63 lines
2.7 KiB
C#
63 lines
2.7 KiB
C#
using UnityEditor.Rendering.Universal;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering
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{
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class ScreenSpaceAmbientOcclusionDynamicResourcesStripper : IRenderPipelineGraphicsSettingsStripper<ScreenSpaceAmbientOcclusionDynamicResources>
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{
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public bool active => URPBuildData.instance.buildingPlayerForUniversalRenderPipeline;
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public bool CanRemoveSettings(ScreenSpaceAmbientOcclusionDynamicResources resources)
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{
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if (GraphicsSettings.TryGetRenderPipelineSettings<URPShaderStrippingSetting>(out var urpShaderStrippingSettings) && !urpShaderStrippingSettings.stripUnusedVariants)
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return false;
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foreach (var urpAssetForBuild in URPBuildData.instance.renderPipelineAssets)
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{
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foreach (var rendererData in urpAssetForBuild.m_RendererDataList)
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{
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if (rendererData is not UniversalRendererData)
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continue;
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foreach (var rendererFeature in rendererData.rendererFeatures)
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{
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if (rendererFeature is ScreenSpaceAmbientOcclusion { isActive: true } occlusion
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&& occlusion.settings.AOMethod == ScreenSpaceAmbientOcclusionSettings.AOMethodOptions.BlueNoise)
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return false;
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}
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}
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}
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return true;
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}
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}
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class ScreenSpaceAmbientOcclusionPersistentResourcesStripper : IRenderPipelineGraphicsSettingsStripper<ScreenSpaceAmbientOcclusionPersistentResources>
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{
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public bool active => URPBuildData.instance.buildingPlayerForUniversalRenderPipeline;
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public bool CanRemoveSettings(ScreenSpaceAmbientOcclusionPersistentResources resources)
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{
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if (GraphicsSettings.TryGetRenderPipelineSettings<URPShaderStrippingSetting>(out var urpShaderStrippingSettings) && !urpShaderStrippingSettings.stripUnusedVariants)
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return false;
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foreach (var urpAssetForBuild in URPBuildData.instance.renderPipelineAssets)
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{
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foreach (var rendererData in urpAssetForBuild.m_RendererDataList)
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{
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if (rendererData is not UniversalRendererData)
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continue;
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foreach (var rendererFeature in rendererData.rendererFeatures)
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{
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if (rendererFeature is ScreenSpaceAmbientOcclusion { isActive: true })
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return false;
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}
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}
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}
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return true;
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}
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}
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} |