artifactKey: Guid(ff5e060c198ecb6438c9084ca3e94f19) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_S/T_Z_A_Y_03_S/blinn2_Base_color.png using Guid(ff5e060c198ecb6438c9084ca3e94f19) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'dc737dde42a4dbc59bf77798b74de33b') in 0.0834561 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000064 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Skyscapers/T_Z_A_Skyscrapers_N/T_Z_A_Skyscraper_07_N/T_Z_A_Skyskraper_07_D_Mixed_AO_1002.png
artifactKey: Guid(5db56eb7f01aa014f8cbcffae892f02e) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Skyscapers/T_Z_A_Skyscrapers_N/T_Z_A_Skyscraper_07_N/T_Z_A_Skyskraper_07_D_Mixed_AO_1002.png using Guid(5db56eb7f01aa014f8cbcffae892f02e) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '03b1dfcebb41fc0868b4b79154cfa114') in 0.1235447 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000209 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Meshes/SM_Z_A_Environment/SM_Z_A_Bench_2.fbx
artifactKey: Guid(1985415f6f369894eb7e62458de4ab2f) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Meshes/SM_Z_A_Environment/SM_Z_A_Bench_2.fbx using Guid(1985415f6f369894eb7e62458de4ab2f) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ffe9a4556154aaba414e92e5ee994fcd') in 0.1309717 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7
========================================================================
Received Import Request.
Time since last request: 0.000090 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Materials/MI_Z_A_Pizza_N_Base_color.mat
artifactKey: Guid(436b1d34dd67734409203612cad3df78) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Materials/MI_Z_A_Pizza_N_Base_color.mat using Guid(436b1d34dd67734409203612cad3df78) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '60b9d257ccfab1d340bc100c0f8a546a') in 0.1123724 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000059 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Shaders
artifactKey: Guid(4c310747d263af548b65b3e5fcbb4c89) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Shaders using Guid(4c310747d263af548b65b3e5fcbb4c89) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ad12f805604d1ceb791c4ae654ed5a25') in 0.0370014 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000055 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Skyscapers/T_Z_A_Skyscrapers_S/T_Z_A_Skyscraper_05_S/T_Z_A_Skyacraper_05_S_Normal_OpenGL.png
artifactKey: Guid(d5cb7c3989f8d014caaa9cfb151d6c55) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Skyscapers/T_Z_A_Skyscrapers_S/T_Z_A_Skyscraper_05_S/T_Z_A_Skyacraper_05_S_Normal_OpenGL.png using Guid(d5cb7c3989f8d014caaa9cfb151d6c55) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '3ab2bd65cbee2ec2c65696e580050193') in 0.0734726 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000576 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_Police/T_Z_A_Police_Mixed_AO.png
artifactKey: Guid(8eb7baab2ef0af44290f681511031e75) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_Police/T_Z_A_Police_Mixed_AO.png using Guid(8eb7baab2ef0af44290f681511031e75) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'aead7df8249833056c3b0b7abddd0eb9') in 0.0710344 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000066 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_N
artifactKey: Guid(2c17194c5538c1e4189ff326ab435e2a) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_N using Guid(2c17194c5538c1e4189ff326ab435e2a) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'a79e626bc6ca28d0bdab1ed4348b3918') in 0.0647873 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000223 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack
artifactKey: Guid(f6b460106a1ae4646887c17a24c42146) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack using Guid(f6b460106a1ae4646887c17a24c42146) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '64000b7824a82de1838d8e15fb9b517b') in 0.0367309 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000115 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_S/T_Z_A_Y_03_S/T_Z_A_Y_03_S_Height.png
artifactKey: Guid(25ba026d54671194e943e9e8a667cfa7) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_S/T_Z_A_Y_03_S/T_Z_A_Y_03_S_Height.png using Guid(25ba026d54671194e943e9e8a667cfa7) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '57101553db3475d1828e7971275f5bae') in 0.095078 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000072 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_D/T_Z_A_Y_02_D
artifactKey: Guid(d40c788489254aa469b43e1cc7e5b9f8) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_D/T_Z_A_Y_02_D using Guid(d40c788489254aa469b43e1cc7e5b9f8) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '95ccc9d73d667a47612cfa5c0ceba4c8') in 0.0601191 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000042 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_N/T_Z_A_Y_05_N/T_Z_A_Y_05_N_Normal.png
artifactKey: Guid(5a46daae853e0bf48b34d88308dc20e6) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_N/T_Z_A_Y_05_N/T_Z_A_Y_05_N_Normal.png using Guid(5a46daae853e0bf48b34d88308dc20e6) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '78b8db7ffff5067eb3cdc94559d625b2') in 0.0932044 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000115 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Materials/MI_Z_A_Skyscaper_02_N_Base_color.mat
artifactKey: Guid(82c6d74a8ee7cf64ea80e22829654294) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Materials/MI_Z_A_Skyscaper_02_N_Base_color.mat using Guid(82c6d74a8ee7cf64ea80e22829654294) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '0c06cd5601c4db1e90ab7b5018ef0ee6') in 0.1201147 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5
========================================================================
Received Import Request.
Time since last request: 0.000456 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Meshes/SM_Z_A_Trees/SM_Z_A_Ttree_03.fbx
artifactKey: Guid(6c8bb5304b5c3a24a9d00ffad17a6121) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Meshes/SM_Z_A_Trees/SM_Z_A_Ttree_03.fbx using Guid(6c8bb5304b5c3a24a9d00ffad17a6121) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'bdefdb5f3d070f8bc5fbd3edb8d410e5') in 0.085746 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7
========================================================================
Received Import Request.
Time since last request: 0.000069 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Houses/SM_Z_A_Y_06_H_06_V3.prefab
artifactKey: Guid(5b934ebddf42de542b431e64e1dae93c) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Houses/SM_Z_A_Y_06_H_06_V3.prefab using Guid(5b934ebddf42de542b431e64e1dae93c) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '409f8a0c60f4f48b9cb11ad5bd1e8070') in 0.0645741 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000056 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Meshes/SM_Z_A_Yard/SM_Z_A_Furniture/SM_Z_A_Y_04_F_Trampoline.fbx
artifactKey: Guid(d7c165017e86a8748bf9e9654bae5221) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Meshes/SM_Z_A_Yard/SM_Z_A_Furniture/SM_Z_A_Y_04_F_Trampoline.fbx using Guid(d7c165017e86a8748bf9e9654bae5221) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ee9ac9318a996334f37777ffbbe1b56e') in 0.0659108 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7
========================================================================
Received Import Request.
Time since last request: 0.000125 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_D/T_Z_A_Y_02_D/T_Z_A_Y_02_D_Metallic.png
artifactKey: Guid(ed7eb8b58dd2bae4ca891db7fdff6ab5) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_D/T_Z_A_Y_02_D/T_Z_A_Y_02_D_Metallic.png using Guid(ed7eb8b58dd2bae4ca891db7fdff6ab5) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '282e86a30b695e6f783fe86c2beda214') in 0.0903438 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000065 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/Destroyed Buildings/T_Z_A_Destroyed_Building_D/T_Z_A_Destroyed_Building_01_D/T_Z_A_Destroyed_Building_01_D_Normal.png
artifactKey: Guid(26e3a89194dc93b44802dd74636f6cd6) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/Destroyed Buildings/T_Z_A_Destroyed_Building_D/T_Z_A_Destroyed_Building_01_D/T_Z_A_Destroyed_Building_01_D_Normal.png using Guid(26e3a89194dc93b44802dd74636f6cd6) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'abe9df3074e2619b94e20ad8214bd628') in 0.0966156 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000098 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Skyscapers/T_Z_A_Skyscrapers_N/T_Z_A_Skyskraper_04_N 1/T_Z_A_Skyscraper_04_N_Base_color.png
artifactKey: Guid(0cdf3e2cb5a73fe44988f01b32d0cec8) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Skyscapers/T_Z_A_Skyscrapers_N/T_Z_A_Skyskraper_04_N 1/T_Z_A_Skyscraper_04_N_Base_color.png using Guid(0cdf3e2cb5a73fe44988f01b32d0cec8) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '2d9bd35a0631d62f04311f81e4b48fab') in 0.0880395 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000088 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_N/T_Z_A_Pizza_N/T_Z_A_Pizza_N_Normal_OpenGL.png
artifactKey: Guid(1cb58f159ab210047b9f9b23cc68a0ce) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_N/T_Z_A_Pizza_N/T_Z_A_Pizza_N_Normal_OpenGL.png using Guid(1cb58f159ab210047b9f9b23cc68a0ce) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'a3b0c9140216f136b8472b35a13bbbcb') in 0.1049545 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000171 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_D/T_Z_A_Ice_Creame_D/T_Z_A_Ice_Crream_D_Height.png
artifactKey: Guid(bb9d05a27501b384f9ca5201b98c0d06) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_D/T_Z_A_Ice_Creame_D/T_Z_A_Ice_Crream_D_Height.png using Guid(bb9d05a27501b384f9ca5201b98c0d06) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'f98aa3199b696f178f7be91103fdf4ee') in 0.081452 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000058 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Skyscapers/T_Z_A_Skyscrapers_N/T_Z_A_Skyskraper_04_N 1/T_Z_A_Skyscraper_04_N_Mixed_AO.png
artifactKey: Guid(4def332dedd56ae4faa56d54ee09b331) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Skyscapers/T_Z_A_Skyscrapers_N/T_Z_A_Skyskraper_04_N 1/T_Z_A_Skyscraper_04_N_Mixed_AO.png using Guid(4def332dedd56ae4faa56d54ee09b331) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '561072af875840152c9a8c91d8bcfed4') in 0.065577 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000073 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Envarinment/SM_Z_A_Light_2 (119).prefab
artifactKey: Guid(c137e728a3ca51d40aa2cc62875f179c) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Envarinment/SM_Z_A_Light_2 (119).prefab using Guid(c137e728a3ca51d40aa2cc62875f179c) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '216966bf4ef92374562693ce7835d468') in 0.0712717 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 11
========================================================================
Received Import Request.
Time since last request: 0.000046 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Yards/SM_Z_A_Yard_02_V2.prefab
artifactKey: Guid(bb23d2fa3b9581349b0b78e00dae8ba0) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Yards/SM_Z_A_Yard_02_V2.prefab using Guid(bb23d2fa3b9581349b0b78e00dae8ba0) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '4f54977dd25069ce45ee7231d154dc00') in 0.0432758 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000054 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/Destroyed Buildings/T_Z_A_Destroyed_Buidings_N
artifactKey: Guid(c284d184056297242ba736c4780afb46) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/Destroyed Buildings/T_Z_A_Destroyed_Buidings_N using Guid(c284d184056297242ba736c4780afb46) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'de3d81a273ccd4cd6806a3a9581894aa') in 0.040684 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000098 seconds.
path: Assets/Hayq Art/Clay Characters - Businessmen Pack/Shaders/ToonRamp_v2.png
artifactKey: Guid(788faea11ef68034fa07b92f059e6d4c) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay Characters - Businessmen Pack/Shaders/ToonRamp_v2.png using Guid(788faea11ef68034fa07b92f059e6d4c) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '06ce660b215200a932550727487da139') in 0.0619299 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000081 seconds.
path: Assets/Hayq Art/Clay City - Citizens Pack/Materials/M_Characters.mat
artifactKey: Guid(9ef38ff4399262c4fb57936e937739ad) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay City - Citizens Pack/Materials/M_Characters.mat using Guid(9ef38ff4399262c4fb57936e937739ad) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '63f1cf55aa1ce8e1918a58cdae4b8b54') in 0.0581171 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000064 seconds.
path: Assets/Hayq Art/Clay Characters - Businessmen Pack/Meshes/Props/SM_Laptop.fbx
artifactKey: Guid(abc00000000014170403180037197269) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay Characters - Businessmen Pack/Meshes/Props/SM_Laptop.fbx using Guid(abc00000000014170403180037197269) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'c31ff333da79ec2d2a5be4c395283897') in 0.0503685 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 7
========================================================================
Received Import Request.
Time since last request: 0.000075 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_S/T_Z_A_Y_03_S/T_Z_A_Y_03_S_Base_color.png
artifactKey: Guid(692c79f076f472a42bbf9a8079ac541c) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Yards/T_Z_A_Yards_S/T_Z_A_Y_03_S/T_Z_A_Y_03_S_Base_color.png using Guid(692c79f076f472a42bbf9a8079ac541c) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '842420211ea6350248345fe6af134e40') in 0.0702014 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000054 seconds.
path: Assets/Hayq Art/Clay Characters - Businessmen Pack/Prefabs/SK_LP_Buisneswoman.prefab
artifactKey: Guid(843b55eb6f472a040ac6512d71200179) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay Characters - Businessmen Pack/Prefabs/SK_LP_Buisneswoman.prefab using Guid(843b55eb6f472a040ac6512d71200179) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'da5a3da19cfa519c0777dde2bb611af2') in 0.0517265 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 198
========================================================================
Received Import Request.
