Files
CartoonFPS/Library/PackageCache/com.unity.formats.fbx@db39de05b0db/Editor/FbxExportTimelineAction.cs
SHOUTING_PIRATE c76abc159d working on enemies
2025-08-05 15:34:40 +01:00

38 lines
1.1 KiB
C#

using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEditor.Timeline.Actions;
using UnityEngine.Timeline;
using System.Linq;
using UnityEngine.Playables;
using UnityEditor.Timeline;
namespace UnityEditor.Formats.Fbx.Exporter
{
[MenuEntry("Export Clip To FBX...", MenuPriority.CustomClipActionSection.start + MenuPriority.separatorAt), UsedImplicitly]
class FbxExportTimelineAction : ClipAction
{
public override bool Execute(IEnumerable<TimelineClip> clips)
{
PlayableDirector director = TimelineEditor.inspectedDirector;
ModelExporter.ExportSingleTimelineClip(clips.First(), director);
return true;
}
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
if (clips.Count() != 1)
{
return ActionValidity.NotApplicable;
}
// has to be an animation clip
if (clips.Any((clip) => { return clip.animationClip == null; }))
{
return ActionValidity.NotApplicable;
}
return ActionValidity.Valid;
}
}
}