using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.EventSystems; using UnityEngine.UI; using UnityEngine; using TMPro; using UnityEngine.Serialization; using Akila.FPSFramework.UI; namespace Akila.FPSFramework { [AddComponentMenu("Akila/FPS Framework/UI/Selectable Behavior")] public class SelectableBehavior : Selectable, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler { public override void OnPointerEnter(PointerEventData eventData) { base.OnPointerEnter(eventData); } public override void OnPointerExit(PointerEventData eventData) { base.OnPointerExit(eventData); } } }