Time since last request: 0.000069 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_S/T_Z_A_Flower_Shope_S/T_Z_A_Flower_Shop_S_Height.png
artifactKey: Guid(cb3de3b754a6c7b41930b7b89bc33390) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_S/T_Z_A_Flower_Shope_S/T_Z_A_Flower_Shop_S_Height.png using Guid(cb3de3b754a6c7b41930b7b89bc33390) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '9227f2965e8ea10b9500b5508035d710') in 0.0495496 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000040 seconds.
path: Assets/Hayq Art/Clay City - Citizens Pack/Prefabs/SK_LP_Doctor_Tall.prefab
artifactKey: Guid(74fddad0bbe775449adb19c993872968) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay City - Citizens Pack/Prefabs/SK_LP_Doctor_Tall.prefab using Guid(74fddad0bbe775449adb19c993872968) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'aa5cff34a82410e321f71b225a592f97') in 0.0477599 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 202
========================================================================
Received Import Request.
Time since last request: 0.000042 seconds.
path: Assets/FPS Framework/UI/Fonts/Oswald/static/Oswald-SemiBold SDF.asset
artifactKey: Guid(80b8d253ff773f24abd24fcfd4fbcec0) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/FPS Framework/UI/Fonts/Oswald/static/Oswald-SemiBold SDF.asset using Guid(80b8d253ff773f24abd24fcfd4fbcec0) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '998c44e67ab037afc230d484e5d6d210') in 0.1371302 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 0.000057 seconds.
path: Assets/FPS Framework/Scripts/Animation System/Modifiers/MoveAnimationModifier.cs
artifactKey: Guid(3a4cdba485b735c4193f2c375b6724ec) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/FPS Framework/Scripts/Animation System/Modifiers/MoveAnimationModifier.cs using Guid(3a4cdba485b735c4193f2c375b6724ec) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '2f2998bcacaa662f13394a7b69dfc0f1') in 0.0325392 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000037 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Skyscapers/T_Z_A_Skyscrapers_S/T_Z_A_Skyscraper_06_S/T_Z_A_Skyskraper_06_N_Mixed_AO_1001.png
artifactKey: Guid(4ea99d75b148d7f4f8cef4e07bb6d4c8) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Skyscapers/T_Z_A_Skyscrapers_S/T_Z_A_Skyscraper_06_S/T_Z_A_Skyskraper_06_N_Mixed_AO_1001.png using Guid(4ea99d75b148d7f4f8cef4e07bb6d4c8) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'b41f7162f84087f01c9999d844dfd880') in 0.0532196 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000081 seconds.
path: Assets/Hayq Art/Clay City - Citizens Pack/Prefabs/SK_LP_Doctor_Female (1).prefab
artifactKey: Guid(8f71610b23bfc5e478e0cad023dc3eb9) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay City - Citizens Pack/Prefabs/SK_LP_Doctor_Female (1).prefab using Guid(8f71610b23bfc5e478e0cad023dc3eb9) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '67672f2c9a0d1b09b3b4d3a9a435aebb') in 0.0454709 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 202
========================================================================
Received Import Request.
Time since last request: 0.000688 seconds.
path: Assets/FPS Framework/Art/Models/Props/Table.fbx
artifactKey: Guid(8dfebc717c427d44a9d8be98f7c9ec9a) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/FPS Framework/Art/Models/Props/Table.fbx using Guid(8dfebc717c427d44a9d8be98f7c9ec9a) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '6c4d0570028489ab5031187ffb813c11') in 0.0576506 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 10
========================================================================
Received Import Request.
Time since last request: 0.000050 seconds.
path: Assets/Hayq Art/Clay City - Citizens Pack/Prefabs/Props/SM_Clay_City_Stun_Gun.prefab
artifactKey: Guid(57685c1d9079cf746832d6ac112f9625) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay City - Citizens Pack/Prefabs/Props/SM_Clay_City_Stun_Gun.prefab using Guid(57685c1d9079cf746832d6ac112f9625) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '666d5af4094bca0aff8ee17fbe3aa369') in 0.0508419 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000047 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Entertainment/SM_Z_A_Supermarket.prefab
artifactKey: Guid(268a29f1680a18a449df66dc9f2660a8) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Entertainment/SM_Z_A_Supermarket.prefab using Guid(268a29f1680a18a449df66dc9f2660a8) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ea1cb38a8f7ad19db97b984175cceaaf') in 0.0567739 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000064 seconds.
path: Assets/FPS Framework/UI/Fonts/Oswald/static/Oswald-ExtraLight SDF.asset
artifactKey: Guid(024733752c22a304bb356ea5e3251194) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/FPS Framework/UI/Fonts/Oswald/static/Oswald-ExtraLight SDF.asset using Guid(024733752c22a304bb356ea5e3251194) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'e733eb0c95f74e53e4ce6fc2e5be073c') in 0.0737845 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 0.000045 seconds.
path: Assets/FPS Framework/UI/Fonts/Oswald/OFL.txt
artifactKey: Guid(9f477c7c52619c446a2796d729629e84) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/FPS Framework/UI/Fonts/Oswald/OFL.txt using Guid(9f477c7c52619c446a2796d729629e84) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '24c4c146d970165f40976ea2547c19b1') in 0.042801 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000113 seconds.
path: Assets/FPS Framework/Scripts/Character/Firearm System/AttachmentMuzzle.cs
artifactKey: Guid(cf39654d33b438a43a3e85f32bd64503) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/FPS Framework/Scripts/Character/Firearm System/AttachmentMuzzle.cs using Guid(cf39654d33b438a43a3e85f32bd64503) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '4ccbd9fe927e8d7f53e404303ec8ea3e') in 0.0260452 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000135 seconds.
path: Assets/Hayq Art/Clay Characters - Businessmen Pack/Prefabs/SK_LP_Buisnessman_Tall_02.prefab
artifactKey: Guid(0ea7b6777efd52f4a9e0c945ea8ec34c) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay Characters - Businessmen Pack/Prefabs/SK_LP_Buisnessman_Tall_02.prefab using Guid(0ea7b6777efd52f4a9e0c945ea8ec34c) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'ba0400aa72104ee4eb595b709e84a713') in 0.0411015 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 194
========================================================================
Received Import Request.
Time since last request: 0.000046 seconds.
path: Assets/FPS Framework/Scripts/Character/CameraShaker.cs
artifactKey: Guid(2ab8353b5ebd32545867da143199a814) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/FPS Framework/Scripts/Character/CameraShaker.cs using Guid(2ab8353b5ebd32545867da143199a814) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '3c6fb3b4ef852c2e64d2a4db5e59e38e') in 0.0284866 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000064 seconds.
path: Assets/Hayq Art/Megapolis_Airoport/Prefabs/Plants/SM_Tree_28.prefab
artifactKey: Guid(29b824cb4e48dfc4cbaf0b2d0a720fdc) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Megapolis_Airoport/Prefabs/Plants/SM_Tree_28.prefab using Guid(29b824cb4e48dfc4cbaf0b2d0a720fdc) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'a9f002f14bc169813f05cbe0f0611015') in 0.068708 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000049 seconds.
path: Assets/GabrielAguiarProductions/UniqueToonProjectilesVol_1/Prefabs/Hits/vfx_ToonHit_Bomb02Purple.prefab
artifactKey: Guid(a7e139447bd9ebd49b379aa5c661f201) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/GabrielAguiarProductions/UniqueToonProjectilesVol_1/Prefabs/Hits/vfx_ToonHit_Bomb02Purple.prefab using Guid(a7e139447bd9ebd49b379aa5c661f201) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'eadd0c2f0ae6c93f0f9d01bb54f7c775') in 0.0972174 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 24
========================================================================
Received Import Request.
Time since last request: 0.000078 seconds.
path: Assets/Polygon-Mega Weapone Kit/Prefabs/SM_Magazine_Tactical_Submachine_Gun_Empty.prefab
artifactKey: Guid(0ce932dd3fddb374a8dd8c5b4423bc82) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Polygon-Mega Weapone Kit/Prefabs/SM_Magazine_Tactical_Submachine_Gun_Empty.prefab using Guid(0ce932dd3fddb374a8dd8c5b4423bc82) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '52bf9a08fe188f0e295e6cb6ee4e0f54') in 0.0651456 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000048 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_State_Institutions/SM_Z_A_Hotel.prefab
artifactKey: Guid(56008a09b0a225443ad4a46e730d2eb9) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_State_Institutions/SM_Z_A_Hotel.prefab using Guid(56008a09b0a225443ad4a46e730d2eb9) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '2f4a755e22b0c87af08eb3651148b8f2') in 0.0479948 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000064 seconds.
path: Assets/Polygon-Mega Survival Tools/Prefabs/SM_Pallet_02.prefab
artifactKey: Guid(22a445e05490cef459115d0fb24a8dd2) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Polygon-Mega Survival Tools/Prefabs/SM_Pallet_02.prefab using Guid(22a445e05490cef459115d0fb24a8dd2) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'f31ed1a70c051dc150bacdae68d8c462') in 0.065511 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000086 seconds.
path: Assets/Polygon-Mega Weapone Kit/Prefabs/SM_Karambit.prefab
artifactKey: Guid(0189ac9e3ea193f4e96b0500eb96ee7c) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Polygon-Mega Weapone Kit/Prefabs/SM_Karambit.prefab using Guid(0189ac9e3ea193f4e96b0500eb96ee7c) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'dddeaaa5d0ac820fb0f8c346c2ecb8e5') in 0.0676836 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000183 seconds.
path: Assets/POLY - Military Shooting Range/Prefabs/Props/SM_Tablet_02.prefab
artifactKey: Guid(2d0ab90b35bec1146a759109b19b3116) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/POLY - Military Shooting Range/Prefabs/Props/SM_Tablet_02.prefab using Guid(2d0ab90b35bec1146a759109b19b3116) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'a72c86f5129d2a3fc400dd4642d6d4e5') in 0.0911316 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000062 seconds.
path: Assets/Hayq Art/Megapolis_Airoport/Prefabs/Airport_Props/SM_Reception_Big.prefab
artifactKey: Guid(529cf957df196f84dbc543ce794337e3) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Megapolis_Airoport/Prefabs/Airport_Props/SM_Reception_Big.prefab using Guid(529cf957df196f84dbc543ce794337e3) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '31b9e0d3b7891ac8bfbc87eabff0b103') in 0.0927424 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000095 seconds.
path: Assets/FPS Framework/Prefabs/Weapons/Attachments/Sight/Sight Glass Variant.prefab
artifactKey: Guid(3fca465068926d4448088e0be87a0e7e) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/FPS Framework/Prefabs/Weapons/Attachments/Sight/Sight Glass Variant.prefab using Guid(3fca465068926d4448088e0be87a0e7e) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '4c55dbf1a9a1d658e4bd5f0898231f67') in 0.0961016 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 14
========================================================================
Received Import Request.
