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CartoonFPS/Logs/AssetImportWorker22-prev.log

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Using pre-set license
Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-08-06T12:58:48Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker22
-projectPath
C:/Game Development/Unity/Projects/CartoonFPS
-logFile
Logs/AssetImportWorker22.log
-srvPort
63665
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/CartoonFPS
C:/Game Development/Unity/Projects/CartoonFPS
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [16960] Target information:
Player connection [16960] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 582232013 [EditorId] 582232013 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [16960] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [16960] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 9.09 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.51f1 (01c3ff5872c5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CartoonFPS/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon HD 7800 Series (ID=0x6818)
Vendor: ATI
VRAM: 2027 MB
Driver: 27.20.20913.2000
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56304
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll
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Native extension for LinuxStandalone target not found
[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
Native extension for iOS target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 772 ms
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.063 seconds
Domain Reload Profiling: 3580ms
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TypeCache.ScanAssembly (666ms)
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AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.522 seconds
Refreshing native plugins compatible for Editor in 5.76 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.293 seconds
Domain Reload Profiling: 4793ms
BeginReloadAssembly (495ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (13ms)
BackupInstance (0ms)
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initialDomainReloadingComplete (132ms)
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EditorAssembliesLoaded (1ms)
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AwakeInstancesAfterBackupRestoration (17ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Refreshing native plugins compatible for Editor in 5.20 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 285 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6504 unused Assets / (6.6 MB). Loaded Objects now: 7285.
Memory consumption went from 217.0 MB to 210.3 MB.
Total: 36.740500 ms (FindLiveObjects: 3.447500 ms CreateObjectMapping: 1.688700 ms MarkObjects: 16.006500 ms DeleteObjects: 15.591300 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
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Refreshing native plugins compatible for Editor in 5.57 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.280 seconds
Domain Reload Profiling: 5107ms
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ExecutionOrderSort (0ms)
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ReleaseScriptingObjects (1ms)
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initialDomainReloadingComplete (97ms)
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EditorAssembliesLoaded (2ms)
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AwakeInstancesAfterBackupRestoration (48ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.40 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6500 unused Assets / (5.6 MB). Loaded Objects now: 7299.
Memory consumption went from 181.9 MB to 176.3 MB.
Total: 45.721000 ms (FindLiveObjects: 2.446600 ms CreateObjectMapping: 1.864600 ms MarkObjects: 29.313800 ms DeleteObjects: 12.091900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 188147.253192 seconds.
path: Assets/Animations/Soldiers/Rifle/SK_Z_Soldier.controller
artifactKey: Guid(021b69a83e596f441a0d85230a2734d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Animations/Soldiers/Rifle/SK_Z_Soldier.controller using Guid(021b69a83e596f441a0d85230a2734d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '201641b061d6a3f7e7b2ccdc54038c55') in 0.1288171 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
========================================================================
Received Import Request.
Time since last request: 135.779219 seconds.
path: Assets/Animations/Soldiers/Rifle/X Bot@Rifle Run.fbx
artifactKey: Guid(ea142aeab9ad9d342804376cd70aaf46) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Animations/Soldiers/Rifle/X Bot@Rifle Run.fbx using Guid(ea142aeab9ad9d342804376cd70aaf46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3f374f78cfb54de5a3fe2857df51f10a') in 0.2184594 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 135
========================================================================
Received Import Request.
Time since last request: 9.453222 seconds.
path: Assets/Animations/Soldiers/Rifle/X Bot@Rifle Run.fbx
artifactKey: Guid(ea142aeab9ad9d342804376cd70aaf46) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Animations/Soldiers/Rifle/X Bot@Rifle Run.fbx using Guid(ea142aeab9ad9d342804376cd70aaf46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '15c452fae9776a9a4dfbe04bb4abdec9') in 0.0332285 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 137
========================================================================
Received Import Request.
Time since last request: 10.772930 seconds.
path: Assets/Animations/Soldiers/Rifle/X Bot@Rifle Run.fbx
artifactKey: Guid(ea142aeab9ad9d342804376cd70aaf46) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Animations/Soldiers/Rifle/X Bot@Rifle Run.fbx using Guid(ea142aeab9ad9d342804376cd70aaf46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '7a1468544d69f645450d75d2b0bd06dc') in 0.0406056 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 137
========================================================================
Received Import Request.
Time since last request: 8.315262 seconds.
path: Assets/Animations/Soldiers/Rifle/RifleRun.anim
artifactKey: Guid(63500ac3c90786a43b1b330ba71c681b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Animations/Soldiers/Rifle/RifleRun.anim using Guid(63500ac3c90786a43b1b330ba71c681b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'de8003ffb177109b2b65e4e28e867f53') in 0.0848136 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 64.591698 seconds.
path: Assets/Animations/Soldiers/Rifle/SK_Z_Soldier.controller
artifactKey: Guid(021b69a83e596f441a0d85230a2734d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Animations/Soldiers/Rifle/SK_Z_Soldier.controller using Guid(021b69a83e596f441a0d85230a2734d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '3ad11438a87ebc94df44bdde0c54f31a') in 0.0031915 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 4
========================================================================
Received Import Request.
Time since last request: 0.275700 seconds.
path: Assets/Animations/Soldiers/Rifle/X Bot@Rifle Walk.fbx
artifactKey: Guid(538aab5489b22d04096928a9773db478) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Animations/Soldiers/Rifle/X Bot@Rifle Walk.fbx using Guid(538aab5489b22d04096928a9773db478) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '22f2292fd8bc11588d476bfc96a7d8c7') in 0.0074299 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 135
========================================================================
Received Import Request.
Time since last request: 8.573369 seconds.
path: Assets/Animations/Soldiers/Rifle/X Bot@Rifle Walk.fbx
artifactKey: Guid(538aab5489b22d04096928a9773db478) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Animations/Soldiers/Rifle/X Bot@Rifle Walk.fbx using Guid(538aab5489b22d04096928a9773db478) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '92351472aaec22c356299b49be204e0a') in 0.0096337 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 135
========================================================================
Received Import Request.
Time since last request: 6.150309 seconds.
path: Assets/Animations/Soldiers/Rifle/X Bot@Rifle Walk.fbx
artifactKey: Guid(538aab5489b22d04096928a9773db478) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Animations/Soldiers/Rifle/X Bot@Rifle Walk.fbx using Guid(538aab5489b22d04096928a9773db478) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '622607741b262f00cfbac19a7a7da232') in 0.0091297 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 137
========================================================================
Received Import Request.
Time since last request: 6.387341 seconds.
path: Assets/Animations/Soldiers/Rifle/RifleWalk.anim
artifactKey: Guid(13dda6a5b648188418b2e63b0e7c406b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Animations/Soldiers/Rifle/RifleWalk.anim using Guid(13dda6a5b648188418b2e63b0e7c406b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '235309c8b971aa46ebf90444a5fc79e9') in 0.0187217 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1
========================================================================
Received Import Request.
Time since last request: 86.592247 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Vehicles/SM_Z_Military_Hummer 1.prefab
artifactKey: Guid(21ceee57a9146f34fa6dcf891daf2c47) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Vehicles/SM_Z_Military_Hummer 1.prefab using Guid(21ceee57a9146f34fa6dcf891daf2c47) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '22e65a7648c62cfb9e2274a853ecb5c5') in 1.0231568 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 43
========================================================================
Received Import Request.
