using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Akila.FPSFramework { public struct MathUtilities { public static Vector3 RandomVector3(Vector3 refrecne) { return new Vector3(Random.Range(-refrecne.x, refrecne.x), Random.Range(-refrecne.y, refrecne.y), Random.Range(-refrecne.z, refrecne.z)); } } }