Files
CartoonFPS/Assets/FPS Framework/Scripts/Utilities/Editor Utilities/ProcessorInitializer.cs
2025-08-06 23:18:38 +01:00

15 lines
370 B
C#

using UnityEngine;
using UnityEngine.InputSystem;
namespace Akila.FPSFramework
{
public class ProcessorInitializer
{
[RuntimeInitializeOnLoadMethod]
private static void InitializeProcessors()
{
// Register the custom Vector2 processor
InputSystem.RegisterProcessor<AccelerateVector2Processor>();
}
}
}