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CartoonFPS/Library/PackageCache/com.unity.render-pipelines.universal-config@dd206bf35d04/Runtime/ShaderConfig.cs.hlsl
SHOUTING_PIRATE 4c8592d0ab initial commit
2025-08-05 09:30:40 +01:00

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435 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef SHADERCONFIG_CS_HLSL
#define SHADERCONFIG_CS_HLSL
//
// UnityEngine.Rendering.Universal.ShaderOptions: static fields
//
#define MAX_VISIBLE_LIGHT_COUNT_LOW_END_MOBILE (16)
#define MAX_VISIBLE_LIGHT_COUNT_MOBILE (32)
#define MAX_VISIBLE_LIGHT_COUNT_DESKTOP (256)
#endif