Time since last request: 0.518170 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Vehicles/SM_Z_Tank 1.prefab
artifactKey: Guid(0bb808d25d1ee884a8d77ee72cc8b67c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Vehicles/SM_Z_Tank 1.prefab using Guid(0bb808d25d1ee884a8d77ee72cc8b67c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'c780b3a55b3b1b650fbe05715ceec7b2') in 0.0519276 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 55
========================================================================
Received Import Request.
Time since last request: 46.097710 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Vehicles/SM_Z_Himars 1.prefab
artifactKey: Guid(7380392376bc25044a61b672d08fb41c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Vehicles/SM_Z_Himars 1.prefab using Guid(7380392376bc25044a61b672d08fb41c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'ad580efe20c4e8bf07210c9eab1ab437') in 0.0657184 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 68
========================================================================
Received Import Request.
Time since last request: 18.282705 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Vehicles
artifactKey: Guid(e005a3cf7f09088419c460a66f455553) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Vehicles using Guid(e005a3cf7f09088419c460a66f455553) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e326f176ae463bf3423bdba32c9f5eaf') in 0.0018028 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 1.150994 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Props
artifactKey: Guid(d22cd44e26d554940a558127c3b654fb) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
Received Import Request.
Time since last request: 0.513727 seconds.
path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Props/SM__Hat.prefab
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========================================================================
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path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Prefabs/Props/SM_Big_Bullet_1.prefab
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path: Assets/Scripts/AmmoPickup.cs
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path: Assets/Scripts/AnimationEventHelper.cs
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path: Assets/Scripts/EnemyController.cs
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path: Assets/Scripts/EnemyControllerState.cs
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path: Assets/Scripts/PlayerHealthController.cs
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path: Assets/Scripts/WeaponsController.cs
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path: Assets/Scripts/State.cs
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Received Import Request.
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path: Assets/Scripts/NPCController.cs
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WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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========================================================================
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Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6501 unused Assets / (6.4 MB). Loaded Objects now: 7362.
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========================================================================
Received Import Request.
Time since last request: 139.415339 seconds.
path: Assets/Scripts/NPCController.cs
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WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.19 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (6.6 MB). Loaded Objects now: 7516.
Memory consumption went from 183.7 MB to 177.1 MB.
Total: 36.736500 ms (FindLiveObjects: 3.346000 ms CreateObjectMapping: 4.785300 ms MarkObjects: 16.227600 ms DeleteObjects: 12.371200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.672 seconds
Refreshing native plugins compatible for Editor in 7.21 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.102 seconds
Domain Reload Profiling: 4749ms
BeginReloadAssembly (764ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (163ms)
RebuildCommonClasses (99ms)
RebuildNativeTypeToScriptingClass (37ms)
initialDomainReloadingComplete (104ms)
LoadAllAssembliesAndSetupDomain (1641ms)
LoadAssemblies (1482ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (567ms)
TypeCache.Refresh (37ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (484ms)
ResolveRequiredComponents (37ms)
FinalizeReload (2103ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1651ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (97ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (555ms)
ProcessInitializeOnLoadAttributes (819ms)
ProcessInitializeOnLoadMethodAttributes (128ms)
AfterProcessingInitializeOnLoad (37ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (49ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.71 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (6.2 MB). Loaded Objects now: 7518.
Memory consumption went from 183.7 MB to 177.5 MB.
Total: 22.986600 ms (FindLiveObjects: 2.835000 ms CreateObjectMapping: 1.954900 ms MarkObjects: 9.458700 ms DeleteObjects: 8.734900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.768 seconds
Refreshing native plugins compatible for Editor in 7.68 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 3.612 seconds
Domain Reload Profiling: 6385ms
BeginReloadAssembly (672ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (146ms)
RebuildCommonClasses (101ms)
RebuildNativeTypeToScriptingClass (41ms)
initialDomainReloadingComplete (114ms)
LoadAllAssembliesAndSetupDomain (1825ms)
LoadAssemblies (1487ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (669ms)
TypeCache.Refresh (31ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (586ms)
ResolveRequiredComponents (38ms)
FinalizeReload (3631ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2946ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (80ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (540ms)
ProcessInitializeOnLoadAttributes (2117ms)
ProcessInitializeOnLoadMethodAttributes (160ms)
AfterProcessingInitializeOnLoad (35ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (43ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.12 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (6.2 MB). Loaded Objects now: 7520.
Memory consumption went from 183.7 MB to 177.5 MB.
Total: 49.365800 ms (FindLiveObjects: 2.504300 ms CreateObjectMapping: 1.692500 ms MarkObjects: 32.229100 ms DeleteObjects: 12.936500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 12.44 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6634 unused Assets / (7.1 MB). Loaded Objects now: 7520.
Memory consumption went from 183.9 MB to 176.7 MB.
Total: 34.959500 ms (FindLiveObjects: 3.377200 ms CreateObjectMapping: 4.188700 ms MarkObjects: 15.381800 ms DeleteObjects: 12.007000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.553 seconds
Refreshing native plugins compatible for Editor in 5.22 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.073 seconds
Domain Reload Profiling: 4617ms
BeginReloadAssembly (610ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (144ms)
RebuildCommonClasses (108ms)
RebuildNativeTypeToScriptingClass (33ms)
initialDomainReloadingComplete (98ms)
LoadAllAssembliesAndSetupDomain (1694ms)
LoadAssemblies (1416ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (572ms)
TypeCache.Refresh (35ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (476ms)
ResolveRequiredComponents (44ms)
FinalizeReload (2074ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1600ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (84ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (428ms)
ProcessInitializeOnLoadAttributes (909ms)
ProcessInitializeOnLoadMethodAttributes (141ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.58 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (7.0 MB). Loaded Objects now: 7522.
Memory consumption went from 183.7 MB to 176.7 MB.
Total: 28.997100 ms (FindLiveObjects: 2.156500 ms CreateObjectMapping: 1.639800 ms MarkObjects: 15.075700 ms DeleteObjects: 10.120400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 8.21 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6634 unused Assets / (6.6 MB). Loaded Objects now: 7522.
Memory consumption went from 183.9 MB to 177.3 MB.
Total: 43.527100 ms (FindLiveObjects: 3.705500 ms CreateObjectMapping: 11.411700 ms MarkObjects: 18.911000 ms DeleteObjects: 9.495600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.628 seconds
Refreshing native plugins compatible for Editor in 7.19 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.187 seconds
Domain Reload Profiling: 4807ms
BeginReloadAssembly (626ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (151ms)
RebuildCommonClasses (98ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (91ms)
LoadAllAssembliesAndSetupDomain (1774ms)
LoadAssemblies (1489ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (586ms)
TypeCache.Refresh (54ms)
TypeCache.ScanAssembly (9ms)
BuildScriptInfoCaches (479ms)
ResolveRequiredComponents (40ms)
FinalizeReload (2188ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1701ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (85ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (465ms)
ProcessInitializeOnLoadAttributes (940ms)
ProcessInitializeOnLoadMethodAttributes (170ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (45ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.46 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6645 unused Assets / (6.3 MB). Loaded Objects now: 7524.