Time since last request: 0.000107 seconds.
path: Assets/POLY - Military Shooting Range/Prefabs/Walls_Floors_Roofs/Walls/Foundation/SM_Foundation_1m.prefab
artifactKey: Guid(2b0175c93ce9a564f994284db1aadcbf) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/POLY - Military Shooting Range/Prefabs/Walls_Floors_Roofs/Walls/Foundation/SM_Foundation_1m.prefab using Guid(2b0175c93ce9a564f994284db1aadcbf) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '06e5a8221eda52fa260817ba38de3ae1') in 0.0664559 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000140 seconds.
path: Assets/Polygon-Mega Weapone Kit/Prefabs/SM_Throwing_Knife.prefab
artifactKey: Guid(77753ddb47c54ee41b94f2c69c9bb7df) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Polygon-Mega Weapone Kit/Prefabs/SM_Throwing_Knife.prefab using Guid(77753ddb47c54ee41b94f2c69c9bb7df) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '9544427270e597e7fef49611b6602035') in 0.0984328 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000060 seconds.
path: Assets/Polygon-Mega Survival/Prefabs/A_Pack_Of_Cigarettes.prefab
artifactKey: Guid(eff90a51ae9631844b2a69241d55d273) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Polygon-Mega Survival/Prefabs/A_Pack_Of_Cigarettes.prefab using Guid(eff90a51ae9631844b2a69241d55d273) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'fda56fbf06f4f210f64edd50503e9d4c') in 0.0663133 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000195 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Furniture/SM_Y_02_F_Swing.prefab
artifactKey: Guid(d2a6dac178e176545a6fa12e484d9c98) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Furniture/SM_Y_02_F_Swing.prefab using Guid(d2a6dac178e176545a6fa12e484d9c98) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'be793fb075d967088bc0fbdd00d5d9fa') in 0.049784 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000036 seconds.
path: Assets/Polygon-Mega Weapone Kit/Prefabs/Ammo/SM_Chuck_Box_7.62_54_APC.prefab
artifactKey: Guid(9ec92bc4bad8c684b8c19eb82dc15abb) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Polygon-Mega Weapone Kit/Prefabs/Ammo/SM_Chuck_Box_7.62_54_APC.prefab using Guid(9ec92bc4bad8c684b8c19eb82dc15abb) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '7ab1cf5c8ed22bb8a0499382203f76e4') in 0.0696166 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000077 seconds.
path: Assets/Polygon-Mega Weapone Kit/Prefabs/SM_Magazine_Tactical_Submachine_Gun.prefab
artifactKey: Guid(9a86a1959d7e0db448fe99b126c8899c) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Polygon-Mega Weapone Kit/Prefabs/SM_Magazine_Tactical_Submachine_Gun.prefab using Guid(9a86a1959d7e0db448fe99b126c8899c) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '39fe279b8cf2f4658f7891505cc9a28b') in 0.0881417 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000055 seconds.
path: Assets/Polygon-Mega Weapone Kit/Prefabs/SM_Bipod__ForHigh_Precision_Sniper_Rifle.prefab
artifactKey: Guid(11e18eb2daf478542bf0aff2308c2630) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Polygon-Mega Weapone Kit/Prefabs/SM_Bipod__ForHigh_Precision_Sniper_Rifle.prefab using Guid(11e18eb2daf478542bf0aff2308c2630) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '49101757bede7c6fd548c883ca0d9c68') in 0.0916831 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000042 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_Police/T_Z_A_Police_Height.png
artifactKey: Guid(0e22ec2f7d9d1f64bba1aef6a5a19fd9) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_Police/T_Z_A_Police_Height.png using Guid(0e22ec2f7d9d1f64bba1aef6a5a19fd9) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '6c146f581d0994e3e67c61b0dfca3406') in 0.0443929 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000112 seconds.
path: Assets/Polygon-Mega Weapone Kit/Prefabs/AdditionalAmmo/SM_Bullet_0_380_ONE.prefab
artifactKey: Guid(f1eb4085ab3eb8042920f97ca77fa720) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Polygon-Mega Weapone Kit/Prefabs/AdditionalAmmo/SM_Bullet_0_380_ONE.prefab using Guid(f1eb4085ab3eb8042920f97ca77fa720) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '15da0e783b305dd20950489d92d61b7f') in 0.0729369 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
========================================================================
Received Import Request.
Time since last request: 0.000063 seconds.
path: Assets/Polygon-Mega Survival/Prefabs/Canister_02.prefab
artifactKey: Guid(f220774924b6ca2459343635b0220c9b) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Polygon-Mega Survival/Prefabs/Canister_02.prefab using Guid(f220774924b6ca2459343635b0220c9b) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '1b17c1b20e796d63127d177e93ca5275') in 0.0748513 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 0.000170 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Textures/Vehicles/T_Z_Tank_Roughness.png
artifactKey: Guid(019745b23e0466245ade83be8c6d6c0b) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Textures/Vehicles/T_Z_Tank_Roughness.png using Guid(019745b23e0466245ade83be8c6d6c0b) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '83b62a9e7803f6f046acd7bba537215d') in 0.0644812 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000066 seconds.
path: Assets/FPS Framework/Art/Textures/Prototype Textures/Purple/Purple Prototype Texture - 3.png
artifactKey: Guid(7e876d4fc28173241b612cf71da331cc) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/FPS Framework/Art/Textures/Prototype Textures/Purple/Purple Prototype Texture - 3.png using Guid(7e876d4fc28173241b612cf71da331cc) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '4d516ca52967d95244e78fb5ab934c1a') in 0.0785788 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000055 seconds.
path: Assets/POLY - Military Shooting Range/Prefabs/Items/SM_Screw.prefab
artifactKey: Guid(acefa00197831324fb79576571bacc5d) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/POLY - Military Shooting Range/Prefabs/Items/SM_Screw.prefab using Guid(acefa00197831324fb79576571bacc5d) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '72c78263a54adcca953293ef995cceef') in 0.0896018 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 8
========================================================================
Received Import Request.
Time since last request: 0.000037 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_N/T_Z_A_Flower_Shope_N/T_Z_A_Flower_Shope_N_Base_color.png
artifactKey: Guid(bd96ca6b5e64eef4bab8e7a41f148dcc) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_Entertainmant/T_Z_A_Entertainment_N/T_Z_A_Flower_Shope_N/T_Z_A_Flower_Shope_N_Base_color.png using Guid(bd96ca6b5e64eef4bab8e7a41f148dcc) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '36022de644511cd4f4fe59da2404a6f9') in 0.0728159 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000117 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_State_institutions_D/T_Z_A_Post_D/T_Z_A_Post_D_Normal.png
artifactKey: Guid(65dd9851ab9ff55409e707e3960f0eb7) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Textures/T_Z_A_State_Institutions/T_Z_A_State_institutions_D/T_Z_A_Post_D/T_Z_A_Post_D_Normal.png using Guid(65dd9851ab9ff55409e707e3960f0eb7) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '7bef3d3560642a79471535572cfc5746') in 0.0705537 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 0.000037 seconds.
path: Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Envarinment/SM_Z_A_Fountain_1.prefab
artifactKey: Guid(5789aec559892314e99ab219e9c4e9ab) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Zombie Apocalypse Environment Pack/Prefabs/Z_A_Envarinment/SM_Z_A_Fountain_1.prefab using Guid(5789aec559892314e99ab219e9c4e9ab) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'aa30409675c1a6296882f55d4d2148cb') in 0.0447434 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 9
========================================================================
Received Import Request.
Time since last request: 56.014512 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/Characters/MI_Z_Soldier_Chubby.mat
artifactKey: Guid(fbf2c0643f30d2d4ab7398d1148f140c) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/Characters/MI_Z_Soldier_Chubby.mat using Guid(fbf2c0643f30d2d4ab7398d1148f140c) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '26f0807b6542573d67ce4fb67b6b2739') in 0.0870153 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 0.000052 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/M_Military_Props_Base_Color.mat
artifactKey: Guid(ceae88dc98666a14b96a8637a96e6f85) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/M_Military_Props_Base_Color.mat using Guid(ceae88dc98666a14b96a8637a96e6f85) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '8bdc19c771cf5c7bd29c687294a789dd') in 0.0669806 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 6
========================================================================
Received Import Request.
Time since last request: 0.000062 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/Vehicles/T_Z_Military Truck_Base.mat
artifactKey: Guid(6e79e532c23183b47ac4a7c9d7ece8fc) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/Vehicles/T_Z_Military Truck_Base.mat using Guid(6e79e532c23183b47ac4a7c9d7ece8fc) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '62e6ac20f9f42af1289f5b31a054d34b') in 0.0499358 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000030 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/Weapons/MI_Z_Gun.mat
artifactKey: Guid(9b6dec10ab49bab4690862a4bc58d46f) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/Weapons/MI_Z_Gun.mat using Guid(9b6dec10ab49bab4690862a4bc58d46f) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '64b7cc44c85a1c9262908a7e587a3a46') in 0.0387236 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Import Request.
Time since last request: 0.000051 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/M_Ground.mat
artifactKey: Guid(764c565016b06d5469f2e9dd98ac72e1) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/M_Ground.mat using Guid(764c565016b06d5469f2e9dd98ac72e1) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'cf1be7267a53668e8d220c1ecbcea8c0') in 0.0443244 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 526.751333 seconds.
path: Assets/FPS Framework/Art/Models/Character/FPS Hands.fbx
artifactKey: Guid(fe719bc6e3485b043872c877339328df) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/FPS Framework/Art/Models/Character/FPS Hands.fbx using Guid(fe719bc6e3485b043872c877339328df) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'dd89ee3d7a3cdf56d62adc7dc0ee73b5') in 1.7379504 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 170
========================================================================
Received Import Request.
Time since last request: 246.502523 seconds.
path: Assets/Animations/Soldiers/Rifle/SK_Z_Soldier.controller
artifactKey: Guid(021b69a83e596f441a0d85230a2734d4) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Animations/Soldiers/Rifle/SK_Z_Soldier.controller using Guid(021b69a83e596f441a0d85230a2734d4) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '45473aa19c19b2e25457233afa3319e3') in 0.1119615 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
========================================================================
Received Import Request.
Time since last request: 0.000086 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/Characters/MI_Z_Soldier.mat
artifactKey: Guid(43c5be4bbaf5a594290519cad7ae0e8d) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/Characters/MI_Z_Soldier.mat using Guid(43c5be4bbaf5a594290519cad7ae0e8d) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '61006802e87ef787a55a4873b0b67a94') in 0.0490518 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3
========================================================================
Received Import Request.
Time since last request: 0.000089 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/Characters/MI_Z_Soldier_Chubby_Helmet.mat
artifactKey: Guid(86410bdbfba6c40429e34c4e2bd9afce) Importer(2089858483,192608db42251d675da83286b1cce702)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Materials/Characters/MI_Z_Soldier_Chubby_Helmet.mat using Guid(86410bdbfba6c40429e34c4e2bd9afce) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '3edec4f752c3ede12f7f62b7dadbc258') in 0.0427939 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.995 seconds
Refreshing native plugins compatible for Editor in 6.00 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.216 seconds
Domain Reload Profiling: 5184ms
BeginReloadAssembly (858ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (53ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (266ms)
RebuildCommonClasses (113ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (105ms)
LoadAllAssembliesAndSetupDomain (1861ms)
LoadAssemblies (1686ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (567ms)
TypeCache.Refresh (34ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (490ms)
ResolveRequiredComponents (28ms)
FinalizeReload (2218ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1687ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (80ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (429ms)
ProcessInitializeOnLoadAttributes (950ms)
ProcessInitializeOnLoadMethodAttributes (184ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (49ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.20 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6501 unused Assets / (6.3 MB). Loaded Objects now: 7335.
Memory consumption went from 194.1 MB to 187.8 MB.
Total: 39.989400 ms (FindLiveObjects: 2.979800 ms CreateObjectMapping: 5.292200 ms MarkObjects: 17.418500 ms DeleteObjects: 14.292400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 405.145905 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Vehicles/SM_Z_Military_Truck 1.prefab
artifactKey: Guid(5c47df58288ad8248ba84b923e49627a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Vehicles/SM_Z_Military_Truck 1.prefab using Guid(5c47df58288ad8248ba84b923e49627a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'afe6db01c59e02ceae5bc5cc5d3e3393') in 1.0654648 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 55
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.217 seconds
Refreshing native plugins compatible for Editor in 6.57 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.805 seconds
Domain Reload Profiling: 4002ms
BeginReloadAssembly (599ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (49ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (158ms)
RebuildCommonClasses (93ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (91ms)
LoadAllAssembliesAndSetupDomain (1387ms)
LoadAssemblies (1202ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (452ms)
TypeCache.Refresh (22ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (393ms)
ResolveRequiredComponents (28ms)
FinalizeReload (1806ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1421ms)
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InitializePlatformSupportModulesInManaged (77ms)
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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========================================================================
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Refreshing native plugins compatible for Editor in 6.79 ms, found 4 plugins.
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Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
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Domain Reload Profiling: 4214ms
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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========================================================================
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Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 3900ms
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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========================================================================
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6490 unused Assets / (6.2 MB). Loaded Objects now: 7362.
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========================================================================
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Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
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Domain Reload Profiling: 9652ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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========================================================================
Received Import Request.
Time since last request: 531.617796 seconds.
path: Assets/Scripts/NPCController.cs
artifactKey: Guid(9a287093da0b76b44b221d9a177112a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
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Refreshing native plugins compatible for Editor in 5.61 ms, found 4 plugins.
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Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 4186ms
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
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========================================================================
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Refreshing native plugins compatible for Editor in 5.49 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.508 seconds
Domain Reload Profiling: 6026ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Unloading 6645 unused Assets / (6.4 MB). Loaded Objects now: 7512.
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========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.49 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6634 unused Assets / (7.4 MB). Loaded Objects now: 7512.
Memory consumption went from 193.6 MB to 186.2 MB.
Total: 32.057400 ms (FindLiveObjects: 3.709000 ms CreateObjectMapping: 2.913200 ms MarkObjects: 16.070900 ms DeleteObjects: 9.360200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.46 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6634 unused Assets / (6.9 MB). Loaded Objects now: 7512.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 5.63 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 3543ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.96 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (6.0 MB). Loaded Objects now: 7514.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 5.59 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.687 seconds
Domain Reload Profiling: 3949ms
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RebuildCommonClasses (75ms)
RebuildNativeTypeToScriptingClass (37ms)
initialDomainReloadingComplete (85ms)
LoadAllAssembliesAndSetupDomain (1489ms)
LoadAssemblies (1259ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (510ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (441ms)
ResolveRequiredComponents (35ms)
FinalizeReload (1688ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1303ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (71ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (351ms)
ProcessInitializeOnLoadAttributes (707ms)
ProcessInitializeOnLoadMethodAttributes (136ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (33ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.38 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (6.3 MB). Loaded Objects now: 7516.
