Using pre-set license Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-08-04T22:00:55Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker2 -projectPath C:/Game Development/Unity/Projects/CartoonFPS -logFile Logs/AssetImportWorker2.log -srvPort 56403 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: C:/Game Development/Unity/Projects/CartoonFPS C:/Game Development/Unity/Projects/CartoonFPS [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [29944] Target information: Player connection [29944] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 700036831 [EditorId] 700036831 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [29944] Host joined multi-casting on [225.0.0.222:54997]... Player connection [29944] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 5.14 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.51f1 (01c3ff5872c5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CartoonFPS/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon HD 7800 Series (ID=0x6818) Vendor: ATI VRAM: 2027 MB Driver: 27.20.20913.2000 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56656 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.031492 seconds. - Loaded All Assemblies, in 1.099 seconds Native extension for LinuxStandalone target not found [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 852 ms Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.058 seconds Domain Reload Profiling: 3145ms BeginReloadAssembly (328ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (94ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (150ms) LoadAllAssembliesAndSetupDomain (489ms) LoadAssemblies (321ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (479ms) TypeCache.Refresh (476ms) TypeCache.ScanAssembly (442ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (2059ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1945ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (1235ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (202ms) ProcessInitializeOnLoadAttributes (350ms) ProcessInitializeOnLoadMethodAttributes (146ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 2.695 seconds Refreshing native plugins compatible for Editor in 4.56 ms, found 3 plugins. Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.985 seconds Domain Reload Profiling: 4654ms BeginReloadAssembly (552ms) ExecutionOrderSort (0ms) DisableScriptedObjects (19ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (98ms) RebuildCommonClasses (139ms) RebuildNativeTypeToScriptingClass (33ms) initialDomainReloadingComplete (111ms) LoadAllAssembliesAndSetupDomain (1832ms) LoadAssemblies (1395ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (735ms) TypeCache.Refresh (550ms) TypeCache.ScanAssembly (472ms) BuildScriptInfoCaches (151ms) ResolveRequiredComponents (25ms) FinalizeReload (1986ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1451ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (75ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (414ms) ProcessInitializeOnLoadAttributes (829ms) ProcessInitializeOnLoadMethodAttributes (99ms) AfterProcessingInitializeOnLoad (24ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds Refreshing native plugins compatible for Editor in 3.16 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 258 Unused Serialized files (Serialized files now loaded: 0) Unloading 6112 unused Assets / (9.3 MB). Loaded Objects now: 6835. Memory consumption went from 201.2 MB to 191.8 MB. Total: 27.593200 ms (FindLiveObjects: 2.945600 ms CreateObjectMapping: 1.635700 ms MarkObjects: 13.222100 ms DeleteObjects: 9.786400 ms) ======================================================================== Received Import Request. Time since last request: 47822.936294 seconds. path: Assets/GabrielAguiarProductions/UniqueToonProjectilesVol_1/Prefabs/Muzzle/vfx_ToonMuzzle_Fireball01Green.prefab artifactKey: Guid(2c0da1a67a942c140932310bc800d335) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/GabrielAguiarProductions/UniqueToonProjectilesVol_1/Prefabs/Muzzle/vfx_ToonMuzzle_Fireball01Green.prefab using Guid(2c0da1a67a942c140932310bc800d335) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '873602fd403bd40d4f8f7a71a8ff87ad') in 1.389479 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 29 ======================================================================== Received Import Request. Time since last request: 0.000102 seconds. path: Assets/GabrielAguiarProductions/UniqueToonProjectilesVol_1/Prefabs/Muzzle/vfx_ToonMuzzle_MegaBomb02Purple.prefab artifactKey: Guid(d519ca5a3e3170047b6ad861d6654901) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/GabrielAguiarProductions/UniqueToonProjectilesVol_1/Prefabs/Muzzle/vfx_ToonMuzzle_MegaBomb02Purple.prefab using Guid(d519ca5a3e3170047b6ad861d6654901) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '75c37e2f664e32c9404eaddb0b4f28c5') in 0.5149672 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 33 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.924 seconds Refreshing native plugins compatible for Editor in 3.20 ms, found 3 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.753 seconds Domain Reload Profiling: 3662ms BeginReloadAssembly (598ms) ExecutionOrderSort (0ms) DisableScriptedObjects (46ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (141ms) RebuildCommonClasses (75ms) RebuildNativeTypeToScriptingClass (23ms) initialDomainReloadingComplete (68ms) LoadAllAssembliesAndSetupDomain (1144ms) LoadAssemblies (1046ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (390ms) TypeCache.Refresh (22ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (334ms) ResolveRequiredComponents (26ms) FinalizeReload (1754ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1382ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (61ms) SetLoadedEditorAssemblies (12ms) BeforeProcessingInitializeOnLoad (370ms) ProcessInitializeOnLoadAttributes (782ms) ProcessInitializeOnLoadMethodAttributes (128ms) AfterProcessingInitializeOnLoad (28ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (30ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 4.20 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 55 Unused Serialized files (Serialized files now loaded: 0) Unloading 6108 unused Assets / (8.1 MB). Loaded Objects now: 6882. Memory consumption went from 178.6 MB to 170.5 MB. Total: 26.490100 ms (FindLiveObjects: 1.905200 ms CreateObjectMapping: 1.283700 ms MarkObjects: 13.664700 ms DeleteObjects: 9.634400 ms) Prepare: number of updated asset objects reloaded= 0 Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0