Memory consumption went from 183.8 MB to 177.4 MB.
Total: 37.970500 ms (FindLiveObjects: 4.160100 ms CreateObjectMapping: 4.247700 ms MarkObjects: 16.398300 ms DeleteObjects: 13.160400 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.65 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6635 unused Assets / (6.6 MB). Loaded Objects now: 7525.
Memory consumption went from 183.9 MB to 177.4 MB.
Total: 35.028100 ms (FindLiveObjects: 2.962200 ms CreateObjectMapping: 2.664600 ms MarkObjects: 16.296900 ms DeleteObjects: 13.099300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.184 seconds
Refreshing native plugins compatible for Editor in 5.52 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.858 seconds
Domain Reload Profiling: 4028ms
BeginReloadAssembly (552ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (21ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (117ms)
RebuildCommonClasses (78ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (96ms)
LoadAllAssembliesAndSetupDomain (1420ms)
LoadAssemblies (1190ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (509ms)
TypeCache.Refresh (28ms)
TypeCache.ScanAssembly (6ms)
BuildScriptInfoCaches (431ms)
ResolveRequiredComponents (43ms)
FinalizeReload (1859ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1437ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (72ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (397ms)
ProcessInitializeOnLoadAttributes (778ms)
ProcessInitializeOnLoadMethodAttributes (144ms)
AfterProcessingInitializeOnLoad (33ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (37ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.81 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6646 unused Assets / (6.6 MB). Loaded Objects now: 7527.
Memory consumption went from 183.8 MB to 177.2 MB.
Total: 23.129100 ms (FindLiveObjects: 2.511600 ms CreateObjectMapping: 1.948700 ms MarkObjects: 10.317600 ms DeleteObjects: 8.347000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.296 seconds
Refreshing native plugins compatible for Editor in 5.85 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.826 seconds
Domain Reload Profiling: 4097ms
BeginReloadAssembly (561ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (13ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (132ms)
RebuildCommonClasses (97ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (93ms)
LoadAllAssembliesAndSetupDomain (1489ms)
LoadAssemblies (1261ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (504ms)
TypeCache.Refresh (32ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (433ms)
ResolveRequiredComponents (32ms)
FinalizeReload (1827ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1373ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (72ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (378ms)
ProcessInitializeOnLoadAttributes (686ms)
ProcessInitializeOnLoadMethodAttributes (200ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (49ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.62 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6646 unused Assets / (6.5 MB). Loaded Objects now: 7529.
Memory consumption went from 183.9 MB to 177.4 MB.
Total: 32.519200 ms (FindLiveObjects: 3.687300 ms CreateObjectMapping: 5.250600 ms MarkObjects: 14.457600 ms DeleteObjects: 9.120300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.350 seconds
Refreshing native plugins compatible for Editor in 6.33 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.907 seconds
Domain Reload Profiling: 4238ms
BeginReloadAssembly (595ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (121ms)
RebuildCommonClasses (96ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (89ms)
LoadAllAssembliesAndSetupDomain (1519ms)
LoadAssemblies (1256ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (565ms)
TypeCache.Refresh (41ms)
TypeCache.ScanAssembly (7ms)
BuildScriptInfoCaches (465ms)
ResolveRequiredComponents (49ms)
FinalizeReload (1908ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1463ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (75ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (387ms)
ProcessInitializeOnLoadAttributes (840ms)
ProcessInitializeOnLoadMethodAttributes (126ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (34ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
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========================================================================
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Refreshing native plugins compatible for Editor in 6.44 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 4240ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6646 unused Assets / (6.6 MB). Loaded Objects now: 7533.
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========================================================================
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Refreshing native plugins compatible for Editor in 5.11 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 4196ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6646 unused Assets / (6.5 MB). Loaded Objects now: 7535.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.30 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6636 unused Assets / (6.0 MB). Loaded Objects now: 7536.
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Total: 28.292100 ms (FindLiveObjects: 4.366200 ms CreateObjectMapping: 2.558900 ms MarkObjects: 14.667800 ms DeleteObjects: 6.695700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 5.85 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 5122ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 7.78 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.047 seconds
Domain Reload Profiling: 4314ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.00 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.5 MB). Loaded Objects now: 7540.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 6.22 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 4276ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.24 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7542.
Memory consumption went from 184.1 MB to 177.5 MB.
Total: 20.387800 ms (FindLiveObjects: 2.010100 ms CreateObjectMapping: 1.604000 ms MarkObjects: 9.289800 ms DeleteObjects: 7.481000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 1656.942282 seconds.
path: Assets/FPS Framework/Data/Physic Materials/Gernade.physicMaterial
artifactKey: Guid(06bfed0bea6076145b5481f081d38d35) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
Received Import Request.
Time since last request: 0.000063 seconds.
path: Assets/Materials/Physics/Slippy.physicMaterial
artifactKey: Guid(e4ccfe6a1bbc4d642a93ab3f8e565005) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
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Refreshing native plugins compatible for Editor in 5.24 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.800 seconds
Domain Reload Profiling: 4055ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.55 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.2 MB). Loaded Objects now: 7544.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 6.75 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.088 seconds
Domain Reload Profiling: 4351ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.44 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7546.
Memory consumption went from 184.1 MB to 177.8 MB.
Total: 37.039300 ms (FindLiveObjects: 3.594400 ms CreateObjectMapping: 5.454600 ms MarkObjects: 15.344100 ms DeleteObjects: 12.641800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
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Refreshing native plugins compatible for Editor in 7.44 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.866 seconds
Domain Reload Profiling: 4238ms
BeginReloadAssembly (545ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (129ms)
RebuildCommonClasses (107ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (95ms)
LoadAllAssembliesAndSetupDomain (1593ms)
LoadAssemblies (1305ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (544ms)
TypeCache.Refresh (43ms)
TypeCache.ScanAssembly (8ms)
BuildScriptInfoCaches (456ms)
ResolveRequiredComponents (37ms)
FinalizeReload (1868ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1418ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (74ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (365ms)
ProcessInitializeOnLoadAttributes (800ms)
ProcessInitializeOnLoadMethodAttributes (144ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (44ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.01 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7548.
Memory consumption went from 184.1 MB to 177.5 MB.
Total: 23.182800 ms (FindLiveObjects: 2.748600 ms CreateObjectMapping: 1.908000 ms MarkObjects: 11.142300 ms DeleteObjects: 7.377200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.468 seconds
Refreshing native plugins compatible for Editor in 6.51 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.894 seconds
Domain Reload Profiling: 4349ms
BeginReloadAssembly (532ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (121ms)
RebuildCommonClasses (87ms)
RebuildNativeTypeToScriptingClass (34ms)
initialDomainReloadingComplete (80ms)
LoadAllAssembliesAndSetupDomain (1721ms)
LoadAssemblies (1436ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (538ms)
TypeCache.Refresh (24ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (467ms)
ResolveRequiredComponents (37ms)
FinalizeReload (1895ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1439ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (74ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (373ms)
ProcessInitializeOnLoadAttributes (813ms)
ProcessInitializeOnLoadMethodAttributes (138ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (39ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.69 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7550.
Memory consumption went from 184.2 MB to 177.5 MB.
