Using pre-set license Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-08-04T16:07:07Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker15 -projectPath C:/Game Development/Unity/Projects/CartoonFPS -logFile Logs/AssetImportWorker15.log -srvPort 55582 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: C:/Game Development/Unity/Projects/CartoonFPS C:/Game Development/Unity/Projects/CartoonFPS [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [30672] Target information: Player connection [30672] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 326445677 [EditorId] 326445677 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [30672] Host joined multi-casting on [225.0.0.222:54997]... Player connection [30672] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 6.36 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.51f1 (01c3ff5872c5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CartoonFPS/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon HD 7800 Series (ID=0x6818) Vendor: ATI VRAM: 2027 MB Driver: 27.20.20913.2000 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56028 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.028160 seconds. - Loaded All Assemblies, in 1.446 seconds Native extension for LinuxStandalone target not found [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 1038 ms Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.543 seconds Domain Reload Profiling: 3976ms BeginReloadAssembly (432ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (3ms) RebuildCommonClasses (116ms) RebuildNativeTypeToScriptingClass (28ms) initialDomainReloadingComplete (170ms) LoadAllAssembliesAndSetupDomain (685ms) LoadAssemblies (427ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (666ms) TypeCache.Refresh (661ms) TypeCache.ScanAssembly (604ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (2ms) FinalizeReload (2544ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2415ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1460ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (364ms) ProcessInitializeOnLoadAttributes (442ms) ProcessInitializeOnLoadMethodAttributes (138ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.202 seconds Refreshing native plugins compatible for Editor in 3.21 ms, found 3 plugins. Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.936 seconds Domain Reload Profiling: 4102ms BeginReloadAssembly (457ms) ExecutionOrderSort (0ms) DisableScriptedObjects (11ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (94ms) RebuildCommonClasses (77ms) RebuildNativeTypeToScriptingClass (23ms) initialDomainReloadingComplete (107ms) LoadAllAssembliesAndSetupDomain (1499ms) LoadAssemblies (1108ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (650ms) TypeCache.Refresh (465ms) TypeCache.ScanAssembly (408ms) BuildScriptInfoCaches (149ms) ResolveRequiredComponents (26ms) FinalizeReload (1939ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1425ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (86ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (322ms) ProcessInitializeOnLoadAttributes (850ms) ProcessInitializeOnLoadMethodAttributes (131ms) AfterProcessingInitializeOnLoad (27ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Refreshing native plugins compatible for Editor in 3.28 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 258 Unused Serialized files (Serialized files now loaded: 0) Unloading 6112 unused Assets / (9.2 MB). Loaded Objects now: 6835. Memory consumption went from 201.2 MB to 192.0 MB. Total: 37.306300 ms (FindLiveObjects: 2.399700 ms CreateObjectMapping: 3.659100 ms MarkObjects: 20.233900 ms DeleteObjects: 11.010100 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.901 seconds Refreshing native plugins compatible for Editor in 3.17 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.677 seconds Domain Reload Profiling: 3560ms BeginReloadAssembly (558ms) ExecutionOrderSort (0ms) DisableScriptedObjects (20ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (119ms) RebuildCommonClasses (71ms) RebuildNativeTypeToScriptingClass (23ms) initialDomainReloadingComplete (75ms) LoadAllAssembliesAndSetupDomain (1154ms) LoadAssemblies (1047ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (384ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (341ms) ResolveRequiredComponents (22ms) FinalizeReload (1678ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (66ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (330ms) ProcessInitializeOnLoadAttributes (732ms) ProcessInitializeOnLoadMethodAttributes (112ms) AfterProcessingInitializeOnLoad (26ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (36ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 4.51 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 55 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (8.8 MB). Loaded Objects now: 6850. Memory consumption went from 176.6 MB to 167.8 MB. Total: 29.845800 ms (FindLiveObjects: 2.239500 