Optionally transfer the animation from a GameObject to one of its descendants to export. For example, when you export a character with mesh and skeleton held by separate child GameObjects, you might want to transfer the animation of the character to its skeleton to avoid mesh/skeleton separation issues when using in another modeling application. | Property | Function | | :--- | :--- | | **Source** | The GameObject to transfer the animation from.

• This GameObject must be an ancestor of the **Destination**.
• This GameObject doesn't have to be part of the export, it can be an ancestor of the GameObject to export. | | **Destination** | The GameObject to transfer the animation to.

• This GameObject receives the animation from the **Source** as well as from any GameObjects in between in the hierarchy. |