Total: 32.556700 ms (FindLiveObjects: 6.246800 ms CreateObjectMapping: 2.893100 ms MarkObjects: 10.404000 ms DeleteObjects: 13.007000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.222 seconds
Refreshing native plugins compatible for Editor in 6.49 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.819 seconds
Domain Reload Profiling: 4026ms
BeginReloadAssembly (573ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (129ms)
RebuildCommonClasses (90ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (101ms)
LoadAllAssembliesAndSetupDomain (1416ms)
LoadAssemblies (1219ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (478ms)
TypeCache.Refresh (40ms)
TypeCache.ScanAssembly (6ms)
BuildScriptInfoCaches (397ms)
ResolveRequiredComponents (33ms)
FinalizeReload (1820ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1390ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (69ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (376ms)
ProcessInitializeOnLoadAttributes (785ms)
ProcessInitializeOnLoadMethodAttributes (121ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (34ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.48 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.0 MB). Loaded Objects now: 7552.
Memory consumption went from 184.2 MB to 178.3 MB.
Total: 23.139400 ms (FindLiveObjects: 3.022300 ms CreateObjectMapping: 1.551600 ms MarkObjects: 10.872900 ms DeleteObjects: 7.689200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.236 seconds
Refreshing native plugins compatible for Editor in 5.57 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.994 seconds
Domain Reload Profiling: 4212ms
BeginReloadAssembly (526ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (124ms)
RebuildCommonClasses (92ms)
RebuildNativeTypeToScriptingClass (38ms)
initialDomainReloadingComplete (95ms)
LoadAllAssembliesAndSetupDomain (1466ms)
LoadAssemblies (1219ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (489ms)
TypeCache.Refresh (21ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (425ms)
ResolveRequiredComponents (33ms)
FinalizeReload (1995ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1537ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (89ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (394ms)
ProcessInitializeOnLoadAttributes (859ms)
ProcessInitializeOnLoadMethodAttributes (152ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (44ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.64 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7554.
Memory consumption went from 184.2 MB to 178.0 MB.
Total: 34.929500 ms (FindLiveObjects: 3.367300 ms CreateObjectMapping: 3.825700 ms MarkObjects: 16.148200 ms DeleteObjects: 11.584900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.316 seconds
Refreshing native plugins compatible for Editor in 6.92 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.911 seconds
Domain Reload Profiling: 4210ms
BeginReloadAssembly (589ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (21ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (128ms)
RebuildCommonClasses (91ms)
RebuildNativeTypeToScriptingClass (35ms)
initialDomainReloadingComplete (90ms)
LoadAllAssembliesAndSetupDomain (1493ms)
LoadAssemblies (1285ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (485ms)
TypeCache.Refresh (25ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (414ms)
ResolveRequiredComponents (38ms)
FinalizeReload (1912ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1459ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (80ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (382ms)
ProcessInitializeOnLoadAttributes (799ms)
ProcessInitializeOnLoadMethodAttributes (162ms)
AfterProcessingInitializeOnLoad (26ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (43ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.33 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.7 MB). Loaded Objects now: 7556.
Memory consumption went from 184.3 MB to 177.6 MB.
Total: 38.080400 ms (FindLiveObjects: 2.297200 ms CreateObjectMapping: 3.393000 ms MarkObjects: 17.049200 ms DeleteObjects: 15.336600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.671 seconds
Refreshing native plugins compatible for Editor in 7.49 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.918 seconds
Domain Reload Profiling: 4571ms
BeginReloadAssembly (700ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (190ms)
RebuildCommonClasses (98ms)
RebuildNativeTypeToScriptingClass (33ms)
initialDomainReloadingComplete (99ms)
LoadAllAssembliesAndSetupDomain (1722ms)
LoadAssemblies (1387ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (609ms)
TypeCache.Refresh (29ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (531ms)
ResolveRequiredComponents (39ms)
FinalizeReload (1920ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1469ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (77ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (391ms)
ProcessInitializeOnLoadAttributes (831ms)
ProcessInitializeOnLoadMethodAttributes (129ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.74 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.7 MB). Loaded Objects now: 7558.
Memory consumption went from 184.3 MB to 177.6 MB.
Total: 31.003200 ms (FindLiveObjects: 2.582200 ms CreateObjectMapping: 1.795200 ms MarkObjects: 16.434600 ms DeleteObjects: 10.187500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.286 seconds
Refreshing native plugins compatible for Editor in 5.33 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.995 seconds
Domain Reload Profiling: 4272ms
BeginReloadAssembly (561ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (127ms)
RebuildCommonClasses (88ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (92ms)
LoadAllAssembliesAndSetupDomain (1504ms)
LoadAssemblies (1239ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (528ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (461ms)
ResolveRequiredComponents (33ms)
FinalizeReload (1996ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1551ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (80ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (447ms)
ProcessInitializeOnLoadAttributes (823ms)
ProcessInitializeOnLoadMethodAttributes (157ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (45ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.66 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7560.
Memory consumption went from 184.4 MB to 178.0 MB.
Total: 34.670000 ms (FindLiveObjects: 2.861400 ms CreateObjectMapping: 1.628200 ms MarkObjects: 14.180200 ms DeleteObjects: 15.996100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.281 seconds
Refreshing native plugins compatible for Editor in 6.63 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.923 seconds
Domain Reload Profiling: 4191ms
BeginReloadAssembly (563ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (120ms)
RebuildCommonClasses (108ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (76ms)
LoadAllAssembliesAndSetupDomain (1494ms)
LoadAssemblies (1198ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (572ms)
TypeCache.Refresh (30ms)
TypeCache.ScanAssembly (6ms)
BuildScriptInfoCaches (491ms)
ResolveRequiredComponents (42ms)
FinalizeReload (1924ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1477ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (76ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (381ms)
ProcessInitializeOnLoadAttributes (829ms)
ProcessInitializeOnLoadMethodAttributes (150ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.01 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.1 MB). Loaded Objects now: 7562.
Memory consumption went from 184.4 MB to 177.3 MB.
Total: 24.513900 ms (FindLiveObjects: 1.957400 ms CreateObjectMapping: 1.329500 ms MarkObjects: 12.514000 ms DeleteObjects: 8.709900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.323 seconds
Refreshing native plugins compatible for Editor in 5.99 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.791 seconds
Domain Reload Profiling: 4101ms
BeginReloadAssembly (577ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (112ms)
RebuildCommonClasses (104ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (93ms)
LoadAllAssembliesAndSetupDomain (1504ms)
LoadAssemblies (1244ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (543ms)
TypeCache.Refresh (22ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (471ms)
ResolveRequiredComponents (41ms)
FinalizeReload (1792ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1356ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (76ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (393ms)
ProcessInitializeOnLoadAttributes (730ms)
ProcessInitializeOnLoadMethodAttributes (119ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (39ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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========================================================================
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Refreshing native plugins compatible for Editor in 6.83 ms, found 4 plugins.
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Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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========================================================================
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Native extension for iOS target not found
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Native extension for WindowsStandalone target not found
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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========================================================================
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Native extension for iOS target not found
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Native extension for UWP target not found
Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 4029ms
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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========================================================================
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Native extension for LinuxStandalone target not found
Native extension for iOS target not found
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Native extension for UWP target not found
Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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Domain Reload Profiling: 4270ms
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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========================================================================
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Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 6.39 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 3952ms
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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========================================================================
Received Import Request.
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path: Assets/Animations/Soldiers/Rifle/X Bot@Rifle Aiming Idle.fbx
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========================================================================
Received Import Request.