ms CreateObjectMapping: 1.437600 ms MarkObjects: 10.899300 ms DeleteObjects: 15.265600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.049 seconds Refreshing native plugins compatible for Editor in 3.19 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.681 seconds Domain Reload Profiling: 3714ms BeginReloadAssembly (579ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (146ms) RebuildCommonClasses (86ms) RebuildNativeTypeToScriptingClass (24ms) initialDomainReloadingComplete (94ms) LoadAllAssembliesAndSetupDomain (1247ms) LoadAssemblies (1138ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (402ms) TypeCache.Refresh (34ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (340ms) ResolveRequiredComponents (21ms) FinalizeReload (1683ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1296ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (69ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (335ms) ProcessInitializeOnLoadAttributes (728ms) ProcessInitializeOnLoadMethodAttributes (130ms) AfterProcessingInitializeOnLoad (24ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (30ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 3.52 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (8.2 MB). Loaded Objects now: 6852. Memory consumption went from 174.9 MB to 166.8 MB. Total: 19.084700 ms (FindLiveObjects: 2.307100 ms CreateObjectMapping: 1.950800 ms MarkObjects: 7.668700 ms DeleteObjects: 7.155300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.063 seconds Refreshing native plugins compatible for Editor in 3.15 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.765 seconds Domain Reload Profiling: 3810ms BeginReloadAssembly (555ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (130ms) RebuildCommonClasses (90ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (101ms) LoadAllAssembliesAndSetupDomain (1274ms) LoadAssemblies (1151ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (401ms) TypeCache.Refresh (14ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (344ms) ResolveRequiredComponents (30ms) FinalizeReload (1766ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1391ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (80ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (379ms) ProcessInitializeOnLoadAttributes (755ms) ProcessInitializeOnLoadMethodAttributes (135ms) AfterProcessingInitializeOnLoad (29ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (37ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 3.13 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (8.6 MB). Loaded Objects now: 6854. Memory consumption went from 175.0 MB to 166.4 MB. Total: 20.927200 ms (FindLiveObjects: 1.748900 ms CreateObjectMapping: 1.301600 ms MarkObjects: 9.317700 ms DeleteObjects: 8.556500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.956 seconds Refreshing native plugins compatible for Editor in 3.22 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.790 seconds Domain Reload Profiling: 3728ms BeginReloadAssembly (485ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (104ms) RebuildCommonClasses (102ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (90ms) LoadAllAssembliesAndSetupDomain (1235ms) LoadAssemblies (1030ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (421ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (355ms) ResolveRequiredComponents (35ms) FinalizeReload (1791ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1383ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (85ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (343ms) ProcessInitializeOnLoadAttributes (788ms) ProcessInitializeOnLoadMethodAttributes (129ms) AfterProcessingInitializeOnLoad (29ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (42ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 4.10 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (8.9 MB). Loaded Objects now: 6856. Memory consumption went from 175.0 MB to 166.1 MB. Total: 27.992100 ms (FindLiveObjects: 2.319700 ms CreateObjectMapping: 1.536600 ms MarkObjects: 13.324000 ms DeleteObjects: 10.807700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.046 seconds Refreshing native plugins compatible for Editor in 4.46 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.672 seconds Domain Reload Profiling: 3701ms BeginReloadAssembly (526ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (120ms) RebuildCommonClasses (84ms) RebuildNativeTypeToScriptingClass (28ms) initialDomainReloadingComplete (76ms) LoadAllAssembliesAndSetupDomain (1315ms) LoadAssemblies (1149ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (417ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (364ms) ResolveRequiredComponents (21ms) FinalizeReload (1673ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1250ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (62ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (334ms) ProcessInitializeOnLoadAttributes (694ms) ProcessInitializeOnLoadMethodAttributes (126ms) AfterProcessingInitializeOnLoad (26ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (40ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 3.24 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (8.5 MB). Loaded Objects now: 6858. Memory consumption went from 175.0 MB to 166.5 MB. Total: 27.541200 ms (FindLiveObjects: 2.068300 ms CreateObjectMapping: 1.417200 ms MarkObjects: 13.488200 ms DeleteObjects: 10.564100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.102 seconds Refreshing native plugins compatible for Editor in 3.51 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.858 seconds Domain Reload Profiling: 3947ms BeginReloadAssembly (593ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (125ms) RebuildCommonClasses (103ms) RebuildNativeTypeToScriptingClass (36ms) initialDomainReloadingComplete (81ms) LoadAllAssembliesAndSetupDomain (1276ms) LoadAssemblies (1152ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (428ms) TypeCache.Refresh (21ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (370ms) ResolveRequiredComponents (27ms) FinalizeReload (1859ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1458ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (71ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (348ms) ProcessInitializeOnLoadAttributes (854ms) ProcessInitializeOnLoadMethodAttributes (145ms) AfterProcessingInitializeOnLoad (28ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (46ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 5.36 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (8.3 MB). Loaded Objects now: 6860. Memory consumption went from 175.0 MB to 166.7 MB. Total: 27.555100 ms (FindLiveObjects: 2.764900 ms CreateObjectMapping: 2.918700 ms MarkObjects: 11.950000 ms DeleteObjects: 9.918300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.023 seconds Refreshing native plugins compatible for Editor in 3.11 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.785 seconds Domain Reload Profiling: 3791ms BeginReloadAssembly (493ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (101ms) RebuildCommonClasses (74ms) RebuildNativeTypeToScriptingClass (40ms) initialDomainReloadingComplete (95ms) LoadAllAssembliesAndSetupDomain (1302ms) LoadAssemblies (1135ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (422ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (374ms) ResolveRequiredComponents (24ms) FinalizeReload (1787ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1392ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (77ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (350ms) ProcessInitializeOnLoadAttributes (793ms) ProcessInitializeOnLoadMethodAttributes (133ms) AfterProcessingInitializeOnLoad (29ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (41ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 5.42 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (8.1 MB). Loaded Objects now: 6862. Memory consumption went from 175.1 MB to 167.0 MB. Total: 34.488800 ms (FindLiveObjects: 5.955800 ms CreateObjectMapping: 4.456900 ms MarkObjects: 13.511800 ms DeleteObjects: 10.558100 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.945 seconds Refreshing native plugins compatible for Editor in 4.68 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.952 seconds Domain Reload Profiling: 3879ms BeginReloadAssembly (505ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (120ms) RebuildCommonClasses (81ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (90ms) LoadAllAssembliesAndSetupDomain (1222ms) LoadAssemblies (1073ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (393ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (338ms) ResolveRequiredComponents (22ms) FinalizeReload (1954ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1495ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (79ms) SetLoadedEditorAssemblies (16ms) BeforeProcessingInitializeOnLoad (402ms) ProcessInitializeOnLoadAttributes (840ms) ProcessInitializeOnLoadMethodAttributes (129ms) AfterProcessingInitializeOnLoad (28ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (40ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 3.72 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (9.1 MB). Loaded Objects now: 6864. Memory consumption went from 175.1 MB to 166.0 MB. Total: 22.390100 ms (FindLiveObjects: 2.561600 ms CreateObjectMapping: 1.495000 ms MarkObjects: 9.220400 ms DeleteObjects: 9.109800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.072 seconds Refreshing native plugins compatible for Editor in 4.28 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.741 seconds Domain Reload Profiling: 3800ms BeginReloadAssembly (509ms) ExecutionOrderSort (0ms) DisableScriptedObjects (19ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (104ms) RebuildCommonClasses (103ms) RebuildNativeTypeToScriptingClass (28ms) initialDomainReloadingComplete (88ms) LoadAllAssembliesAndSetupDomain (1330ms) LoadAssemblies (1128ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (458ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (412ms) ResolveRequiredComponents (23ms) FinalizeReload (1742ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1339ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (68ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (375ms) ProcessInitializeOnLoadAttributes (713ms) ProcessInitializeOnLoadMethodAttributes (141ms) AfterProcessingInitializeOnLoad (30ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (42ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 3.27 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (8.3 MB). Loaded Objects now: 6866. Memory consumption went from 175.1 MB to 166.8 MB. Total: 25.324900 ms (FindLiveObjects: 2.550300 ms CreateObjectMapping: 1.882000 ms MarkObjects: 11.393700 ms DeleteObjects: 9.495700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.032 seconds Refreshing native plugins compatible for Editor in 2.99 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.693 seconds Domain Reload Profiling: 3711ms BeginReloadAssembly (522ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (135ms) RebuildCommonClasses (85ms) RebuildNativeTypeToScriptingClass (31ms) initialDomainReloadingComplete (82ms) LoadAllAssembliesAndSetupDomain (1298ms) LoadAssemblies (1118ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (423ms) TypeCache.Refresh (20ms) TypeCache.ScanAssembly (1ms) BuildScriptInfoCaches (373ms) ResolveRequiredComponents (21ms) FinalizeReload (1694ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1269ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (70ms) SetLoadedEditorAssemblies (13ms) BeforeProcessingInitializeOnLoad (326ms) ProcessInitializeOnLoadAttributes (709ms) ProcessInitializeOnLoadMethodAttributes (127ms) AfterProcessingInitializeOnLoad (24ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (42ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 3.68 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (9.3 MB). Loaded Objects now: 6868. Memory consumption went from 175.2 MB to 165.9 MB. Total: 20.573300 ms (FindLiveObjects: 1.634300 ms CreateObjectMapping: 1.176500 ms MarkObjects: 7.966400 ms DeleteObjects: 9.793400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.957 seconds Refreshing native plugins compatible for Editor in 3.28 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.742 seconds Domain Reload Profiling: 3688ms BeginReloadAssembly (532ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (109ms) RebuildCommonClasses (74ms) RebuildNativeTypeToScriptingClass (24ms) initialDomainReloadingComplete (84ms) LoadAllAssembliesAndSetupDomain (1231ms) LoadAssemblies (1104ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (378ms) TypeCache.Refresh (19ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (331ms) ResolveRequiredComponents (22ms) FinalizeReload (1743ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1389ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (72ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (401ms) ProcessInitializeOnLoadAttributes (751ms) ProcessInitializeOnLoadMethodAttributes (130ms) AfterProcessingInitializeOnLoad (27ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (34ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 3.96 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (8.5 MB). Loaded Objects now: 6870. Memory consumption went from 175.2 MB to 166.7 MB. Total: 23.911600 ms (FindLiveObjects: 2.419500 ms CreateObjectMapping: 1.376700 ms MarkObjects: 10.520000 ms DeleteObjects: 9.592500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.067 seconds Refreshing native plugins compatible for Editor in 3.91 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.655 seconds Domain Reload Profiling: 3705ms BeginReloadAssembly (578ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (115ms) RebuildCommonClasses (82ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (81ms) LoadAllAssembliesAndSetupDomain (1283ms) LoadAssemblies (1170ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (417ms) TypeCache.Refresh (16ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (364ms) ResolveRequiredComponents (27ms) FinalizeReload (1657ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1240ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (70ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (343ms) ProcessInitializeOnLoadAttributes (686ms) ProcessInitializeOnLoadMethodAttributes (108ms) AfterProcessingInitializeOnLoad (23ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (47ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 4.79 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (8.9 MB). Loaded Objects now: 6872. Memory consumption went from 175.2 MB to 166.3 MB. Total: 30.804300 ms (FindLiveObjects: 2.218100 ms CreateObjectMapping: 2.164500 ms MarkObjects: 13.602900 ms DeleteObjects: 12.815200 ms) Prepare: number of updated asset objects reloaded= 0