using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Akila.FPSFramework { public class MenuPaths { #if FPS_FRAMEWORK_SHORTEN_MENUS public const string Akila = "Tools/FPS Framework/"; #else public const string Akila = "Tools/Akila/FPS Framework/"; #endif #if FPS_FRAMEWORK_SHORTEN_MENUS public const string Create = "GameObject/FPS Framework/"; #else public const string Create = "GameObject/Akila/FPS Framework/"; #endif public const string CreateFPSController = Create + "FPS Controller"; public const string CreateProceduralAnimation = Create + "Animation System/Procedural Animation"; public const string CreateFirearm = Create + "Firearm/Firearm"; public const string CreateAttachment = Create + "Firearm/Attachment"; public const string CreateCarouselSelector = Create + "UI/Carousel Selector"; public const string CreateSlider = Create + "UI/Slider"; public const string SaveSystem = Akila + "Save System/"; public const string ClearSaves = SaveSystem + "Clear Saves"; public const string Settings = Akila + "Settings"; public const string Help = Akila + "Help"; } }