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path: Assets/Animations/Soldiers/Rifle/X Bot@Rifle Aiming Idle.fbx
artifactKey: Guid(8476f194dd7d54d44a78e901b4d672ed) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
Received Import Request.
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path: Assets/Animations/Soldiers/Rifle/X Bot@Rifle Aiming Idle.fbx
artifactKey: Guid(8476f194dd7d54d44a78e901b4d672ed) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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path: Assets/Animations/Soldiers/Rifle/SK_Z_Soldier.controller
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========================================================================
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path: Assets/Animations/Soldiers/Rifle/RifleAimingIdle.anim
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Refreshing native plugins compatible for Editor in 5.17 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 4006ms
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.38 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7576.
Memory consumption went from 184.6 MB to 178.3 MB.
Total: 22.566200 ms (FindLiveObjects: 2.171900 ms CreateObjectMapping: 1.783700 ms MarkObjects: 10.832700 ms DeleteObjects: 7.774900 ms)
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========================================================================
Received Import Request.
Time since last request: 115.432099 seconds.
path: Assets/Animations/Soldiers/Rifle/SK_Z_Soldier.controller
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========================================================================
Received Import Request.
Time since last request: 106.721018 seconds.
path: Assets/Animations/Soldiers/Rifle/X Bot@Firing Rifle.fbx
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========================================================================
Received Import Request.
Time since last request: 8.596516 seconds.
path: Assets/Animations/Soldiers/Rifle/X Bot@Firing Rifle.fbx
artifactKey: Guid(26ae4404681acbd4c8990b36d8796d1b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
Received Import Request.
Time since last request: 4.552889 seconds.
path: Assets/Animations/Soldiers/Rifle/X Bot@Firing Rifle.fbx
artifactKey: Guid(26ae4404681acbd4c8990b36d8796d1b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
Received Import Request.
Time since last request: 4.726850 seconds.
path: Assets/Animations/Soldiers/Rifle/FiringRifleIdle.anim
artifactKey: Guid(065e1bf6a47bf3c429c9682750d06ac2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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========================================================================
Received Import Request.
Time since last request: 418.660589 seconds.
path: Assets/Animations/Soldiers/Rifle/SK_Z_Soldier.controller
artifactKey: Guid(021b69a83e596f441a0d85230a2734d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.46 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7592.
Memory consumption went from 185.0 MB to 178.6 MB.
Total: 19.998800 ms (FindLiveObjects: 1.979300 ms CreateObjectMapping: 1.523300 ms MarkObjects: 9.275400 ms DeleteObjects: 7.217800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.230 seconds
Refreshing native plugins compatible for Editor in 6.75 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.944 seconds
Domain Reload Profiling: 4158ms
BeginReloadAssembly (543ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (94ms)
RebuildNativeTypeToScriptingClass (37ms)
initialDomainReloadingComplete (80ms)
LoadAllAssembliesAndSetupDomain (1457ms)
LoadAssemblies (1202ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (537ms)
TypeCache.Refresh (42ms)
TypeCache.ScanAssembly (10ms)
BuildScriptInfoCaches (453ms)
ResolveRequiredComponents (33ms)
FinalizeReload (1946ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1485ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (82ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (402ms)
ProcessInitializeOnLoadAttributes (819ms)
ProcessInitializeOnLoadMethodAttributes (139ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (52ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.59 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.5 MB). Loaded Objects now: 7594.
Memory consumption went from 185.0 MB to 178.5 MB.
Total: 24.866600 ms (FindLiveObjects: 2.842300 ms CreateObjectMapping: 2.366300 ms MarkObjects: 9.847000 ms DeleteObjects: 9.806200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.230 seconds
Refreshing native plugins compatible for Editor in 5.33 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.837 seconds
Domain Reload Profiling: 4062ms
BeginReloadAssembly (543ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (118ms)
RebuildCommonClasses (80ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (85ms)
LoadAllAssembliesAndSetupDomain (1489ms)
LoadAssemblies (1186ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (570ms)
TypeCache.Refresh (33ms)
TypeCache.ScanAssembly (7ms)
BuildScriptInfoCaches (443ms)
ResolveRequiredComponents (81ms)
FinalizeReload (1838ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1381ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (70ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (410ms)
ProcessInitializeOnLoadAttributes (744ms)
ProcessInitializeOnLoadMethodAttributes (117ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (37ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.10 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7596.
Memory consumption went from 185.1 MB to 178.7 MB.
Total: 26.878100 ms (FindLiveObjects: 3.587000 ms CreateObjectMapping: 3.116300 ms MarkObjects: 11.110700 ms DeleteObjects: 9.061000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.220 seconds
Refreshing native plugins compatible for Editor in 5.24 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.010 seconds
Domain Reload Profiling: 4213ms
BeginReloadAssembly (532ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (117ms)
RebuildCommonClasses (83ms)
RebuildNativeTypeToScriptingClass (29ms)
initialDomainReloadingComplete (84ms)
LoadAllAssembliesAndSetupDomain (1473ms)
LoadAssemblies (1183ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (552ms)
TypeCache.Refresh (57ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (454ms)
ResolveRequiredComponents (33ms)
FinalizeReload (2011ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1470ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (70ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (406ms)
ProcessInitializeOnLoadAttributes (816ms)
ProcessInitializeOnLoadMethodAttributes (133ms)
AfterProcessingInitializeOnLoad (32ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (34ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.71 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7598.
Memory consumption went from 185.1 MB to 178.8 MB.
Total: 22.458200 ms (FindLiveObjects: 3.132800 ms CreateObjectMapping: 3.084200 ms MarkObjects: 9.686100 ms DeleteObjects: 6.551700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.206 seconds
Refreshing native plugins compatible for Editor in 5.54 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.875 seconds
Domain Reload Profiling: 4062ms
BeginReloadAssembly (549ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (110ms)
RebuildCommonClasses (98ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (89ms)
LoadAllAssembliesAndSetupDomain (1422ms)
LoadAssemblies (1208ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (489ms)
TypeCache.Refresh (33ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (417ms)
ResolveRequiredComponents (32ms)
FinalizeReload (1876ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1444ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (77ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (394ms)
ProcessInitializeOnLoadAttributes (784ms)
ProcessInitializeOnLoadMethodAttributes (152ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (50ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.12 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.1 MB). Loaded Objects now: 7600.
Memory consumption went from 185.1 MB to 178.0 MB.
Total: 26.201600 ms (FindLiveObjects: 2.594800 ms CreateObjectMapping: 2.208300 ms MarkObjects: 11.984100 ms DeleteObjects: 9.410700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.199 seconds
Refreshing native plugins compatible for Editor in 6.89 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.934 seconds
Domain Reload Profiling: 4116ms
BeginReloadAssembly (511ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (125ms)
RebuildCommonClasses (83ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (93ms)
LoadAllAssembliesAndSetupDomain (1464ms)
LoadAssemblies (1189ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (513ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (434ms)
ResolveRequiredComponents (44ms)
FinalizeReload (1935ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1495ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (88ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (383ms)
ProcessInitializeOnLoadAttributes (841ms)
ProcessInitializeOnLoadMethodAttributes (142ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (29ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.64 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7602.
Memory consumption went from 185.2 MB to 178.8 MB.
