Files
CartoonFPS/Library/PackageCache/com.unity.shadergraph@052d95cfe62a/Editor/Data/Legacy/SpriteLitMasterNode1.cs
SHOUTING_PIRATE 4c8592d0ab initial commit
2025-08-05 09:30:40 +01:00

14 lines
369 B
C#

using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.Legacy
{
[FormerName("UnityEditor.Experimental.Rendering.Universal.SpriteLitMasterNode")]
class SpriteLitMasterNode1 : AbstractMaterialNode, IMasterNode1
{
public string m_ShaderGUIOverride;
public bool m_OverrideEnabled;
}
}