Memory consumption went from 193.6 MB to 187.2 MB.
Total: 21.889300 ms (FindLiveObjects: 3.034800 ms CreateObjectMapping: 1.566300 ms MarkObjects: 10.909100 ms DeleteObjects: 6.376700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.246 seconds
Refreshing native plugins compatible for Editor in 6.82 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.865 seconds
Domain Reload Profiling: 4100ms
BeginReloadAssembly (548ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (132ms)
RebuildCommonClasses (86ms)
RebuildNativeTypeToScriptingClass (33ms)
initialDomainReloadingComplete (98ms)
LoadAllAssembliesAndSetupDomain (1468ms)
LoadAssemblies (1241ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (491ms)
TypeCache.Refresh (42ms)
TypeCache.ScanAssembly (7ms)
BuildScriptInfoCaches (394ms)
ResolveRequiredComponents (43ms)
FinalizeReload (1867ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1424ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (69ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (395ms)
ProcessInitializeOnLoadAttributes (772ms)
ProcessInitializeOnLoadMethodAttributes (149ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.55 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (5.6 MB). Loaded Objects now: 7518.
Memory consumption went from 193.5 MB to 187.9 MB.
Total: 21.989700 ms (FindLiveObjects: 2.109100 ms CreateObjectMapping: 1.340200 ms MarkObjects: 12.175500 ms DeleteObjects: 6.361000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.319 seconds
Refreshing native plugins compatible for Editor in 7.24 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.827 seconds
Domain Reload Profiling: 4129ms
BeginReloadAssembly (560ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (117ms)
RebuildCommonClasses (84ms)
RebuildNativeTypeToScriptingClass (44ms)
initialDomainReloadingComplete (105ms)
LoadAllAssembliesAndSetupDomain (1508ms)
LoadAssemblies (1306ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (494ms)
TypeCache.Refresh (19ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (431ms)
ResolveRequiredComponents (34ms)
FinalizeReload (1828ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1410ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (69ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (376ms)
ProcessInitializeOnLoadAttributes (780ms)
ProcessInitializeOnLoadMethodAttributes (143ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (43ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.15 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (6.4 MB). Loaded Objects now: 7520.
Memory consumption went from 193.6 MB to 187.2 MB.
Total: 24.024600 ms (FindLiveObjects: 2.716600 ms CreateObjectMapping: 3.170300 ms MarkObjects: 10.074700 ms DeleteObjects: 8.059400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.664 seconds
Refreshing native plugins compatible for Editor in 8.58 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.110 seconds
Domain Reload Profiling: 4748ms
BeginReloadAssembly (775ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (175ms)
RebuildCommonClasses (121ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (105ms)
LoadAllAssembliesAndSetupDomain (1604ms)
LoadAssemblies (1492ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (520ms)
TypeCache.Refresh (22ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (453ms)
ResolveRequiredComponents (37ms)
FinalizeReload (2111ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1678ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (95ms)
SetLoadedEditorAssemblies (19ms)
BeforeProcessingInitializeOnLoad (563ms)
ProcessInitializeOnLoadAttributes (816ms)
ProcessInitializeOnLoadMethodAttributes (153ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.35 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (6.5 MB). Loaded Objects now: 7522.
Memory consumption went from 193.6 MB to 187.1 MB.
Total: 21.930100 ms (FindLiveObjects: 1.974500 ms CreateObjectMapping: 1.326700 ms MarkObjects: 9.660900 ms DeleteObjects: 8.963600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.753 seconds
Refreshing native plugins compatible for Editor in 8.42 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.536 seconds
Domain Reload Profiling: 6332ms
BeginReloadAssembly (686ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (162ms)
RebuildCommonClasses (132ms)
RebuildNativeTypeToScriptingClass (39ms)
initialDomainReloadingComplete (95ms)
LoadAllAssembliesAndSetupDomain (1820ms)
LoadAssemblies (1478ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (629ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (559ms)
ResolveRequiredComponents (39ms)
FinalizeReload (3560ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2903ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (79ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (545ms)
ProcessInitializeOnLoadAttributes (2070ms)
ProcessInitializeOnLoadMethodAttributes (163ms)
AfterProcessingInitializeOnLoad (35ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (47ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 10.67 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (6.4 MB). Loaded Objects now: 7524.
Memory consumption went from 193.6 MB to 187.3 MB.
Total: 98.457400 ms (FindLiveObjects: 2.956800 ms CreateObjectMapping: 4.642800 ms MarkObjects: 11.575700 ms DeleteObjects: 79.274000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.06 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6634 unused Assets / (6.1 MB). Loaded Objects now: 7524.
Memory consumption went from 193.8 MB to 187.7 MB.
Total: 30.873900 ms (FindLiveObjects: 4.255200 ms CreateObjectMapping: 2.659000 ms MarkObjects: 11.775200 ms DeleteObjects: 12.180400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.540 seconds
Refreshing native plugins compatible for Editor in 6.57 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.122 seconds
Domain Reload Profiling: 4644ms
BeginReloadAssembly (622ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (143ms)
RebuildCommonClasses (84ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (91ms)
LoadAllAssembliesAndSetupDomain (1694ms)
LoadAssemblies (1423ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (569ms)
TypeCache.Refresh (48ms)
TypeCache.ScanAssembly (6ms)
BuildScriptInfoCaches (467ms)
ResolveRequiredComponents (41ms)
FinalizeReload (2123ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1683ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (109ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (431ms)
ProcessInitializeOnLoadAttributes (958ms)
ProcessInitializeOnLoadMethodAttributes (145ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (32ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.91 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (7.5 MB). Loaded Objects now: 7526.
Memory consumption went from 193.7 MB to 186.1 MB.
Total: 26.094800 ms (FindLiveObjects: 4.940200 ms CreateObjectMapping: 2.809900 ms MarkObjects: 8.765000 ms DeleteObjects: 9.576100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.51 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6634 unused Assets / (6.2 MB). Loaded Objects now: 7526.
Memory consumption went from 193.8 MB to 187.6 MB.
Total: 24.234800 ms (FindLiveObjects: 2.960700 ms CreateObjectMapping: 2.489300 ms MarkObjects: 9.651900 ms DeleteObjects: 9.128600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.669 seconds
Refreshing native plugins compatible for Editor in 5.98 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.219 seconds
Domain Reload Profiling: 4867ms
BeginReloadAssembly (615ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (149ms)
RebuildCommonClasses (114ms)
RebuildNativeTypeToScriptingClass (36ms)
initialDomainReloadingComplete (100ms)
LoadAllAssembliesAndSetupDomain (1780ms)
LoadAssemblies (1512ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (580ms)
TypeCache.Refresh (38ms)
TypeCache.ScanAssembly (7ms)
BuildScriptInfoCaches (490ms)
ResolveRequiredComponents (42ms)
FinalizeReload (2220ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1691ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (84ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (494ms)
ProcessInitializeOnLoadAttributes (911ms)
ProcessInitializeOnLoadMethodAttributes (157ms)
AfterProcessingInitializeOnLoad (34ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.33 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (6.6 MB). Loaded Objects now: 7528.
Memory consumption went from 193.7 MB to 187.1 MB.
Total: 41.521700 ms (FindLiveObjects: 4.337600 ms CreateObjectMapping: 5.561800 ms MarkObjects: 18.906300 ms DeleteObjects: 12.708500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.64 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6635 unused Assets / (6.4 MB). Loaded Objects now: 7529.
Memory consumption went from 193.9 MB to 187.5 MB.
Total: 38.164900 ms (FindLiveObjects: 3.416400 ms CreateObjectMapping: 3.810200 ms MarkObjects: 19.544600 ms DeleteObjects: 11.389600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.212 seconds
Refreshing native plugins compatible for Editor in 5.09 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.870 seconds
Domain Reload Profiling: 4066ms
BeginReloadAssembly (559ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (135ms)
RebuildCommonClasses (99ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (86ms)
LoadAllAssembliesAndSetupDomain (1422ms)
LoadAssemblies (1205ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (489ms)
TypeCache.Refresh (36ms)
TypeCache.ScanAssembly (7ms)
BuildScriptInfoCaches (397ms)
ResolveRequiredComponents (47ms)
FinalizeReload (1871ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1421ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (79ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (400ms)
ProcessInitializeOnLoadAttributes (781ms)
ProcessInitializeOnLoadMethodAttributes (124ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (39ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.04 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6646 unused Assets / (6.8 MB). Loaded Objects now: 7531.
Memory consumption went from 193.7 MB to 186.9 MB.
Total: 25.465500 ms (FindLiveObjects: 2.270600 ms CreateObjectMapping: 1.960800 ms MarkObjects: 11.242000 ms DeleteObjects: 9.988800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.335 seconds
Refreshing native plugins compatible for Editor in 5.03 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.767 seconds
Domain Reload Profiling: 4088ms
BeginReloadAssembly (567ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (118ms)
RebuildCommonClasses (91ms)
RebuildNativeTypeToScriptingClass (33ms)
initialDomainReloadingComplete (92ms)
LoadAllAssembliesAndSetupDomain (1537ms)
LoadAssemblies (1284ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (529ms)
TypeCache.Refresh (30ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (446ms)
ResolveRequiredComponents (42ms)
FinalizeReload (1768ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1327ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (75ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (364ms)
ProcessInitializeOnLoadAttributes (684ms)
ProcessInitializeOnLoadMethodAttributes (169ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (33ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 8.16 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6646 unused Assets / (7.1 MB). Loaded Objects now: 7533.
Memory consumption went from 193.8 MB to 186.7 MB.
Total: 32.393900 ms (FindLiveObjects: 2.782900 ms CreateObjectMapping: 4.359000 ms MarkObjects: 14.908100 ms DeleteObjects: 10.336900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.374 seconds
Refreshing native plugins compatible for Editor in 5.97 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.854 seconds
Domain Reload Profiling: 4207ms
BeginReloadAssembly (579ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (120ms)
RebuildCommonClasses (98ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (91ms)
LoadAllAssembliesAndSetupDomain (1554ms)
LoadAssemblies (1254ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (594ms)
TypeCache.Refresh (39ms)
TypeCache.ScanAssembly (6ms)
BuildScriptInfoCaches (496ms)
ResolveRequiredComponents (48ms)
FinalizeReload (1855ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1431ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (70ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (375ms)
ProcessInitializeOnLoadAttributes (817ms)
ProcessInitializeOnLoadMethodAttributes (133ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.17 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6646 unused Assets / (6.2 MB). Loaded Objects now: 7535.
Memory consumption went from 193.8 MB to 187.6 MB.
Total: 21.406600 ms (FindLiveObjects: 2.803700 ms CreateObjectMapping: 2.586300 ms MarkObjects: 8.256300 ms DeleteObjects: 7.757800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.386 seconds
Refreshing native plugins compatible for Editor in 6.43 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.896 seconds
Domain Reload Profiling: 4257ms
BeginReloadAssembly (629ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (153ms)
RebuildCommonClasses (90ms)
RebuildNativeTypeToScriptingClass (37ms)
initialDomainReloadingComplete (105ms)
LoadAllAssembliesAndSetupDomain (1499ms)
LoadAssemblies (1306ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (486ms)
TypeCache.Refresh (32ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (395ms)
ResolveRequiredComponents (50ms)
FinalizeReload (1896ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1450ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (77ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (397ms)
ProcessInitializeOnLoadAttributes (809ms)
ProcessInitializeOnLoadMethodAttributes (127ms)
AfterProcessingInitializeOnLoad (26ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.32 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6646 unused Assets / (7.0 MB). Loaded Objects now: 7537.
Memory consumption went from 193.8 MB to 186.9 MB.
Total: 24.331800 ms (FindLiveObjects: 4.395400 ms CreateObjectMapping: 2.967400 ms MarkObjects: 8.694800 ms DeleteObjects: 8.271000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.271 seconds
Refreshing native plugins compatible for Editor in 6.29 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.938 seconds
Domain Reload Profiling: 4194ms
BeginReloadAssembly (546ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (114ms)
RebuildCommonClasses (100ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (84ms)
LoadAllAssembliesAndSetupDomain (1496ms)
LoadAssemblies (1288ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (466ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (408ms)
ResolveRequiredComponents (32ms)
FinalizeReload (1939ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1502ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (75ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (364ms)
ProcessInitializeOnLoadAttributes (846ms)
ProcessInitializeOnLoadMethodAttributes (169ms)
AfterProcessingInitializeOnLoad (34ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (50ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.73 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6646 unused Assets / (7.1 MB). Loaded Objects now: 7539.
Memory consumption went from 193.9 MB to 186.8 MB.
Total: 29.753900 ms (FindLiveObjects: 3.981700 ms CreateObjectMapping: 4.186900 ms MarkObjects: 12.112200 ms DeleteObjects: 9.469300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.68 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6636 unused Assets / (6.4 MB). Loaded Objects now: 7540.
Memory consumption went from 194.0 MB to 187.6 MB.