Total: 21.503100 ms (FindLiveObjects: 1.949200 ms CreateObjectMapping: 1.388900 ms MarkObjects: 8.636800 ms DeleteObjects: 9.526200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.378 seconds
Refreshing native plugins compatible for Editor in 6.61 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.779 seconds
Domain Reload Profiling: 4136ms
BeginReloadAssembly (551ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (122ms)
RebuildCommonClasses (92ms)
RebuildNativeTypeToScriptingClass (29ms)
initialDomainReloadingComplete (91ms)
LoadAllAssembliesAndSetupDomain (1593ms)
LoadAssemblies (1281ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (574ms)
TypeCache.Refresh (30ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (490ms)
ResolveRequiredComponents (46ms)
FinalizeReload (1780ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1348ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (71ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (362ms)
ProcessInitializeOnLoadAttributes (738ms)
ProcessInitializeOnLoadMethodAttributes (136ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (34ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.88 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.0 MB). Loaded Objects now: 7604.
Memory consumption went from 185.2 MB to 178.2 MB.
Total: 31.944300 ms (FindLiveObjects: 3.216900 ms CreateObjectMapping: 3.990300 ms MarkObjects: 14.048400 ms DeleteObjects: 10.684500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.232 seconds
Refreshing native plugins compatible for Editor in 5.47 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.105 seconds
Domain Reload Profiling: 4317ms
BeginReloadAssembly (518ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (125ms)
RebuildCommonClasses (86ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (88ms)
LoadAllAssembliesAndSetupDomain (1493ms)
LoadAssemblies (1189ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (548ms)
TypeCache.Refresh (34ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (468ms)
ResolveRequiredComponents (37ms)
FinalizeReload (2107ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1689ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (80ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (384ms)
ProcessInitializeOnLoadAttributes (991ms)
ProcessInitializeOnLoadMethodAttributes (194ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.23 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.1 MB). Loaded Objects now: 7606.
Memory consumption went from 185.2 MB to 178.2 MB.
Total: 32.510500 ms (FindLiveObjects: 2.759100 ms CreateObjectMapping: 3.501000 ms MarkObjects: 14.885500 ms DeleteObjects: 11.361300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.305 seconds
Refreshing native plugins compatible for Editor in 7.50 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.874 seconds
Domain Reload Profiling: 4162ms
BeginReloadAssembly (589ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (21ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (124ms)
RebuildCommonClasses (88ms)
RebuildNativeTypeToScriptingClass (42ms)
initialDomainReloadingComplete (87ms)
LoadAllAssembliesAndSetupDomain (1482ms)
LoadAssemblies (1226ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (542ms)
TypeCache.Refresh (24ms)
TypeCache.ScanAssembly (1ms)
BuildScriptInfoCaches (470ms)
ResolveRequiredComponents (39ms)
FinalizeReload (1876ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1386ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (78ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (385ms)
ProcessInitializeOnLoadAttributes (761ms)
ProcessInitializeOnLoadMethodAttributes (126ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 8.99 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.5 MB). Loaded Objects now: 7608.
Memory consumption went from 185.3 MB to 178.8 MB.
Total: 23.496800 ms (FindLiveObjects: 1.932000 ms CreateObjectMapping: 1.474000 ms MarkObjects: 10.614800 ms DeleteObjects: 9.468000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.274 seconds
Refreshing native plugins compatible for Editor in 7.24 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.803 seconds
Domain Reload Profiling: 4057ms
BeginReloadAssembly (583ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (125ms)
RebuildCommonClasses (88ms)
RebuildNativeTypeToScriptingClass (32ms)
initialDomainReloadingComplete (87ms)
LoadAllAssembliesAndSetupDomain (1463ms)
LoadAssemblies (1263ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (503ms)
TypeCache.Refresh (24ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (427ms)
ResolveRequiredComponents (43ms)
FinalizeReload (1804ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1359ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (69ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (371ms)
ProcessInitializeOnLoadAttributes (751ms)
ProcessInitializeOnLoadMethodAttributes (125ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (43ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.51 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.8 MB). Loaded Objects now: 7610.
Memory consumption went from 185.3 MB to 179.5 MB.
Total: 22.023000 ms (FindLiveObjects: 2.333100 ms CreateObjectMapping: 1.475800 ms MarkObjects: 10.547400 ms DeleteObjects: 7.663100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.266 seconds
Refreshing native plugins compatible for Editor in 7.31 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.804 seconds
Domain Reload Profiling: 4056ms
BeginReloadAssembly (565ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (140ms)
RebuildCommonClasses (96ms)
RebuildNativeTypeToScriptingClass (29ms)
initialDomainReloadingComplete (86ms)
LoadAllAssembliesAndSetupDomain (1474ms)
LoadAssemblies (1196ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (539ms)
TypeCache.Refresh (42ms)
TypeCache.ScanAssembly (8ms)
BuildScriptInfoCaches (445ms)
ResolveRequiredComponents (42ms)
FinalizeReload (1805ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1358ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (69ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (357ms)
ProcessInitializeOnLoadAttributes (769ms)
ProcessInitializeOnLoadMethodAttributes (133ms)
AfterProcessingInitializeOnLoad (23ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.15 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7612.
Memory consumption went from 185.3 MB to 178.9 MB.
Total: 30.745600 ms (FindLiveObjects: 3.870400 ms CreateObjectMapping: 3.020400 ms MarkObjects: 14.739600 ms DeleteObjects: 9.111300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.181 seconds
Refreshing native plugins compatible for Editor in 5.87 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.827 seconds
Domain Reload Profiling: 3991ms
BeginReloadAssembly (549ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (124ms)
RebuildCommonClasses (75ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (88ms)
LoadAllAssembliesAndSetupDomain (1423ms)
LoadAssemblies (1197ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (501ms)
TypeCache.Refresh (34ms)
TypeCache.ScanAssembly (9ms)
BuildScriptInfoCaches (427ms)
ResolveRequiredComponents (30ms)
FinalizeReload (1828ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1394ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (73ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (346ms)
ProcessInitializeOnLoadAttributes (790ms)
ProcessInitializeOnLoadMethodAttributes (146ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (44ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.91 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7614.
Memory consumption went from 185.3 MB to 178.7 MB.
Total: 32.247000 ms (FindLiveObjects: 5.650000 ms CreateObjectMapping: 3.693800 ms MarkObjects: 13.651200 ms DeleteObjects: 9.167700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.128 seconds
Refreshing native plugins compatible for Editor in 6.99 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.750 seconds
Domain Reload Profiling: 3859ms
BeginReloadAssembly (538ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (126ms)
RebuildCommonClasses (90ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (91ms)
LoadAllAssembliesAndSetupDomain (1359ms)
LoadAssemblies (1150ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (460ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (403ms)
ResolveRequiredComponents (31ms)
FinalizeReload (1751ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1332ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (74ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (381ms)
ProcessInitializeOnLoadAttributes (712ms)
ProcessInitializeOnLoadMethodAttributes (133ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (31ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.46 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.9 MB). Loaded Objects now: 7616.
Memory consumption went from 185.4 MB to 179.5 MB.
