Files
CartoonFPS/Library/PackageCache/com.unity.ugui@a0f5d16b3c82/Runtime/UGUI/EventSystem/EventHandle.cs
SHOUTING_PIRATE 4c8592d0ab initial commit
2025-08-05 09:30:40 +01:00

15 lines
218 B
C#

using System;
namespace UnityEngine.EventSystems
{
[Flags]
/// <summary>
/// Enum that tracks event State.
/// </summary>
public enum EventHandle
{
Unused = 0,
Used = 1
}
}