Total: 28.037700 ms (FindLiveObjects: 4.679700 ms CreateObjectMapping: 2.936400 ms MarkObjects: 12.923700 ms DeleteObjects: 7.494000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 3.024 seconds
Refreshing native plugins compatible for Editor in 4.95 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.083 seconds
Domain Reload Profiling: 5085ms
BeginReloadAssembly (720ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (29ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (161ms)
RebuildCommonClasses (120ms)
RebuildNativeTypeToScriptingClass (33ms)
initialDomainReloadingComplete (93ms)
LoadAllAssembliesAndSetupDomain (2035ms)
LoadAssemblies (1752ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (652ms)
TypeCache.Refresh (34ms)
TypeCache.ScanAssembly (7ms)
BuildScriptInfoCaches (556ms)
ResolveRequiredComponents (44ms)
FinalizeReload (2084ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1455ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (89ms)
SetLoadedEditorAssemblies (17ms)
BeforeProcessingInitializeOnLoad (431ms)
ProcessInitializeOnLoadAttributes (749ms)
ProcessInitializeOnLoadMethodAttributes (141ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.24 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.8 MB). Loaded Objects now: 7542.
Memory consumption went from 193.9 MB to 187.1 MB.
Total: 26.535700 ms (FindLiveObjects: 3.821700 ms CreateObjectMapping: 3.353700 ms MarkObjects: 9.012900 ms DeleteObjects: 10.344400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.292 seconds
Refreshing native plugins compatible for Editor in 7.54 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.032 seconds
Domain Reload Profiling: 4304ms
BeginReloadAssembly (579ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (140ms)
RebuildCommonClasses (92ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (91ms)
LoadAllAssembliesAndSetupDomain (1485ms)
LoadAssemblies (1291ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (481ms)
TypeCache.Refresh (28ms)
TypeCache.ScanAssembly (4ms)
BuildScriptInfoCaches (410ms)
ResolveRequiredComponents (36ms)
FinalizeReload (2033ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1569ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (173ms)
SetLoadedEditorAssemblies (18ms)
BeforeProcessingInitializeOnLoad (388ms)
ProcessInitializeOnLoadAttributes (826ms)
ProcessInitializeOnLoadMethodAttributes (133ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (50ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.56 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.1 MB). Loaded Objects now: 7544.
Memory consumption went from 193.9 MB to 186.8 MB.
Total: 22.908200 ms (FindLiveObjects: 2.810800 ms CreateObjectMapping: 1.586700 ms MarkObjects: 9.183400 ms DeleteObjects: 9.323700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.453 seconds
Refreshing native plugins compatible for Editor in 7.26 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.756 seconds
Domain Reload Profiling: 4190ms
BeginReloadAssembly (604ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (21ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (138ms)
RebuildCommonClasses (117ms)
RebuildNativeTypeToScriptingClass (38ms)
initialDomainReloadingComplete (97ms)
LoadAllAssembliesAndSetupDomain (1577ms)
LoadAssemblies (1319ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (546ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (484ms)
ResolveRequiredComponents (33ms)
FinalizeReload (1757ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1357ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (67ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (353ms)
ProcessInitializeOnLoadAttributes (775ms)
ProcessInitializeOnLoadMethodAttributes (129ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.18 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.2 MB). Loaded Objects now: 7546.
Memory consumption went from 194.0 MB to 187.7 MB.
Total: 35.527400 ms (FindLiveObjects: 3.441100 ms CreateObjectMapping: 2.897600 ms MarkObjects: 15.293600 ms DeleteObjects: 13.891300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.259 seconds
Refreshing native plugins compatible for Editor in 6.28 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.878 seconds
Domain Reload Profiling: 4127ms
BeginReloadAssembly (557ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (151ms)
RebuildCommonClasses (86ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (105ms)
LoadAllAssembliesAndSetupDomain (1473ms)
LoadAssemblies (1232ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (505ms)
TypeCache.Refresh (28ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (423ms)
ResolveRequiredComponents (44ms)
FinalizeReload (1879ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1423ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (75ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (377ms)
ProcessInitializeOnLoadAttributes (782ms)
ProcessInitializeOnLoadMethodAttributes (148ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (43ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.64 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.2 MB). Loaded Objects now: 7548.
Memory consumption went from 194.0 MB to 187.8 MB.
Total: 24.076200 ms (FindLiveObjects: 3.248700 ms CreateObjectMapping: 2.825900 ms MarkObjects: 10.315000 ms DeleteObjects: 7.682500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.245 seconds
Refreshing native plugins compatible for Editor in 6.85 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.088 seconds
Domain Reload Profiling: 4319ms
BeginReloadAssembly (550ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (127ms)
RebuildCommonClasses (107ms)
RebuildNativeTypeToScriptingClass (33ms)
initialDomainReloadingComplete (81ms)
LoadAllAssembliesAndSetupDomain (1459ms)
LoadAssemblies (1231ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (482ms)
TypeCache.Refresh (17ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (419ms)
ResolveRequiredComponents (37ms)
FinalizeReload (2089ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1660ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (83ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (411ms)
ProcessInitializeOnLoadAttributes (999ms)
ProcessInitializeOnLoadMethodAttributes (128ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.46 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7550.
Memory consumption went from 194.0 MB to 187.5 MB.
Total: 32.084800 ms (FindLiveObjects: 3.310300 ms CreateObjectMapping: 3.465900 ms MarkObjects: 16.458400 ms DeleteObjects: 8.844800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.443 seconds
Refreshing native plugins compatible for Editor in 5.14 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.919 seconds
Domain Reload Profiling: 4346ms
BeginReloadAssembly (583ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (128ms)
RebuildCommonClasses (107ms)
RebuildNativeTypeToScriptingClass (35ms)
initialDomainReloadingComplete (111ms)
LoadAllAssembliesAndSetupDomain (1590ms)
LoadAssemblies (1337ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (541ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (4ms)
BuildScriptInfoCaches (467ms)
ResolveRequiredComponents (38ms)
FinalizeReload (1920ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1476ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (79ms)
SetLoadedEditorAssemblies (18ms)
BeforeProcessingInitializeOnLoad (384ms)
ProcessInitializeOnLoadAttributes (824ms)
ProcessInitializeOnLoadMethodAttributes (139ms)
AfterProcessingInitializeOnLoad (32ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (45ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 8.21 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.8 MB). Loaded Objects now: 7552.
Memory consumption went from 194.1 MB to 188.3 MB.
Total: 26.877400 ms (FindLiveObjects: 3.034800 ms CreateObjectMapping: 2.091700 ms MarkObjects: 14.662100 ms DeleteObjects: 7.082700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.530 seconds
Refreshing native plugins compatible for Editor in 5.96 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.927 seconds
Domain Reload Profiling: 4441ms
BeginReloadAssembly (569ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (130ms)
RebuildCommonClasses (100ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (95ms)
LoadAllAssembliesAndSetupDomain (1717ms)
LoadAssemblies (1480ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (498ms)
TypeCache.Refresh (35ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (421ms)
ResolveRequiredComponents (34ms)
FinalizeReload (1928ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1450ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (74ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (379ms)
ProcessInitializeOnLoadAttributes (813ms)
ProcessInitializeOnLoadMethodAttributes (147ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (44ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.52 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.8 MB). Loaded Objects now: 7554.
Memory consumption went from 194.1 MB to 187.4 MB.
Total: 33.485500 ms (FindLiveObjects: 2.730000 ms CreateObjectMapping: 1.735900 ms MarkObjects: 14.126100 ms DeleteObjects: 14.890400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.215 seconds
Refreshing native plugins compatible for Editor in 5.48 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.828 seconds
Domain Reload Profiling: 4030ms
BeginReloadAssembly (567ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (135ms)
RebuildCommonClasses (85ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (91ms)
LoadAllAssembliesAndSetupDomain (1429ms)
LoadAssemblies (1206ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (496ms)
TypeCache.Refresh (41ms)
TypeCache.ScanAssembly (7ms)
BuildScriptInfoCaches (402ms)
ResolveRequiredComponents (41ms)
FinalizeReload (1829ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1400ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (77ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (372ms)
ProcessInitializeOnLoadAttributes (798ms)
ProcessInitializeOnLoadMethodAttributes (119ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (33ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.91 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.1 MB). Loaded Objects now: 7556.
Memory consumption went from 194.2 MB to 188.0 MB.
Total: 23.490300 ms (FindLiveObjects: 3.416200 ms CreateObjectMapping: 2.391900 ms MarkObjects: 10.213200 ms DeleteObjects: 7.463400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.251 seconds
Refreshing native plugins compatible for Editor in 5.75 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.021 seconds
Domain Reload Profiling: 4259ms
BeginReloadAssembly (547ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (127ms)
RebuildCommonClasses (91ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (97ms)
LoadAllAssembliesAndSetupDomain (1469ms)
LoadAssemblies (1237ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (482ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (414ms)
ResolveRequiredComponents (40ms)
FinalizeReload (2022ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1545ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (79ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (382ms)
ProcessInitializeOnLoadAttributes (885ms)
ProcessInitializeOnLoadMethodAttributes (156ms)
AfterProcessingInitializeOnLoad (32ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (47ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.42 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7558.
Memory consumption went from 194.2 MB to 187.8 MB.
Total: 33.482000 ms (FindLiveObjects: 2.738900 ms CreateObjectMapping: 2.501200 ms MarkObjects: 17.305800 ms DeleteObjects: 10.930800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.325 seconds
Refreshing native plugins compatible for Editor in 7.19 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.876 seconds
Domain Reload Profiling: 4183ms
BeginReloadAssembly (575ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (125ms)
RebuildCommonClasses (90ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (91ms)
LoadAllAssembliesAndSetupDomain (1523ms)
LoadAssemblies (1281ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (518ms)
TypeCache.Refresh (23ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (438ms)
ResolveRequiredComponents (49ms)
FinalizeReload (1877ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1428ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (77ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (396ms)
ProcessInitializeOnLoadAttributes (760ms)
ProcessInitializeOnLoadMethodAttributes (154ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (40ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.80 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.8 MB). Loaded Objects now: 7560.
Memory consumption went from 194.2 MB to 187.5 MB.
Total: 34.035400 ms (FindLiveObjects: 3.193700 ms CreateObjectMapping: 3.925200 ms MarkObjects: 17.129000 ms DeleteObjects: 9.782500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.656 seconds
Refreshing native plugins compatible for Editor in 5.37 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.935 seconds
Domain Reload Profiling: 4574ms
BeginReloadAssembly (735ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (202ms)
RebuildCommonClasses (102ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (94ms)
LoadAllAssembliesAndSetupDomain (1681ms)
LoadAssemblies (1385ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (594ms)
TypeCache.Refresh (31ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (508ms)
ResolveRequiredComponents (41ms)
FinalizeReload (1936ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1502ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (89ms)
SetLoadedEditorAssemblies (16ms)
BeforeProcessingInitializeOnLoad (376ms)
ProcessInitializeOnLoadAttributes (860ms)
ProcessInitializeOnLoadMethodAttributes (129ms)
AfterProcessingInitializeOnLoad (32ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.60 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.1 MB). Loaded Objects now: 7562.
Memory consumption went from 194.3 MB to 187.2 MB.
Total: 34.480600 ms (FindLiveObjects: 4.823100 ms CreateObjectMapping: 2.795400 ms MarkObjects: 14.559100 ms DeleteObjects: 12.295800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.296 seconds
Refreshing native plugins compatible for Editor in 4.75 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.946 seconds
Domain Reload Profiling: 4234ms
BeginReloadAssembly (562ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (134ms)
RebuildCommonClasses (102ms)
RebuildNativeTypeToScriptingClass (43ms)
initialDomainReloadingComplete (85ms)
LoadAllAssembliesAndSetupDomain (1495ms)
LoadAssemblies (1229ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (543ms)
TypeCache.Refresh (28ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (463ms)
ResolveRequiredComponents (41ms)
FinalizeReload (1948ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1531ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (74ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (436ms)
ProcessInitializeOnLoadAttributes (824ms)
ProcessInitializeOnLoadMethodAttributes (160ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.78 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.8 MB). Loaded Objects now: 7564.
Memory consumption went from 194.3 MB to 187.5 MB.
Total: 36.111700 ms (FindLiveObjects: 2.471200 ms CreateObjectMapping: 2.047500 ms MarkObjects: 14.424200 ms DeleteObjects: 17.164800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.258 seconds
Refreshing native plugins compatible for Editor in 4.91 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.922 seconds
Domain Reload Profiling: 4168ms
BeginReloadAssembly (555ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (129ms)
RebuildCommonClasses (92ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (1493ms)
LoadAssemblies (1209ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (556ms)
TypeCache.Refresh (30ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (459ms)
ResolveRequiredComponents (55ms)
FinalizeReload (1923ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1452ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (87ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (402ms)
ProcessInitializeOnLoadAttributes (784ms)
ProcessInitializeOnLoadMethodAttributes (137ms)
AfterProcessingInitializeOnLoad (32ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (56ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.04 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7566.
Memory consumption went from 194.3 MB to 187.9 MB.