Total: 20.284700 ms (FindLiveObjects: 2.726000 ms CreateObjectMapping: 2.667000 ms MarkObjects: 8.324100 ms DeleteObjects: 6.564700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.194 seconds
Refreshing native plugins compatible for Editor in 5.50 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.793 seconds
Domain Reload Profiling: 3972ms
BeginReloadAssembly (516ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (19ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (106ms)
RebuildCommonClasses (92ms)
RebuildNativeTypeToScriptingClass (34ms)
initialDomainReloadingComplete (94ms)
LoadAllAssembliesAndSetupDomain (1442ms)
LoadAssemblies (1177ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (519ms)
TypeCache.Refresh (37ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (438ms)
ResolveRequiredComponents (37ms)
FinalizeReload (1794ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1385ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (62ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (379ms)
ProcessInitializeOnLoadAttributes (757ms)
ProcessInitializeOnLoadMethodAttributes (148ms)
AfterProcessingInitializeOnLoad (32ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (38ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.01 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7618.
Memory consumption went from 185.4 MB to 179.0 MB.
Total: 23.570900 ms (FindLiveObjects: 2.638400 ms CreateObjectMapping: 2.018200 ms MarkObjects: 10.364800 ms DeleteObjects: 8.545900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.356 seconds
Refreshing native plugins compatible for Editor in 7.10 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.960 seconds
Domain Reload Profiling: 4316ms
BeginReloadAssembly (550ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (13ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (124ms)
RebuildCommonClasses (91ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (74ms)
LoadAllAssembliesAndSetupDomain (1613ms)
LoadAssemblies (1303ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (580ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (497ms)
ResolveRequiredComponents (46ms)
FinalizeReload (1962ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1488ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (91ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (381ms)
ProcessInitializeOnLoadAttributes (818ms)
ProcessInitializeOnLoadMethodAttributes (155ms)
AfterProcessingInitializeOnLoad (34ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (47ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.13 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.9 MB). Loaded Objects now: 7620.
Memory consumption went from 185.5 MB to 179.6 MB.
Total: 19.585900 ms (FindLiveObjects: 2.434600 ms CreateObjectMapping: 1.696300 ms MarkObjects: 8.832700 ms DeleteObjects: 6.619500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.317 seconds
Refreshing native plugins compatible for Editor in 7.45 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.738 seconds
Domain Reload Profiling: 4039ms
BeginReloadAssembly (560ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (127ms)
RebuildCommonClasses (75ms)
RebuildNativeTypeToScriptingClass (36ms)
initialDomainReloadingComplete (93ms)
LoadAllAssembliesAndSetupDomain (1535ms)
LoadAssemblies (1224ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (564ms)
TypeCache.Refresh (45ms)
TypeCache.ScanAssembly (8ms)
BuildScriptInfoCaches (466ms)
ResolveRequiredComponents (42ms)
FinalizeReload (1739ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1360ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (70ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (326ms)
ProcessInitializeOnLoadAttributes (794ms)
ProcessInitializeOnLoadMethodAttributes (136ms)
AfterProcessingInitializeOnLoad (26ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (29ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.68 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.1 MB). Loaded Objects now: 7622.
Memory consumption went from 185.5 MB to 179.4 MB.
Total: 22.553500 ms (FindLiveObjects: 2.133100 ms CreateObjectMapping: 1.361700 ms MarkObjects: 11.909200 ms DeleteObjects: 7.146200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.294 seconds
Refreshing native plugins compatible for Editor in 5.17 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.819 seconds
Domain Reload Profiling: 4103ms
BeginReloadAssembly (569ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (133ms)
RebuildCommonClasses (95ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (85ms)
LoadAllAssembliesAndSetupDomain (1510ms)
LoadAssemblies (1236ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (555ms)
TypeCache.Refresh (34ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (468ms)
ResolveRequiredComponents (43ms)
FinalizeReload (1820ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1374ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (77ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (398ms)
ProcessInitializeOnLoadAttributes (752ms)
ProcessInitializeOnLoadMethodAttributes (113ms)
AfterProcessingInitializeOnLoad (23ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.31 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.2 MB). Loaded Objects now: 7624.
Memory consumption went from 185.5 MB to 178.3 MB.
Total: 20.188800 ms (FindLiveObjects: 2.051300 ms CreateObjectMapping: 1.744600 ms MarkObjects: 8.043000 ms DeleteObjects: 8.347000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.270 seconds
Refreshing native plugins compatible for Editor in 6.22 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.806 seconds
Domain Reload Profiling: 4062ms
BeginReloadAssembly (563ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (27ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (117ms)
RebuildCommonClasses (101ms)
RebuildNativeTypeToScriptingClass (25ms)
initialDomainReloadingComplete (99ms)
LoadAllAssembliesAndSetupDomain (1468ms)
LoadAssemblies (1227ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (526ms)
TypeCache.Refresh (34ms)
TypeCache.ScanAssembly (8ms)
BuildScriptInfoCaches (445ms)
ResolveRequiredComponents (39ms)
FinalizeReload (1807ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1389ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (82ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (389ms)
ProcessInitializeOnLoadAttributes (751ms)
ProcessInitializeOnLoadMethodAttributes (123ms)
AfterProcessingInitializeOnLoad (32ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (32ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.12 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.8 MB). Loaded Objects now: 7626.
Memory consumption went from 185.6 MB to 179.8 MB.
Total: 21.232200 ms (FindLiveObjects: 2.330100 ms CreateObjectMapping: 2.063600 ms MarkObjects: 9.441500 ms DeleteObjects: 7.394000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.154 seconds
Refreshing native plugins compatible for Editor in 7.01 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.775 seconds
Domain Reload Profiling: 3918ms
BeginReloadAssembly (510ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (13ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (107ms)
RebuildCommonClasses (80ms)
RebuildNativeTypeToScriptingClass (31ms)
initialDomainReloadingComplete (92ms)
LoadAllAssembliesAndSetupDomain (1429ms)
LoadAssemblies (1176ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (504ms)
TypeCache.Refresh (24ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (431ms)
ResolveRequiredComponents (41ms)
FinalizeReload (1777ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1354ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (67ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (371ms)
ProcessInitializeOnLoadAttributes (741ms)
ProcessInitializeOnLoadMethodAttributes (140ms)
AfterProcessingInitializeOnLoad (28ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (32ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.96 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.8 MB). Loaded Objects now: 7628.
Memory consumption went from 185.6 MB to 178.8 MB.
Total: 23.087400 ms (FindLiveObjects: 2.135400 ms CreateObjectMapping: 2.012300 ms MarkObjects: 8.947200 ms DeleteObjects: 9.989700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.219 seconds
Refreshing native plugins compatible for Editor in 5.86 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.847 seconds
Domain Reload Profiling: 4052ms
BeginReloadAssembly (525ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (113ms)
RebuildCommonClasses (90ms)
RebuildNativeTypeToScriptingClass (34ms)
initialDomainReloadingComplete (89ms)
LoadAllAssembliesAndSetupDomain (1465ms)
LoadAssemblies (1177ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (545ms)
TypeCache.Refresh (29ms)
TypeCache.ScanAssembly (7ms)
BuildScriptInfoCaches (475ms)
ResolveRequiredComponents (34ms)
FinalizeReload (1849ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1406ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (76ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (379ms)
ProcessInitializeOnLoadAttributes (778ms)
ProcessInitializeOnLoadMethodAttributes (136ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.06 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.1 MB). Loaded Objects now: 7630.
Memory consumption went from 185.6 MB to 178.5 MB.
