using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; namespace Akila.FPSFramework { [AddComponentMenu("Akila/FPS Framework/UI/Crosshair"), RequireComponent(typeof(CanvasGroup))] public class Crosshair : MonoBehaviour { public float size = 1; public float smoothness = 10; public Color color = Color.white; public RectTransform crosshairHolder; [ReadOnly] public Firearm firearm; private float amount; private CanvasGroup canvasGroup; private void Start() { canvasGroup = GetComponent(); } private void Update() { if(firearm == null) { return; } foreach(Image image in crosshairHolder.GetComponentsInChildren()) { image.color = color; } canvasGroup.alpha = Mathf.Lerp(1, 0, firearm.aimProgress * 2); amount = Mathf.Lerp(amount, firearm.currentSprayAmount, Time.deltaTime * smoothness); crosshairHolder.sizeDelta = Vector2.one * size * amount; } } }