Total: 20.754400 ms (FindLiveObjects: 2.097300 ms CreateObjectMapping: 2.235200 ms MarkObjects: 8.935600 ms DeleteObjects: 7.483500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.255 seconds
Refreshing native plugins compatible for Editor in 6.76 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.784 seconds
Domain Reload Profiling: 4022ms
BeginReloadAssembly (533ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (111ms)
RebuildCommonClasses (109ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (1486ms)
LoadAssemblies (1204ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (542ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (485ms)
ResolveRequiredComponents (32ms)
FinalizeReload (1785ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1396ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (78ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (381ms)
ProcessInitializeOnLoadAttributes (745ms)
ProcessInitializeOnLoadMethodAttributes (151ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (32ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.86 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7568.
Memory consumption went from 194.4 MB to 188.0 MB.
Total: 25.218400 ms (FindLiveObjects: 2.357400 ms CreateObjectMapping: 1.601800 ms MarkObjects: 12.824500 ms DeleteObjects: 8.431100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.211 seconds
Refreshing native plugins compatible for Editor in 5.76 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.764 seconds
Domain Reload Profiling: 3961ms
BeginReloadAssembly (553ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (129ms)
RebuildCommonClasses (86ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (84ms)
LoadAllAssembliesAndSetupDomain (1441ms)
LoadAssemblies (1180ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (508ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (450ms)
ResolveRequiredComponents (35ms)
FinalizeReload (1766ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1310ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (69ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (374ms)
ProcessInitializeOnLoadAttributes (705ms)
ProcessInitializeOnLoadMethodAttributes (124ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (49ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.73 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.9 MB). Loaded Objects now: 7570.
Memory consumption went from 194.4 MB to 188.5 MB.
Total: 25.632300 ms (FindLiveObjects: 2.171500 ms CreateObjectMapping: 1.782200 ms MarkObjects: 12.019500 ms DeleteObjects: 9.655700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 3.055 seconds
Refreshing native plugins compatible for Editor in 5.99 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.957 seconds
Domain Reload Profiling: 4993ms
BeginReloadAssembly (674ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (37ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (158ms)
RebuildCommonClasses (92ms)
RebuildNativeTypeToScriptingClass (40ms)
initialDomainReloadingComplete (146ms)
LoadAllAssembliesAndSetupDomain (2083ms)
LoadAssemblies (1796ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (583ms)
TypeCache.Refresh (42ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (478ms)
ResolveRequiredComponents (53ms)
FinalizeReload (1958ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1475ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (86ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (415ms)
ProcessInitializeOnLoadAttributes (813ms)
ProcessInitializeOnLoadMethodAttributes (126ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (44ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.02 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.1 MB). Loaded Objects now: 7572.
Memory consumption went from 194.4 MB to 188.3 MB.
Total: 32.174000 ms (FindLiveObjects: 2.754900 ms CreateObjectMapping: 2.211100 ms MarkObjects: 17.548300 ms DeleteObjects: 9.655700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.250 seconds
Refreshing native plugins compatible for Editor in 5.61 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.867 seconds
Domain Reload Profiling: 4106ms
BeginReloadAssembly (568ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (21ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (133ms)
RebuildCommonClasses (95ms)
RebuildNativeTypeToScriptingClass (39ms)
initialDomainReloadingComplete (77ms)
LoadAllAssembliesAndSetupDomain (1458ms)
LoadAssemblies (1221ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (506ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (433ms)
ResolveRequiredComponents (44ms)
FinalizeReload (1869ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1411ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (82ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (387ms)
ProcessInitializeOnLoadAttributes (777ms)
ProcessInitializeOnLoadMethodAttributes (130ms)
AfterProcessingInitializeOnLoad (26ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.54 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.2 MB). Loaded Objects now: 7574.
Memory consumption went from 194.4 MB to 188.3 MB.
Total: 30.394300 ms (FindLiveObjects: 2.433900 ms CreateObjectMapping: 4.379900 ms MarkObjects: 10.746000 ms DeleteObjects: 12.830800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.368 seconds
Refreshing native plugins compatible for Editor in 7.76 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.838 seconds
Domain Reload Profiling: 4191ms
BeginReloadAssembly (564ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (138ms)
RebuildCommonClasses (97ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (110ms)
LoadAllAssembliesAndSetupDomain (1555ms)
LoadAssemblies (1247ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (576ms)
TypeCache.Refresh (76ms)
TypeCache.ScanAssembly (18ms)
BuildScriptInfoCaches (443ms)
ResolveRequiredComponents (45ms)
FinalizeReload (1839ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1457ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (82ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (370ms)
ProcessInitializeOnLoadAttributes (840ms)
ProcessInitializeOnLoadMethodAttributes (135ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (40ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.71 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.7 MB). Loaded Objects now: 7576.
Memory consumption went from 194.5 MB to 188.8 MB.
Total: 18.564700 ms (FindLiveObjects: 2.441900 ms CreateObjectMapping: 1.860200 ms MarkObjects: 8.194900 ms DeleteObjects: 6.064800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.216 seconds
Refreshing native plugins compatible for Editor in 4.87 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.725 seconds
Domain Reload Profiling: 3927ms
BeginReloadAssembly (502ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (111ms)
RebuildCommonClasses (76ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (75ms)
LoadAllAssembliesAndSetupDomain (1523ms)
LoadAssemblies (1197ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (576ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (507ms)
ResolveRequiredComponents (40ms)
FinalizeReload (1726ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1307ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (70ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (345ms)
ProcessInitializeOnLoadAttributes (712ms)
ProcessInitializeOnLoadMethodAttributes (141ms)
AfterProcessingInitializeOnLoad (33ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.34 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7578.
Memory consumption went from 194.5 MB to 188.1 MB.
Total: 23.984000 ms (FindLiveObjects: 2.555500 ms CreateObjectMapping: 2.815300 ms MarkObjects: 10.761300 ms DeleteObjects: 7.848400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.121 seconds
Refreshing native plugins compatible for Editor in 5.15 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.825 seconds
Domain Reload Profiling: 3932ms
BeginReloadAssembly (536ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (77ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (93ms)
LoadAllAssembliesAndSetupDomain (1373ms)
LoadAssemblies (1151ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (478ms)
TypeCache.Refresh (31ms)
TypeCache.ScanAssembly (4ms)
BuildScriptInfoCaches (398ms)
ResolveRequiredComponents (41ms)
FinalizeReload (1827ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1402ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (72ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (377ms)
ProcessInitializeOnLoadAttributes (764ms)
ProcessInitializeOnLoadMethodAttributes (150ms)
AfterProcessingInitializeOnLoad (32ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (48ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.43 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7580.
Memory consumption went from 194.5 MB to 188.1 MB.
Total: 22.084300 ms (FindLiveObjects: 2.280300 ms CreateObjectMapping: 1.715400 ms MarkObjects: 9.841300 ms DeleteObjects: 8.244300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.420 seconds
Refreshing native plugins compatible for Editor in 5.47 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.893 seconds
Domain Reload Profiling: 4296ms
BeginReloadAssembly (547ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (119ms)
RebuildCommonClasses (94ms)
RebuildNativeTypeToScriptingClass (35ms)
initialDomainReloadingComplete (98ms)
LoadAllAssembliesAndSetupDomain (1627ms)
LoadAssemblies (1348ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (543ms)
TypeCache.Refresh (31ms)
TypeCache.ScanAssembly (8ms)
BuildScriptInfoCaches (459ms)
ResolveRequiredComponents (44ms)
FinalizeReload (1895ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1441ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (85ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (392ms)
ProcessInitializeOnLoadAttributes (787ms)
ProcessInitializeOnLoadMethodAttributes (140ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (37ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.62 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7582.
Memory consumption went from 194.6 MB to 188.2 MB.
Total: 18.265900 ms (FindLiveObjects: 2.043500 ms CreateObjectMapping: 1.328800 ms MarkObjects: 8.521600 ms DeleteObjects: 6.368900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.261 seconds
Refreshing native plugins compatible for Editor in 7.42 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.727 seconds
Domain Reload Profiling: 3974ms
BeginReloadAssembly (555ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (13ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (122ms)
RebuildCommonClasses (83ms)
RebuildNativeTypeToScriptingClass (34ms)
initialDomainReloadingComplete (88ms)
LoadAllAssembliesAndSetupDomain (1486ms)
LoadAssemblies (1277ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (481ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (421ms)
ResolveRequiredComponents (31ms)
FinalizeReload (1728ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1301ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (62ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (357ms)
ProcessInitializeOnLoadAttributes (721ms)
ProcessInitializeOnLoadMethodAttributes (123ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (39ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.86 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.7 MB). Loaded Objects now: 7584.
Memory consumption went from 194.6 MB to 187.9 MB.
Total: 33.890100 ms (FindLiveObjects: 4.500900 ms CreateObjectMapping: 4.996200 ms MarkObjects: 12.813200 ms DeleteObjects: 11.575600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.194 seconds
Refreshing native plugins compatible for Editor in 5.02 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.720 seconds
Domain Reload Profiling: 3899ms
BeginReloadAssembly (554ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (147ms)
RebuildCommonClasses (108ms)
RebuildNativeTypeToScriptingClass (39ms)
initialDomainReloadingComplete (90ms)
LoadAllAssembliesAndSetupDomain (1387ms)
LoadAssemblies (1182ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (458ms)
TypeCache.Refresh (22ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (392ms)
ResolveRequiredComponents (35ms)
FinalizeReload (1721ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1316ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (63ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (382ms)
ProcessInitializeOnLoadAttributes (705ms)
ProcessInitializeOnLoadMethodAttributes (129ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.94 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.9 MB). Loaded Objects now: 7586.
Memory consumption went from 194.7 MB to 188.8 MB.
Total: 20.723300 ms (FindLiveObjects: 2.080300 ms CreateObjectMapping: 1.841500 ms MarkObjects: 10.274400 ms DeleteObjects: 6.524500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.236 seconds
Refreshing native plugins compatible for Editor in 7.49 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.800 seconds
Domain Reload Profiling: 4020ms
BeginReloadAssembly (550ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (129ms)
RebuildCommonClasses (80ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (138ms)
LoadAllAssembliesAndSetupDomain (1425ms)
LoadAssemblies (1196ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (493ms)
TypeCache.Refresh (36ms)
TypeCache.ScanAssembly (6ms)
BuildScriptInfoCaches (416ms)
ResolveRequiredComponents (33ms)
FinalizeReload (1801ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1350ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (68ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (381ms)
ProcessInitializeOnLoadAttributes (736ms)
ProcessInitializeOnLoadMethodAttributes (129ms)
AfterProcessingInitializeOnLoad (26ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.89 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7588.
Memory consumption went from 194.7 MB to 188.3 MB.
Total: 29.917500 ms (FindLiveObjects: 2.698500 ms CreateObjectMapping: 1.981500 ms MarkObjects: 13.295100 ms DeleteObjects: 11.937900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.230 seconds
Refreshing native plugins compatible for Editor in 5.35 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.768 seconds
Domain Reload Profiling: 3982ms
BeginReloadAssembly (566ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (134ms)
RebuildCommonClasses (99ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (84ms)
LoadAllAssembliesAndSetupDomain (1437ms)
LoadAssemblies (1223ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (488ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (428ms)
ResolveRequiredComponents (31ms)
FinalizeReload (1770ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1336ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (77ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (348ms)
ProcessInitializeOnLoadAttributes (727ms)
ProcessInitializeOnLoadMethodAttributes (143ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.16 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.5 MB). Loaded Objects now: 7590.
Memory consumption went from 194.8 MB to 188.2 MB.
Total: 28.140900 ms (FindLiveObjects: 2.885000 ms CreateObjectMapping: 1.882000 ms MarkObjects: 10.632800 ms DeleteObjects: 12.737000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.240 seconds
Refreshing native plugins compatible for Editor in 7.32 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.837 seconds
Domain Reload Profiling: 4052ms
BeginReloadAssembly (572ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (155ms)
RebuildCommonClasses (86ms)
RebuildNativeTypeToScriptingClass (37ms)
initialDomainReloadingComplete (95ms)
LoadAllAssembliesAndSetupDomain (1424ms)
LoadAssemblies (1195ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (489ms)
TypeCache.Refresh (30ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (414ms)
ResolveRequiredComponents (37ms)
FinalizeReload (1838ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1411ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (79ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (404ms)
ProcessInitializeOnLoadAttributes (752ms)
ProcessInitializeOnLoadMethodAttributes (136ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (43ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.62 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7592.
Memory consumption went from 194.8 MB to 188.5 MB.
Total: 26.719000 ms (FindLiveObjects: 3.632300 ms CreateObjectMapping: 3.288600 ms MarkObjects: 11.055400 ms DeleteObjects: 8.738000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.199 seconds
Refreshing native plugins compatible for Editor in 5.34 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.908 seconds
Domain Reload Profiling: 4102ms
BeginReloadAssembly (527ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (132ms)
RebuildCommonClasses (87ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (89ms)
LoadAllAssembliesAndSetupDomain (1467ms)
LoadAssemblies (1200ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (512ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (438ms)
ResolveRequiredComponents (35ms)
FinalizeReload (1909ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1475ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (82ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (387ms)
ProcessInitializeOnLoadAttributes (834ms)
ProcessInitializeOnLoadMethodAttributes (127ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (45ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.28 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7594.