Total: 27.298700 ms (FindLiveObjects: 2.131900 ms CreateObjectMapping: 1.839400 ms MarkObjects: 13.172800 ms DeleteObjects: 10.151000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.143 seconds
Refreshing native plugins compatible for Editor in 4.99 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.850 seconds
Domain Reload Profiling: 3975ms
BeginReloadAssembly (527ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (86ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (85ms)
LoadAllAssembliesAndSetupDomain (1404ms)
LoadAssemblies (1186ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (477ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (422ms)
ResolveRequiredComponents (31ms)
FinalizeReload (1851ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1433ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (73ms)
SetLoadedEditorAssemblies (8ms)
BeforeProcessingInitializeOnLoad (454ms)
ProcessInitializeOnLoadAttributes (750ms)
ProcessInitializeOnLoadMethodAttributes (124ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (31ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.29 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.1 MB). Loaded Objects now: 7632.
Memory consumption went from 185.7 MB to 179.5 MB.
Total: 21.292500 ms (FindLiveObjects: 2.482400 ms CreateObjectMapping: 2.864100 ms MarkObjects: 9.650600 ms DeleteObjects: 6.291100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.188 seconds
Refreshing native plugins compatible for Editor in 6.46 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.838 seconds
Domain Reload Profiling: 4009ms
BeginReloadAssembly (551ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (116ms)
RebuildCommonClasses (85ms)
RebuildNativeTypeToScriptingClass (35ms)
initialDomainReloadingComplete (94ms)
LoadAllAssembliesAndSetupDomain (1405ms)
LoadAssemblies (1203ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (487ms)
TypeCache.Refresh (38ms)
TypeCache.ScanAssembly (7ms)
BuildScriptInfoCaches (403ms)
ResolveRequiredComponents (36ms)
FinalizeReload (1839ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1362ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (82ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (361ms)
ProcessInitializeOnLoadAttributes (741ms)
ProcessInitializeOnLoadMethodAttributes (136ms)
AfterProcessingInitializeOnLoad (32ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (34ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 7.31 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.0 MB). Loaded Objects now: 7634.
Memory consumption went from 185.7 MB to 178.7 MB.
Total: 26.156400 ms (FindLiveObjects: 2.596500 ms CreateObjectMapping: 2.042400 ms MarkObjects: 12.564000 ms DeleteObjects: 8.950700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.102 seconds
Refreshing native plugins compatible for Editor in 5.54 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.036 seconds
Domain Reload Profiling: 4120ms
BeginReloadAssembly (500ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (128ms)
RebuildCommonClasses (77ms)
RebuildNativeTypeToScriptingClass (28ms)
initialDomainReloadingComplete (80ms)
LoadAllAssembliesAndSetupDomain (1398ms)
LoadAssemblies (1163ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (453ms)
TypeCache.Refresh (23ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (387ms)
ResolveRequiredComponents (32ms)
FinalizeReload (2037ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1601ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (92ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (488ms)
ProcessInitializeOnLoadAttributes (829ms)
ProcessInitializeOnLoadMethodAttributes (149ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (35ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.88 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.5 MB). Loaded Objects now: 7636.
Memory consumption went from 185.7 MB to 179.2 MB.
Total: 24.401600 ms (FindLiveObjects: 2.786300 ms CreateObjectMapping: 1.720200 ms MarkObjects: 9.758000 ms DeleteObjects: 10.134000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.241 seconds
Refreshing native plugins compatible for Editor in 5.58 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.893 seconds
Domain Reload Profiling: 4124ms
BeginReloadAssembly (538ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (17ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (114ms)
RebuildCommonClasses (84ms)
RebuildNativeTypeToScriptingClass (34ms)
initialDomainReloadingComplete (79ms)
LoadAllAssembliesAndSetupDomain (1496ms)
LoadAssemblies (1195ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (546ms)
TypeCache.Refresh (36ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (470ms)
ResolveRequiredComponents (32ms)
FinalizeReload (1894ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1477ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (82ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (457ms)
ProcessInitializeOnLoadAttributes (777ms)
ProcessInitializeOnLoadMethodAttributes (126ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (41ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.90 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.7 MB). Loaded Objects now: 7638.
Memory consumption went from 185.8 MB to 179.1 MB.
Total: 31.672400 ms (FindLiveObjects: 4.162000 ms CreateObjectMapping: 2.980500 ms MarkObjects: 13.676200 ms DeleteObjects: 10.849900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.214 seconds
Refreshing native plugins compatible for Editor in 6.04 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.797 seconds
Domain Reload Profiling: 3994ms
BeginReloadAssembly (535ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (13ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (132ms)
RebuildCommonClasses (76ms)
RebuildNativeTypeToScriptingClass (30ms)
initialDomainReloadingComplete (84ms)
LoadAllAssembliesAndSetupDomain (1470ms)
LoadAssemblies (1219ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (505ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (429ms)
ResolveRequiredComponents (49ms)
FinalizeReload (1798ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1362ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (80ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (350ms)
ProcessInitializeOnLoadAttributes (766ms)
ProcessInitializeOnLoadMethodAttributes (131ms)
AfterProcessingInitializeOnLoad (26ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (37ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.53 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7640.
Memory consumption went from 185.8 MB to 179.2 MB.
Total: 21.807700 ms (FindLiveObjects: 2.593300 ms CreateObjectMapping: 1.545800 ms MarkObjects: 7.869400 ms DeleteObjects: 9.796800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.156 seconds
Refreshing native plugins compatible for Editor in 6.34 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.734 seconds
Domain Reload Profiling: 3873ms
BeginReloadAssembly (509ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (128ms)
RebuildCommonClasses (76ms)
RebuildNativeTypeToScriptingClass (26ms)
initialDomainReloadingComplete (85ms)
LoadAllAssembliesAndSetupDomain (1443ms)
LoadAssemblies (1177ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (496ms)
TypeCache.Refresh (34ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (421ms)
ResolveRequiredComponents (34ms)
FinalizeReload (1734ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1333ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (69ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (374ms)
ProcessInitializeOnLoadAttributes (733ms)
ProcessInitializeOnLoadMethodAttributes (121ms)
AfterProcessingInitializeOnLoad (30ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.35 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.0 MB). Loaded Objects now: 7642.
Memory consumption went from 185.8 MB to 179.9 MB.
Total: 22.055200 ms (FindLiveObjects: 2.136500 ms CreateObjectMapping: 1.754500 ms MarkObjects: 10.452300 ms DeleteObjects: 7.708500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.081 seconds
Refreshing native plugins compatible for Editor in 5.43 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.671 seconds
Domain Reload Profiling: 3738ms
BeginReloadAssembly (540ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (126ms)
RebuildCommonClasses (91ms)
RebuildNativeTypeToScriptingClass (38ms)
initialDomainReloadingComplete (92ms)
LoadAllAssembliesAndSetupDomain (1305ms)
LoadAssemblies (1153ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (413ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (359ms)
ResolveRequiredComponents (31ms)
FinalizeReload (1672ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1319ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (86ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (363ms)
ProcessInitializeOnLoadAttributes (682ms)
ProcessInitializeOnLoadMethodAttributes (150ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (29ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.71 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (7.0 MB). Loaded Objects now: 7644.
Memory consumption went from 185.9 MB to 178.9 MB.
Total: 26.290400 ms (FindLiveObjects: 2.801300 ms CreateObjectMapping: 1.869200 ms MarkObjects: 12.627600 ms DeleteObjects: 8.987700 ms)
Prepare: number of updated asset objects reloaded= 0