Using pre-set license Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-08-04T10:18:19Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath C:/Game Development/Unity/Projects/CartoonFPS -logFile Logs/AssetImportWorker1.log -srvPort 55582 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: C:/Game Development/Unity/Projects/CartoonFPS C:/Game Development/Unity/Projects/CartoonFPS [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [20964] Target information: Player connection [20964] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 3585619356 [EditorId] 3585619356 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [20964] Host joined multi-casting on [225.0.0.222:54997]... Player connection [20964] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 6.90 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.01 ms. Initialize engine version: 6000.0.51f1 (01c3ff5872c5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CartoonFPS/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon HD 7800 Series (ID=0x6818) Vendor: ATI VRAM: 2027 MB Driver: 27.20.20913.2000 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56820 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.032597 seconds. - Loaded All Assemblies, in 1.280 seconds Native extension for LinuxStandalone target not found [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 859 ms Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.068 seconds Domain Reload Profiling: 3336ms BeginReloadAssembly (415ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (2ms) RebuildCommonClasses (104ms) RebuildNativeTypeToScriptingClass (33ms) initialDomainReloadingComplete (172ms) LoadAllAssembliesAndSetupDomain (543ms) LoadAssemblies (410ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (528ms) TypeCache.Refresh (523ms) TypeCache.ScanAssembly (476ms) BuildScriptInfoCaches (1ms) ResolveRequiredComponents (2ms) FinalizeReload (2069ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1956ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1250ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (171ms) ProcessInitializeOnLoadAttributes (319ms) ProcessInitializeOnLoadMethodAttributes (205ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.752 seconds Refreshing native plugins compatible for Editor in 3.99 ms, found 3 plugins. Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.175 seconds Domain Reload Profiling: 4896ms BeginReloadAssembly (546ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (108ms) RebuildCommonClasses (116ms) RebuildNativeTypeToScriptingClass (28ms) initialDomainReloadingComplete (118ms) LoadAllAssembliesAndSetupDomain (1912ms) LoadAssemblies (1455ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (768ms) TypeCache.Refresh (605ms) TypeCache.ScanAssembly (528ms) BuildScriptInfoCaches (126ms) ResolveRequiredComponents (26ms) FinalizeReload (2176ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1545ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (79ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (386ms) ProcessInitializeOnLoadAttributes (905ms) ProcessInitializeOnLoadMethodAttributes (139ms) AfterProcessingInitializeOnLoad (23ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (18ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds Refreshing native plugins compatible for Editor in 4.43 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 257 Unused Serialized files (Serialized files now loaded: 0) Unloading 6102 unused Assets / (6.8 MB). Loaded Objects now: 6808. Memory consumption went from 190.9 MB to 184.1 MB. Total: 66.004800 ms (FindLiveObjects: 9.449900 ms CreateObjectMapping: 7.115900 ms MarkObjects: 30.287200 ms DeleteObjects: 19.143900 ms) ======================================================================== Received Import Request. Time since last request: 5668.088070 seconds. path: Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-Thin.ttf artifactKey: Guid(19a9abb883540be48b75b951a927ae03) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Packages/com.unity.searcher/Editor/Resources/FlatSkin/Font/Roboto-Thin.ttf using Guid(19a9abb883540be48b75b951a927ae03) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0de88e26a1b892d16c03c66c5018190b') in 1.3602459 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 5 ======================================================================== Received Import Request. Time since last request: 0.000216 seconds. path: Assets/POLY - Military Shooting Range/Materials/Grass.mat artifactKey: Guid(0b1de5201f9a5f4408d138435ded32aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/POLY - Military Shooting Range/Materials/Grass.mat using Guid(0b1de5201f9a5f4408d138435ded32aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '9788ef7ba9e4ef544a7f3f5df694647c') in 0.5211642 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 3 ======================================================================== Received Import Request. Time since last request: 0.000218 seconds. path: Assets/POLY - Mega Vehicle Kit/Materials/Light 1.mat artifactKey: Guid(405d157258330904bb60f3fa5de2aa57) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/POLY - Mega Vehicle Kit/Materials/Light 1.mat using Guid(405d157258330904bb60f3fa5de2aa57) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'a70cfb5bb3d7dba838b3e62fe1f891d0') in 0.0393701 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000140 seconds. path: Assets/Polygon-Mega Survival Tools/Materials/Black.mat artifactKey: Guid(66b240d394af29842a37b6adf2a059ad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Polygon-Mega Survival Tools/Materials/Black.mat using Guid(66b240d394af29842a37b6adf2a059ad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '0597f4c6ca444728eaa5172d3ea62d8e') in 0.0266121 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000097 seconds. path: Assets/POLY - Military Shooting Range/Prefabs/Decals/Materials/Crack_02.mat artifactKey: Guid(23ce6e916e3c3fc43b0eb0c4281339b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/POLY - Military Shooting Range/Prefabs/Decals/Materials/Crack_02.mat using Guid(23ce6e916e3c3fc43b0eb0c4281339b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '58adb4928435424cbe4f4c38d8201cc4') in 0.101937 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000167 seconds. path: Assets/POLY - Mega Vehicle Kit/Models/Car_01.fbx artifactKey: Guid(07a3b1c8bcf67fb46b06b607521ebad7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/POLY - Mega Vehicle Kit/Models/Car_01.fbx using Guid(07a3b1c8bcf67fb46b06b607521ebad7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '74d70c31bc9d3788c42c8efbd4ba4b70') in 33.3538642 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 431 ======================================================================== Received Import Request. Time since last request: 0.000194 seconds. path: Assets/Hayq Art/Clay City - Citizens Pack/Shaders/ToonShader.shader artifactKey: Guid(7f47d068068aca0468126c79279fec59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Hayq Art/Clay City - Citizens Pack/Shaders/ToonShader.shader using Guid(7f47d068068aca0468126c79279fec59) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1c079b9a898e5cd6347a0c0531878147') in 0.0065752 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000134 seconds. path: Assets/Hayq Art/Clay City - Citizens Pack/Shaders/ToonRamp_v2.png artifactKey: Guid(5d5c6f496dfef054298ea801ca371df2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Hayq Art/Clay City - Citizens Pack/Shaders/ToonRamp_v2.png using Guid(5d5c6f496dfef054298ea801ca371df2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '22737edb7468946dfed99f415cf83554') in 0.0535268 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Import Request. Time since last request: 0.000103 seconds. path: Assets/Hayq Art/Clay City - Citizens Pack/Textures artifactKey: Guid(26255da51ef568f488f7e6f80f7c27b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Hayq Art/Clay City - Citizens Pack/Textures using Guid(26255da51ef568f488f7e6f80f7c27b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '86c82764b31c0493eafbdfc8031ec3de') in 0.0021788 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000094 seconds. path: Assets/Hayq Art/Clay City ZA - Zombie Characters/Meshes/Props/SM_Brain.fbx artifactKey: Guid(6a4b2c227b10fe2458bc1ec76d3e880a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Hayq Art/Clay City ZA - Zombie Characters/Meshes/Props/SM_Brain.fbx using Guid(6a4b2c227b10fe2458bc1ec76d3e880a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '56c3fccf319e3b07963c0894e2f0d9cc') in 18.1394854 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 13 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0