Memory consumption went from 194.8 MB to 188.5 MB.
Total: 35.513300 ms (FindLiveObjects: 4.216500 ms CreateObjectMapping: 6.813700 ms MarkObjects: 13.603600 ms DeleteObjects: 10.876000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.339 seconds
Refreshing native plugins compatible for Editor in 5.84 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.758 seconds
Domain Reload Profiling: 4080ms
BeginReloadAssembly (566ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (144ms)
RebuildCommonClasses (124ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (107ms)
LoadAllAssembliesAndSetupDomain (1492ms)
LoadAssemblies (1243ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (528ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (460ms)
ResolveRequiredComponents (36ms)
FinalizeReload (1759ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1349ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (81ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (364ms)
ProcessInitializeOnLoadAttributes (714ms)
ProcessInitializeOnLoadMethodAttributes (153ms)
AfterProcessingInitializeOnLoad (26ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.17 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7596.
Memory consumption went from 194.8 MB to 188.5 MB.
Total: 26.645500 ms (FindLiveObjects: 3.094500 ms CreateObjectMapping: 2.911300 ms MarkObjects: 10.586500 ms DeleteObjects: 10.049000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.287 seconds
Refreshing native plugins compatible for Editor in 5.52 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.958 seconds
Domain Reload Profiling: 4231ms
BeginReloadAssembly (554ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (117ms)
RebuildCommonClasses (86ms)
RebuildNativeTypeToScriptingClass (29ms)
initialDomainReloadingComplete (93ms)
LoadAllAssembliesAndSetupDomain (1508ms)
LoadAssemblies (1243ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (531ms)
TypeCache.Refresh (30ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (452ms)
ResolveRequiredComponents (40ms)
FinalizeReload (1960ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1509ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (80ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (397ms)
ProcessInitializeOnLoadAttributes (835ms)
ProcessInitializeOnLoadMethodAttributes (154ms)
AfterProcessingInitializeOnLoad (37ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (46ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.09 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.7 MB). Loaded Objects now: 7598.
Memory consumption went from 194.9 MB to 188.2 MB.
Total: 24.186700 ms (FindLiveObjects: 2.376200 ms CreateObjectMapping: 1.826000 ms MarkObjects: 8.775600 ms DeleteObjects: 11.205500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.332 seconds
Refreshing native plugins compatible for Editor in 6.76 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.863 seconds
Domain Reload Profiling: 4181ms
BeginReloadAssembly (530ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (115ms)
RebuildCommonClasses (93ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (97ms)
LoadAllAssembliesAndSetupDomain (1572ms)
LoadAssemblies (1206ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (635ms)
TypeCache.Refresh (30ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (561ms)
ResolveRequiredComponents (37ms)
FinalizeReload (1864ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1387ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (85ms)
SetLoadedEditorAssemblies (16ms)
BeforeProcessingInitializeOnLoad (395ms)
ProcessInitializeOnLoadAttributes (737ms)
ProcessInitializeOnLoadMethodAttributes (120ms)
AfterProcessingInitializeOnLoad (33ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (44ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.95 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.1 MB). Loaded Objects now: 7600.
Memory consumption went from 194.9 MB to 188.8 MB.
Total: 22.651200 ms (FindLiveObjects: 3.222200 ms CreateObjectMapping: 1.990900 ms MarkObjects: 10.872800 ms DeleteObjects: 6.562000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.234 seconds
Refreshing native plugins compatible for Editor in 5.59 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.984 seconds
Domain Reload Profiling: 4195ms
BeginReloadAssembly (529ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (117ms)
RebuildCommonClasses (94ms)
RebuildNativeTypeToScriptingClass (43ms)
initialDomainReloadingComplete (95ms)
LoadAllAssembliesAndSetupDomain (1449ms)
LoadAssemblies (1192ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (513ms)
TypeCache.Refresh (31ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (434ms)
ResolveRequiredComponents (38ms)
FinalizeReload (1985ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1451ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (76ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (395ms)
ProcessInitializeOnLoadAttributes (798ms)
ProcessInitializeOnLoadMethodAttributes (133ms)
AfterProcessingInitializeOnLoad (33ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (39ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.97 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.4 MB). Loaded Objects now: 7602.
Memory consumption went from 194.9 MB to 187.6 MB.
Total: 27.708900 ms (FindLiveObjects: 2.403700 ms CreateObjectMapping: 2.284100 ms MarkObjects: 12.873600 ms DeleteObjects: 10.144500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.197 seconds
Refreshing native plugins compatible for Editor in 6.36 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.939 seconds
Domain Reload Profiling: 4118ms
BeginReloadAssembly (542ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (88ms)
RebuildNativeTypeToScriptingClass (36ms)
initialDomainReloadingComplete (80ms)
LoadAllAssembliesAndSetupDomain (1433ms)
LoadAssemblies (1203ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (499ms)
TypeCache.Refresh (32ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (428ms)
ResolveRequiredComponents (32ms)
FinalizeReload (1940ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1489ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (73ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (406ms)
ProcessInitializeOnLoadAttributes (799ms)
ProcessInitializeOnLoadMethodAttributes (166ms)
AfterProcessingInitializeOnLoad (33ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (44ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.81 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.5 MB). Loaded Objects now: 7604.
Memory consumption went from 195.0 MB to 188.5 MB.
Total: 30.980600 ms (FindLiveObjects: 3.343200 ms CreateObjectMapping: 3.623800 ms MarkObjects: 13.572600 ms DeleteObjects: 10.435700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.252 seconds
Refreshing native plugins compatible for Editor in 6.47 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.928 seconds
Domain Reload Profiling: 4167ms
BeginReloadAssembly (555ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (137ms)
RebuildCommonClasses (102ms)
RebuildNativeTypeToScriptingClass (38ms)
initialDomainReloadingComplete (92ms)
LoadAllAssembliesAndSetupDomain (1450ms)
LoadAssemblies (1193ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (510ms)
TypeCache.Refresh (30ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (427ms)
ResolveRequiredComponents (41ms)
FinalizeReload (1929ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1484ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (87ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (393ms)
ProcessInitializeOnLoadAttributes (849ms)
ProcessInitializeOnLoadMethodAttributes (115ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (35ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.84 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.1 MB). Loaded Objects now: 7606.
Memory consumption went from 195.0 MB to 187.9 MB.
Total: 25.738000 ms (FindLiveObjects: 3.786300 ms CreateObjectMapping: 1.653800 ms MarkObjects: 12.190900 ms DeleteObjects: 8.101400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.321 seconds
Refreshing native plugins compatible for Editor in 6.63 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.802 seconds
Domain Reload Profiling: 4107ms
BeginReloadAssembly (534ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (76ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (88ms)
LoadAllAssembliesAndSetupDomain (1578ms)
LoadAssemblies (1245ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (583ms)
TypeCache.Refresh (41ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (480ms)
ResolveRequiredComponents (51ms)
FinalizeReload (1804ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1377ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (68ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (367ms)
ProcessInitializeOnLoadAttributes (772ms)
ProcessInitializeOnLoadMethodAttributes (127ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.20 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.9 MB). Loaded Objects now: 7608.
Memory consumption went from 195.0 MB to 189.2 MB.
Total: 30.863900 ms (FindLiveObjects: 3.682100 ms CreateObjectMapping: 2.558800 ms MarkObjects: 16.437100 ms DeleteObjects: 8.182600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.194 seconds
Refreshing native plugins compatible for Editor in 4.90 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.104 seconds
Domain Reload Profiling: 4280ms
BeginReloadAssembly (518ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (107ms)
RebuildCommonClasses (95ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (84ms)
LoadAllAssembliesAndSetupDomain (1452ms)
LoadAssemblies (1193ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (503ms)
TypeCache.Refresh (28ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (428ms)
ResolveRequiredComponents (39ms)
FinalizeReload (2105ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1695ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (75ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (398ms)
ProcessInitializeOnLoadAttributes (969ms)
ProcessInitializeOnLoadMethodAttributes (210ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (33ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.85 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.2 MB). Loaded Objects now: 7610.
Memory consumption went from 195.1 MB to 187.9 MB.
Total: 30.555900 ms (FindLiveObjects: 2.884900 ms CreateObjectMapping: 2.272400 ms MarkObjects: 14.108700 ms DeleteObjects: 11.285700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.388 seconds
Refreshing native plugins compatible for Editor in 5.15 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.874 seconds
Domain Reload Profiling: 4247ms
BeginReloadAssembly (621ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (21ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (123ms)
RebuildCommonClasses (102ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (93ms)
LoadAllAssembliesAndSetupDomain (1522ms)
LoadAssemblies (1274ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (550ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (470ms)
ResolveRequiredComponents (43ms)
FinalizeReload (1876ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1325ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (85ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (374ms)
ProcessInitializeOnLoadAttributes (706ms)
ProcessInitializeOnLoadMethodAttributes (114ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (67ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.83 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.1 MB). Loaded Objects now: 7612.
Memory consumption went from 195.1 MB to 189.0 MB.
Total: 24.617000 ms (FindLiveObjects: 2.403000 ms CreateObjectMapping: 2.873000 ms MarkObjects: 9.603500 ms DeleteObjects: 9.733600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.266 seconds
Refreshing native plugins compatible for Editor in 8.11 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.833 seconds
Domain Reload Profiling: 4088ms
BeginReloadAssembly (577ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (13ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (90ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (95ms)
LoadAllAssembliesAndSetupDomain (1466ms)
LoadAssemblies (1282ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (499ms)
TypeCache.Refresh (23ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (434ms)
ResolveRequiredComponents (34ms)
FinalizeReload (1834ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1402ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (77ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (372ms)
ProcessInitializeOnLoadAttributes (777ms)
ProcessInitializeOnLoadMethodAttributes (134ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (44ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.49 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.0 MB). Loaded Objects now: 7614.
Memory consumption went from 195.2 MB to 189.2 MB.
Total: 22.217300 ms (FindLiveObjects: 2.214800 ms CreateObjectMapping: 2.161200 ms MarkObjects: 9.571800 ms DeleteObjects: 8.266600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.293 seconds
Refreshing native plugins compatible for Editor in 5.61 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.859 seconds
Domain Reload Profiling: 4133ms
BeginReloadAssembly (569ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (141ms)
RebuildCommonClasses (110ms)
RebuildNativeTypeToScriptingClass (29ms)
initialDomainReloadingComplete (91ms)
LoadAllAssembliesAndSetupDomain (1474ms)
LoadAssemblies (1208ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (518ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (442ms)
ResolveRequiredComponents (42ms)
FinalizeReload (1861ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1375ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (79ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (349ms)
ProcessInitializeOnLoadAttributes (761ms)
ProcessInitializeOnLoadMethodAttributes (146ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (65ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.41 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.0 MB). Loaded Objects now: 7616.
Memory consumption went from 195.2 MB to 188.2 MB.
Total: 36.103800 ms (FindLiveObjects: 3.141400 ms CreateObjectMapping: 3.367800 ms MarkObjects: 15.162400 ms DeleteObjects: 14.428700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.192 seconds
Refreshing native plugins compatible for Editor in 5.37 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.897 seconds
Domain Reload Profiling: 4073ms
BeginReloadAssembly (557ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (148ms)
RebuildCommonClasses (75ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (100ms)
LoadAllAssembliesAndSetupDomain (1415ms)
LoadAssemblies (1184ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (495ms)
TypeCache.Refresh (36ms)
TypeCache.ScanAssembly (7ms)
BuildScriptInfoCaches (400ms)
ResolveRequiredComponents (48ms)
FinalizeReload (1898ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1466ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (70ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (373ms)
ProcessInitializeOnLoadAttributes (829ms)
ProcessInitializeOnLoadMethodAttributes (147ms)
AfterProcessingInitializeOnLoad (35ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.10 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.1 MB). Loaded Objects now: 7618.
Memory consumption went from 195.2 MB to 189.1 MB.
Total: 19.277100 ms (FindLiveObjects: 2.028000 ms CreateObjectMapping: 1.433200 ms MarkObjects: 9.075100 ms DeleteObjects: 6.737700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.207 seconds
Refreshing native plugins compatible for Editor in 6.60 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.753 seconds
Domain Reload Profiling: 3943ms
BeginReloadAssembly (588ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (40ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (131ms)
RebuildCommonClasses (103ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (90ms)
LoadAllAssembliesAndSetupDomain (1376ms)
LoadAssemblies (1141ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (491ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (436ms)
ResolveRequiredComponents (30ms)
FinalizeReload (1754ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1309ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (71ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (359ms)
ProcessInitializeOnLoadAttributes (702ms)
ProcessInitializeOnLoadMethodAttributes (140ms)
AfterProcessingInitializeOnLoad (26ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (39ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.80 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.5 MB). Loaded Objects now: 7620.
Memory consumption went from 195.3 MB to 188.8 MB.
