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CartoonFPS/Library/PackageCache/com.unity.render-pipelines.universal@a55da47cc43f/Editor/VFXGraph/VFXShaderGraphGUI.cs
SHOUTING_PIRATE 4c8592d0ab initial commit
2025-08-05 09:30:40 +01:00

34 lines
1006 B
C#

#if HAS_VFX_GRAPH
using UnityEditor.ShaderGraph;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Universal
{
internal class VFXShaderGraphLitGUI : ShaderGraphLitGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
}
internal class VFXShaderGraphUnlitGUI : ShaderGraphUnlitGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
}
internal class VFXSixWayGUI : SixWayGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
}
internal class VFXGenericShaderGraphMaterialGUI : GenericShaderGraphMaterialGUI
{
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
{
//When material used in VFX, all properties are converted to input slots.
//This fallback is used with sprite output.
}
}
}
#endif