Using pre-set license Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-08-06T21:56:06Z COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Game Development/Unity/Projects/CartoonFPS -logFile Logs/AssetImportWorker0.log -srvPort 55404 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: C:/Game Development/Unity/Projects/CartoonFPS C:/Game Development/Unity/Projects/CartoonFPS [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [192] Target information: Player connection [192] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 3050327231 [EditorId] 3050327231 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [192] Host joined multi-casting on [225.0.0.222:54997]... Player connection [192] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 8.73 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.51f1 (01c3ff5872c5) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CartoonFPS/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon HD 7800 Series (ID=0x6818) Vendor: ATI VRAM: 2027 MB Driver: 27.20.20913.2000 Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56348 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/UnityEditor.LinuxStandalone.Extensions.dll Registered in 0.034072 seconds. - Loaded All Assemblies, in 1.147 seconds Native extension for LinuxStandalone target not found [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 643 ms Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.751 seconds Domain Reload Profiling: 2887ms BeginReloadAssembly (413ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (85ms) RebuildNativeTypeToScriptingClass (35ms) initialDomainReloadingComplete (139ms) LoadAllAssembliesAndSetupDomain (462ms) LoadAssemblies (407ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (449ms) TypeCache.Refresh (447ms) TypeCache.ScanAssembly (410ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1752ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1628ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (979ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (157ms) ProcessInitializeOnLoadAttributes (332ms) ProcessInitializeOnLoadMethodAttributes (152ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.556 seconds Refreshing native plugins compatible for Editor in 5.83 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.177 seconds Domain Reload Profiling: 4707ms BeginReloadAssembly (495ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (77ms) RebuildCommonClasses (102ms) RebuildNativeTypeToScriptingClass (28ms) initialDomainReloadingComplete (109ms) LoadAllAssembliesAndSetupDomain (1796ms) LoadAssemblies (1368ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (732ms) TypeCache.Refresh (550ms) TypeCache.ScanAssembly (486ms) BuildScriptInfoCaches (144ms) ResolveRequiredComponents (33ms) FinalizeReload (2178ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1648ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (79ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (366ms) ProcessInitializeOnLoadAttributes (1041ms) ProcessInitializeOnLoadMethodAttributes (127ms) AfterProcessingInitializeOnLoad (27ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (21ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Refreshing native plugins compatible for Editor in 5.55 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 287 Unused Serialized files (Serialized files now loaded: 0) Unloading 6651 unused Assets / (6.7 MB). Loaded Objects now: 7434. Memory consumption went from 218.8 MB to 212.0 MB. Total: 33.116900 ms (FindLiveObjects: 6.493700 ms CreateObjectMapping: 2.704300 ms MarkObjects: 14.846400 ms DeleteObjects: 9.067200 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.077 seconds Refreshing native plugins compatible for Editor in 5.22 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.970 seconds Domain Reload Profiling: 4033ms BeginReloadAssembly (525ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (110ms) RebuildCommonClasses (98ms) RebuildNativeTypeToScriptingClass (24ms) initialDomainReloadingComplete (97ms) LoadAllAssembliesAndSetupDomain (1318ms) LoadAssemblies (1124ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (466ms) TypeCache.Refresh (19ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (401ms) ResolveRequiredComponents (37ms) FinalizeReload (1972ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1509ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (91ms) SetLoadedEditorAssemblies (15ms) BeforeProcessingInitializeOnLoad (415ms) ProcessInitializeOnLoadAttributes (811ms) ProcessInitializeOnLoadMethodAttributes (145ms) AfterProcessingInitializeOnLoad (31ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (38ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 5.86 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7447. Memory consumption went from 182.6 MB to 175.9 MB. Total: 20.996700 ms (FindLiveObjects: 2.204100 ms CreateObjectMapping: 2.383100 ms MarkObjects: 9.625700 ms DeleteObjects: 6.781400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.108 seconds Refreshing native plugins compatible for Editor in 5.08 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.701 seconds Domain Reload Profiling: 3793ms BeginReloadAssembly (484ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (113ms) RebuildCommonClasses (86ms) RebuildNativeTypeToScriptingClass (26ms) initialDomainReloadingComplete (76ms) LoadAllAssembliesAndSetupDomain (1420ms) LoadAssemblies (1149ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (509ms) TypeCache.Refresh (32ms) TypeCache.ScanAssembly (7ms) BuildScriptInfoCaches (438ms) ResolveRequiredComponents (31ms) FinalizeReload (1702ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1303ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (73ms) SetLoadedEditorAssemblies (9ms) BeforeProcessingInitializeOnLoad (369ms) ProcessInitializeOnLoadAttributes (702ms) ProcessInitializeOnLoadMethodAttributes (125ms) AfterProcessingInitializeOnLoad (25ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (29ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 5.87 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (5.6 MB). Loaded Objects now: 7449. Memory consumption went from 181.4 MB to 175.8 MB. Total: 23.385900 ms (FindLiveObjects: 2.114000 ms CreateObjectMapping: 1.432300 ms MarkObjects: 14.116800 ms DeleteObjects: 5.718800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.033 seconds Refreshing native plugins compatible for Editor in 5.42 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.709 seconds Domain Reload Profiling: 3727ms BeginReloadAssembly (513ms) ExecutionOrderSort (0ms) DisableScriptedObjects (19ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (106ms) RebuildCommonClasses (83ms) RebuildNativeTypeToScriptingClass (34ms) initialDomainReloadingComplete (80ms) LoadAllAssembliesAndSetupDomain (1306ms) LoadAssemblies (1131ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (440ms) TypeCache.Refresh (32ms) TypeCache.ScanAssembly (8ms) BuildScriptInfoCaches (372ms) ResolveRequiredComponents (29ms) FinalizeReload (1710ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1288ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (69ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (370ms) ProcessInitializeOnLoadAttributes (677ms) ProcessInitializeOnLoadMethodAttributes (137ms) AfterProcessingInitializeOnLoad (27ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (33ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 4.96 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (6.1 MB). Loaded Objects now: 7451. Memory consumption went from 181.4 MB to 175.3 MB. Total: 20.944400 ms (FindLiveObjects: 1.927000 ms CreateObjectMapping: 1.230300 ms MarkObjects: 10.544900 ms DeleteObjects: 7.238900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.087 seconds Refreshing native plugins compatible for Editor in 7.63 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.757 seconds Domain Reload Profiling: 3828ms BeginReloadAssembly (525ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (111ms) RebuildCommonClasses (71ms) RebuildNativeTypeToScriptingClass (40ms) initialDomainReloadingComplete (90ms) LoadAllAssembliesAndSetupDomain (1344ms) LoadAssemblies (1171ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (443ms) TypeCache.Refresh (30ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (376ms) ResolveRequiredComponents (31ms) FinalizeReload (1758ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1416ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (60ms) SetLoadedEditorAssemblies (17ms) BeforeProcessingInitializeOnLoad (405ms) ProcessInitializeOnLoadAttributes (780ms) ProcessInitializeOnLoadMethodAttributes (129ms) AfterProcessingInitializeOnLoad (25ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (32ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 7.66 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7453. Memory consumption went from 181.5 MB to 174.8 MB. Total: 28.282700 ms (FindLiveObjects: 3.008300 ms CreateObjectMapping: 2.501600 ms MarkObjects: 13.288700 ms DeleteObjects: 9.480900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.012 seconds Refreshing native plugins compatible for Editor in 7.83 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.754 seconds Domain Reload Profiling: 3748ms BeginReloadAssembly (538ms) ExecutionOrderSort (0ms) DisableScriptedObjects (13ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (138ms) RebuildCommonClasses (79ms) RebuildNativeTypeToScriptingClass (31ms) initialDomainReloadingComplete (77ms) LoadAllAssembliesAndSetupDomain (1268ms) LoadAssemblies (1111ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (425ms) TypeCache.Refresh (17ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (369ms) ResolveRequiredComponents (31ms) FinalizeReload (1755ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1348ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (88ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (335ms) ProcessInitializeOnLoadAttributes (755ms) ProcessInitializeOnLoadMethodAttributes (132ms) AfterProcessingInitializeOnLoad (29ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (40ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 6.06 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7455. Memory consumption went from 181.5 MB to 174.9 MB. Total: 25.830200 ms (FindLiveObjects: 2.533200 ms CreateObjectMapping: 2.587700 ms MarkObjects: 12.148400 ms DeleteObjects: 8.557900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.084 seconds Refreshing native plugins compatible for Editor in 5.43 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.766 seconds Domain Reload Profiling: 3831ms BeginReloadAssembly (517ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (121ms) RebuildCommonClasses (69ms) RebuildNativeTypeToScriptingClass (23ms) initialDomainReloadingComplete (96ms) LoadAllAssembliesAndSetupDomain (1359ms) LoadAssemblies (1138ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (480ms) TypeCache.Refresh (21ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (406ms) ResolveRequiredComponents (45ms) FinalizeReload (1767ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1414ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (80ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (387ms) ProcessInitializeOnLoadAttributes (782ms) ProcessInitializeOnLoadMethodAttributes (127ms) AfterProcessingInitializeOnLoad (27ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (39ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 7.09 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (6.6 MB). Loaded Objects now: 7457. Memory consumption went from 181.5 MB to 174.9 MB. Total: 29.238700 ms (FindLiveObjects: 3.130600 ms CreateObjectMapping: 3.415700 ms MarkObjects: 11.498900 ms DeleteObjects: 11.189900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.183 seconds Refreshing native plugins compatible for Editor in 7.50 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.919 seconds Domain Reload Profiling: 4078ms BeginReloadAssembly (483ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (111ms) RebuildCommonClasses (83ms) RebuildNativeTypeToScriptingClass (36ms) initialDomainReloadingComplete (86ms) LoadAllAssembliesAndSetupDomain (1470ms) LoadAssemblies (1229ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (476ms) TypeCache.Refresh (23ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (415ms) ResolveRequiredComponents (29ms) FinalizeReload (1921ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1415ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (74ms) SetLoadedEditorAssemblies (10ms) BeforeProcessingInitializeOnLoad (384ms) ProcessInitializeOnLoadAttributes (781ms) ProcessInitializeOnLoadMethodAttributes (136ms) AfterProcessingInitializeOnLoad (30ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (35ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 6.87 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (6.1 MB). Loaded Objects now: 7459. Memory consumption went from 181.6 MB to 175.5 MB. Total: 23.294000 ms (FindLiveObjects: 2.524500 ms CreateObjectMapping: 1.928700 ms MarkObjects: 11.983100 ms DeleteObjects: 6.854300 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.039 seconds Refreshing native plugins compatible for Editor in 6.34 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.731 seconds Domain Reload Profiling: 3756ms BeginReloadAssembly (486ms) ExecutionOrderSort (0ms) DisableScriptedObjects (13ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (122ms) RebuildCommonClasses (73ms) RebuildNativeTypeToScriptingClass (35ms) initialDomainReloadingComplete (77ms) LoadAllAssembliesAndSetupDomain (1352ms) LoadAssemblies (1120ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (465ms) TypeCache.Refresh (26ms) TypeCache.ScanAssembly (5ms) BuildScriptInfoCaches (401ms) ResolveRequiredComponents (30ms) FinalizeReload (1732ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1295ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (71ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (389ms) ProcessInitializeOnLoadAttributes (683ms) ProcessInitializeOnLoadMethodAttributes (115ms) AfterProcessingInitializeOnLoad (29ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (36ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 5.78 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (5.8 MB). Loaded Objects now: 7461. Memory consumption went from 181.6 MB to 175.8 MB. Total: 18.914300 ms (FindLiveObjects: 1.931000 ms CreateObjectMapping: 1.294500 ms MarkObjects: 9.017700 ms DeleteObjects: 6.668500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.188 seconds Refreshing native plugins compatible for Editor in 5.75 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.932 seconds Domain Reload Profiling: 4103ms BeginReloadAssembly (552ms) ExecutionOrderSort (0ms) DisableScriptedObjects (20ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (137ms) RebuildCommonClasses (116ms) RebuildNativeTypeToScriptingClass (27ms) initialDomainReloadingComplete (79ms) LoadAllAssembliesAndSetupDomain (1396ms) LoadAssemblies (1188ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (475ms) TypeCache.Refresh (22ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (409ms) ResolveRequiredComponents (37ms) FinalizeReload (1933ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1531ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (83ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (457ms) ProcessInitializeOnLoadAttributes (827ms) ProcessInitializeOnLoadMethodAttributes (131ms) AfterProcessingInitializeOnLoad (26ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (31ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 6.66 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7463. Memory consumption went from 181.6 MB to 175.2 MB. Total: 23.435000 ms (FindLiveObjects: 3.447100 ms CreateObjectMapping: 1.808800 ms MarkObjects: 10.126000 ms DeleteObjects: 8.049400 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.227 seconds Refreshing native plugins compatible for Editor in 7.29 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.665 seconds Domain Reload Profiling: 3879ms BeginReloadAssembly (641ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (122ms) RebuildCommonClasses (116ms) RebuildNativeTypeToScriptingClass (37ms) initialDomainReloadingComplete (89ms) LoadAllAssembliesAndSetupDomain (1329ms) LoadAssemblies (1222ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (411ms) TypeCache.Refresh (25ms) TypeCache.ScanAssembly (5ms) BuildScriptInfoCaches (342ms) ResolveRequiredComponents (36ms) FinalizeReload (1667ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1281ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (80ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (385ms) ProcessInitializeOnLoadAttributes (659ms) ProcessInitializeOnLoadMethodAttributes (116ms) AfterProcessingInitializeOnLoad (30ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (32ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 5.80 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7465. Memory consumption went from 181.7 MB to 175.3 MB. Total: 18.033000 ms (FindLiveObjects: 2.076800 ms CreateObjectMapping: 1.409300 ms MarkObjects: 8.185400 ms DeleteObjects: 6.358600 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.004 seconds Refreshing native plugins compatible for Editor in 5.14 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.896 seconds Domain Reload Profiling: 3880ms BeginReloadAssembly (515ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (111ms) RebuildCommonClasses (95ms) RebuildNativeTypeToScriptingClass (24ms) initialDomainReloadingComplete (78ms) LoadAllAssembliesAndSetupDomain (1272ms) LoadAssemblies (1123ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (420ms) TypeCache.Refresh (19ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (362ms) ResolveRequiredComponents (33ms) FinalizeReload (1897ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1461ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (91ms) SetLoadedEditorAssemblies (11ms) BeforeProcessingInitializeOnLoad (427ms) ProcessInitializeOnLoadAttributes (773ms) ProcessInitializeOnLoadMethodAttributes (130ms) AfterProcessingInitializeOnLoad (28ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (36ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 5.38 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (6.4 MB). Loaded Objects now: 7467. Memory consumption went from 181.7 MB to 175.3 MB. Total: 25.970200 ms (FindLiveObjects: 2.682600 ms CreateObjectMapping: 2.916500 ms MarkObjects: 12.007300 ms DeleteObjects: 8.359900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.140 seconds Refreshing native plugins compatible for Editor in 5.59 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.564 seconds Domain Reload Profiling: 3689ms BeginReloadAssembly (528ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (110ms) RebuildCommonClasses (83ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (77ms) LoadAllAssembliesAndSetupDomain (1411ms) LoadAssemblies (1186ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (489ms) TypeCache.Refresh (38ms) TypeCache.ScanAssembly (8ms) BuildScriptInfoCaches (414ms) ResolveRequiredComponents (31ms) FinalizeReload (1565ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1228ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (64ms) SetLoadedEditorAssemblies (8ms) BeforeProcessingInitializeOnLoad (318ms) ProcessInitializeOnLoadAttributes (682ms) ProcessInitializeOnLoadMethodAttributes (131ms) AfterProcessingInitializeOnLoad (24ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (29ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 5.56 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (6.2 MB). Loaded Objects now: 7469. Memory consumption went from 181.7 MB to 175.5 MB. Total: 21.226000 ms (FindLiveObjects: 2.007900 ms CreateObjectMapping: 1.358200 ms MarkObjects: 11.384000 ms DeleteObjects: 6.472800 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory is not a mono symbol file - Loaded All Assemblies, in 2.171 seconds Refreshing native plugins compatible for Editor in 5.14 ms, found 4 plugins. Native extension for LinuxStandalone target not found Native extension for iOS target not found Native extension for Android target not found Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.887 seconds Domain Reload Profiling: 4045ms BeginReloadAssembly (504ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (112ms) RebuildCommonClasses (82ms) RebuildNativeTypeToScriptingClass (25ms) initialDomainReloadingComplete (82ms) LoadAllAssembliesAndSetupDomain (1464ms) LoadAssemblies (1201ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (519ms) TypeCache.Refresh (18ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (453ms) ResolveRequiredComponents (39ms) FinalizeReload (1888ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1479ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (89ms) SetLoadedEditorAssemblies (16ms) BeforeProcessingInitializeOnLoad (410ms) ProcessInitializeOnLoadAttributes (796ms) ProcessInitializeOnLoadMethodAttributes (139ms) AfterProcessingInitializeOnLoad (28ms) EditorAssembliesLoaded (1ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (42ms) WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Refreshing native plugins compatible for Editor in 5.21 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Unloading 6647 unused Assets / (6.7 MB). Loaded Objects now: 7471. Memory consumption went from 181.8 MB to 175.1 MB. Total: 27.755300 ms (FindLiveObjects: 2.504300 ms CreateObjectMapping: 2.525700 ms MarkObjects: 13.925500 ms DeleteObjects: 8.796600 ms) Prepare: number of updated asset objects reloaded= 0