Total: 30.425900 ms (FindLiveObjects: 2.278900 ms CreateObjectMapping: 4.354700 ms MarkObjects: 14.267600 ms DeleteObjects: 9.521400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.182 seconds
Refreshing native plugins compatible for Editor in 5.63 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.828 seconds
Domain Reload Profiling: 4000ms
BeginReloadAssembly (559ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (121ms)
RebuildCommonClasses (95ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (87ms)
LoadAllAssembliesAndSetupDomain (1404ms)
LoadAssemblies (1201ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (474ms)
TypeCache.Refresh (35ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (394ms)
ResolveRequiredComponents (34ms)
FinalizeReload (1830ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1420ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (65ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (405ms)
ProcessInitializeOnLoadAttributes (766ms)
ProcessInitializeOnLoadMethodAttributes (147ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.27 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.5 MB). Loaded Objects now: 7622.
Memory consumption went from 195.3 MB to 188.8 MB.
Total: 27.202200 ms (FindLiveObjects: 2.628100 ms CreateObjectMapping: 3.019200 ms MarkObjects: 13.568500 ms DeleteObjects: 7.982100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.488 seconds
Refreshing native plugins compatible for Editor in 5.58 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.023 seconds
Domain Reload Profiling: 4496ms
BeginReloadAssembly (589ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (153ms)
RebuildCommonClasses (74ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (85ms)
LoadAllAssembliesAndSetupDomain (1700ms)
LoadAssemblies (1305ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (656ms)
TypeCache.Refresh (24ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (583ms)
ResolveRequiredComponents (39ms)
FinalizeReload (2025ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1504ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (73ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (409ms)
ProcessInitializeOnLoadAttributes (816ms)
ProcessInitializeOnLoadMethodAttributes (158ms)
AfterProcessingInitializeOnLoad (37ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (71ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.19 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.8 MB). Loaded Objects now: 7624.
Memory consumption went from 195.3 MB to 189.5 MB.
Total: 22.008000 ms (FindLiveObjects: 2.146700 ms CreateObjectMapping: 1.350600 ms MarkObjects: 10.394900 ms DeleteObjects: 8.111300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.348 seconds
Refreshing native plugins compatible for Editor in 6.43 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.855 seconds
Domain Reload Profiling: 4190ms
BeginReloadAssembly (570ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (123ms)
RebuildCommonClasses (83ms)
RebuildNativeTypeToScriptingClass (44ms)
initialDomainReloadingComplete (89ms)
LoadAllAssembliesAndSetupDomain (1547ms)
LoadAssemblies (1255ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (559ms)
TypeCache.Refresh (45ms)
TypeCache.ScanAssembly (8ms)
BuildScriptInfoCaches (465ms)
ResolveRequiredComponents (40ms)
FinalizeReload (1856ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1409ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (63ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (377ms)
ProcessInitializeOnLoadAttributes (799ms)
ProcessInitializeOnLoadMethodAttributes (127ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (45ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.32 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7626.
Memory consumption went from 195.3 MB to 188.7 MB.
Total: 24.283100 ms (FindLiveObjects: 2.696100 ms CreateObjectMapping: 1.680300 ms MarkObjects: 12.748800 ms DeleteObjects: 7.153800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.300 seconds
Refreshing native plugins compatible for Editor in 4.82 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.820 seconds
Domain Reload Profiling: 4106ms
BeginReloadAssembly (561ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (124ms)
RebuildCommonClasses (96ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (88ms)
LoadAllAssembliesAndSetupDomain (1514ms)
LoadAssemblies (1290ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (504ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (439ms)
ResolveRequiredComponents (40ms)
FinalizeReload (1822ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1361ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (82ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (370ms)
ProcessInitializeOnLoadAttributes (754ms)
ProcessInitializeOnLoadMethodAttributes (116ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (31ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.84 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.9 MB). Loaded Objects now: 7628.
Memory consumption went from 195.4 MB to 189.5 MB.
Total: 20.099600 ms (FindLiveObjects: 2.595900 ms CreateObjectMapping: 1.373500 ms MarkObjects: 9.276400 ms DeleteObjects: 6.851600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.204 seconds
Refreshing native plugins compatible for Editor in 5.78 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.812 seconds
Domain Reload Profiling: 4003ms
BeginReloadAssembly (533ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (21ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (97ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (106ms)
LoadAllAssembliesAndSetupDomain (1430ms)
LoadAssemblies (1194ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (499ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (425ms)
ResolveRequiredComponents (38ms)
FinalizeReload (1813ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1381ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (85ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (388ms)
ProcessInitializeOnLoadAttributes (740ms)
ProcessInitializeOnLoadMethodAttributes (127ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (34ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.22 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7630.
Memory consumption went from 195.4 MB to 189.0 MB.
Total: 22.333500 ms (FindLiveObjects: 2.030400 ms CreateObjectMapping: 1.350300 ms MarkObjects: 10.347300 ms DeleteObjects: 8.601400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.182 seconds
Refreshing native plugins compatible for Editor in 4.78 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.867 seconds
Domain Reload Profiling: 4037ms
BeginReloadAssembly (515ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (121ms)
RebuildCommonClasses (84ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (87ms)
LoadAllAssembliesAndSetupDomain (1453ms)
LoadAssemblies (1172ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (528ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (460ms)
ResolveRequiredComponents (32ms)
FinalizeReload (1868ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1433ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (81ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (388ms)
ProcessInitializeOnLoadAttributes (796ms)
ProcessInitializeOnLoadMethodAttributes (128ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (50ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.37 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.2 MB). Loaded Objects now: 7632.
Memory consumption went from 195.4 MB to 189.2 MB.
Total: 23.650500 ms (FindLiveObjects: 2.563200 ms CreateObjectMapping: 1.910900 ms MarkObjects: 10.037200 ms DeleteObjects: 9.135000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.196 seconds
Refreshing native plugins compatible for Editor in 5.39 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.886 seconds
Domain Reload Profiling: 4069ms
BeginReloadAssembly (524ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (119ms)
RebuildCommonClasses (93ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (89ms)
LoadAllAssembliesAndSetupDomain (1451ms)
LoadAssemblies (1161ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (540ms)
TypeCache.Refresh (35ms)
TypeCache.ScanAssembly (6ms)
BuildScriptInfoCaches (455ms)
ResolveRequiredComponents (40ms)
FinalizeReload (1887ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1427ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (77ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (389ms)
ProcessInitializeOnLoadAttributes (775ms)
ProcessInitializeOnLoadMethodAttributes (148ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.95 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7634.
Memory consumption went from 195.5 MB to 189.1 MB.
Total: 19.231900 ms (FindLiveObjects: 2.118400 ms CreateObjectMapping: 1.579200 ms MarkObjects: 7.878000 ms DeleteObjects: 7.654200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.152 seconds
Refreshing native plugins compatible for Editor in 5.37 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.957 seconds
Domain Reload Profiling: 4093ms
BeginReloadAssembly (550ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (127ms)
RebuildCommonClasses (77ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (94ms)
LoadAllAssembliesAndSetupDomain (1388ms)
LoadAssemblies (1198ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (460ms)
TypeCache.Refresh (15ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (398ms)
ResolveRequiredComponents (39ms)
FinalizeReload (1958ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1503ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (82ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (484ms)
ProcessInitializeOnLoadAttributes (773ms)
ProcessInitializeOnLoadMethodAttributes (125ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (47ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.92 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7636.
Memory consumption went from 195.5 MB to 189.1 MB.
Total: 17.324200 ms (FindLiveObjects: 1.919200 ms CreateObjectMapping: 1.310300 ms MarkObjects: 8.134000 ms DeleteObjects: 5.957900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.191 seconds
Refreshing native plugins compatible for Editor in 5.02 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.835 seconds
Domain Reload Profiling: 4014ms
BeginReloadAssembly (557ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (127ms)
RebuildCommonClasses (83ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (90ms)
LoadAllAssembliesAndSetupDomain (1416ms)
LoadAssemblies (1211ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (472ms)
TypeCache.Refresh (34ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (393ms)
ResolveRequiredComponents (36ms)
FinalizeReload (1836ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1382ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (89ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (372ms)
ProcessInitializeOnLoadAttributes (744ms)
ProcessInitializeOnLoadMethodAttributes (138ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.75 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7638.
Memory consumption went from 195.6 MB to 189.3 MB.
Total: 22.814300 ms (FindLiveObjects: 3.495300 ms CreateObjectMapping: 2.347400 ms MarkObjects: 10.291500 ms DeleteObjects: 6.677200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.111 seconds
Refreshing native plugins compatible for Editor in 6.68 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.024 seconds
Domain Reload Profiling: 4122ms
BeginReloadAssembly (511ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (110ms)
RebuildCommonClasses (115ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (78ms)
LoadAllAssembliesAndSetupDomain (1368ms)
LoadAssemblies (1141ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (478ms)
TypeCache.Refresh (29ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (407ms)
ResolveRequiredComponents (33ms)
FinalizeReload (2025ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1581ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (84ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (516ms)
ProcessInitializeOnLoadAttributes (795ms)
ProcessInitializeOnLoadMethodAttributes (144ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (47ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.24 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.0 MB). Loaded Objects now: 7640.
Memory consumption went from 195.6 MB to 188.6 MB.
Total: 25.803700 ms (FindLiveObjects: 2.282500 ms CreateObjectMapping: 1.599700 ms MarkObjects: 13.750400 ms DeleteObjects: 8.167000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.237 seconds
Refreshing native plugins compatible for Editor in 6.36 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.919 seconds
Domain Reload Profiling: 4142ms
BeginReloadAssembly (518ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (123ms)
RebuildCommonClasses (90ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (90ms)
LoadAllAssembliesAndSetupDomain (1499ms)
LoadAssemblies (1212ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (529ms)
TypeCache.Refresh (41ms)
TypeCache.ScanAssembly (8ms)
BuildScriptInfoCaches (446ms)
ResolveRequiredComponents (33ms)
FinalizeReload (1920ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1520ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (88ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (503ms)
ProcessInitializeOnLoadAttributes (779ms)
ProcessInitializeOnLoadMethodAttributes (114ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (35ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.04 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.7 MB). Loaded Objects now: 7642.
Memory consumption went from 195.6 MB to 188.9 MB.
Total: 31.778800 ms (FindLiveObjects: 4.051700 ms CreateObjectMapping: 2.964000 ms MarkObjects: 13.428800 ms DeleteObjects: 11.329900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.162 seconds
Refreshing native plugins compatible for Editor in 5.52 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.766 seconds
Domain Reload Profiling: 3912ms
BeginReloadAssembly (532ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (129ms)
RebuildCommonClasses (90ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (77ms)
LoadAllAssembliesAndSetupDomain (1422ms)
LoadAssemblies (1179ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (497ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (437ms)
ResolveRequiredComponents (32ms)
FinalizeReload (1767ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1376ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (78ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (383ms)
ProcessInitializeOnLoadAttributes (751ms)
ProcessInitializeOnLoadMethodAttributes (131ms)
AfterProcessingInitializeOnLoad (23ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (31ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.78 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.8 MB). Loaded Objects now: 7644.
Memory consumption went from 195.6 MB to 189.9 MB.
Total: 22.369500 ms (FindLiveObjects: 2.120000 ms CreateObjectMapping: 3.830400 ms MarkObjects: 9.676100 ms DeleteObjects: 6.731100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.177 seconds
Refreshing native plugins compatible for Editor in 5.48 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.784 seconds
Domain Reload Profiling: 3948ms
BeginReloadAssembly (542ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (123ms)
RebuildCommonClasses (81ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (92ms)
LoadAllAssembliesAndSetupDomain (1418ms)
LoadAssemblies (1180ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (505ms)
TypeCache.Refresh (39ms)
TypeCache.ScanAssembly (8ms)
BuildScriptInfoCaches (426ms)
ResolveRequiredComponents (32ms)
FinalizeReload (1785ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1379ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (73ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (382ms)
ProcessInitializeOnLoadAttributes (746ms)
ProcessInitializeOnLoadMethodAttributes (133ms)
AfterProcessingInitializeOnLoad (34ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (40ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.02 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.0 MB). Loaded Objects now: 7646.
Memory consumption went from 195.7 MB to 188.7 MB.
Total: 28.313900 ms (FindLiveObjects: 3.114800 ms CreateObjectMapping: 2.120300 ms MarkObjects: 13.933200 ms DeleteObjects: 9.141500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.066 seconds
Refreshing native plugins compatible for Editor in 5.42 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.645 seconds
Domain Reload Profiling: 3689ms
BeginReloadAssembly (467ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (102ms)
RebuildCommonClasses (95ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (83ms)
LoadAllAssembliesAndSetupDomain (1374ms)
LoadAssemblies (1121ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (473ms)
TypeCache.Refresh (17ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (419ms)
ResolveRequiredComponents (30ms)
FinalizeReload (1646ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1234ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (66ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (336ms)
ProcessInitializeOnLoadAttributes (687ms)
ProcessInitializeOnLoadMethodAttributes (107ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (46ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 10.34 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.9 MB). Loaded Objects now: 7648.
Memory consumption went from 195.7 MB to 188.9 MB.
Total: 28.795000 ms (FindLiveObjects: 3.625400 ms CreateObjectMapping: 2.518500 ms MarkObjects: 11.110600 ms DeleteObjects: 11.535600 ms)
Prepare: number of updated asset objects reloaded= 0