15 lines
370 B
C#
15 lines
370 B
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Akila.FPSFramework
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{
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public class ProcessorInitializer
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{
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[RuntimeInitializeOnLoadMethod]
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private static void InitializeProcessors()
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{
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// Register the custom Vector2 processor
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InputSystem.RegisterProcessor<AccelerateVector2Processor>();
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}
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}
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} |