Files
CartoonFPS/Logs/AssetImportWorker1.log
2025-08-06 23:18:38 +01:00

1098 lines
55 KiB
Plaintext

Using pre-set license
Built from '6000.0/respin/6000.0.51f1-a206c6c19c75' branch; Version is '6000.0.51f1 (01c3ff5872c5) revision 115711'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Enterprise' Language: 'en' Physical Memory: 20441 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-08-06T21:56:06Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.51f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
C:/Game Development/Unity/Projects/CartoonFPS
-logFile
Logs/AssetImportWorker1.log
-srvPort
55404
-job-worker-count
5
-background-job-worker-count
8
-gc-helper-count
1
Successfully changed project path to: C:/Game Development/Unity/Projects/CartoonFPS
C:/Game Development/Unity/Projects/CartoonFPS
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [17380] Target information:
Player connection [17380] * "[IP] 192.168.86.197 [Port] 0 [Flags] 2 [Guid] 2219107751 [EditorId] 2219107751 [Version] 1048832 [Id] WindowsEditor(7,VM-Caleb) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [17380] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [17380] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 5
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
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Initialize engine version: 6000.0.51f1 (01c3ff5872c5)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Game Development/Unity/Projects/CartoonFPS/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
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Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.51f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56764
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Registering precompiled unity dll's ...
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[usbmuxd] Start listen thread
[usbmuxd] Listen thread started
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Android Extension - Scanning For ADB Devices 622 ms
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========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.558 seconds
Refreshing native plugins compatible for Editor in 5.62 ms, found 4 plugins.
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Native extension for UWP target not found
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 5.86 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 287 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6651 unused Assets / (6.2 MB). Loaded Objects now: 7434.
Memory consumption went from 218.8 MB to 212.6 MB.
Total: 30.689000 ms (FindLiveObjects: 6.575200 ms CreateObjectMapping: 6.776400 ms MarkObjects: 10.158000 ms DeleteObjects: 7.176700 ms)
========================================================================
Received Import Request.
Time since last request: 220330.869753 seconds.
path: Assets/Prefabs/Enemy.prefab
artifactKey: Guid(e3544b7b1f6bf564f894cd1e380ba5e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Prefabs/Enemy.prefab using Guid(e3544b7b1f6bf564f894cd1e380ba5e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e3163d1907ca7f8eedac410ea4308b70') in 1.3768013 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 440
========================================================================
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 35 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6648 unused Assets / (6.2 MB). Loaded Objects now: 7480.
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Prepare: number of updated asset objects reloaded= 0
========================================================================
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
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Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
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Total: 17.442100 ms (FindLiveObjects: 1.901200 ms CreateObjectMapping: 1.450100 ms MarkObjects: 8.567000 ms DeleteObjects: 5.512900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
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Refreshing native plugins compatible for Editor in 6.92 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
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WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.69 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7484.
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Total: 24.276000 ms (FindLiveObjects: 1.956200 ms CreateObjectMapping: 1.351200 ms MarkObjects: 12.366600 ms DeleteObjects: 8.597200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
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Refreshing native plugins compatible for Editor in 5.88 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
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Domain Reload Profiling: 3855ms
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AwakeInstancesAfterBackupRestoration (42ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.24 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.2 MB). Loaded Objects now: 7486.
Memory consumption went from 192.8 MB to 186.6 MB.
Total: 25.621500 ms (FindLiveObjects: 2.233200 ms CreateObjectMapping: 1.788400 ms MarkObjects: 13.426000 ms DeleteObjects: 8.170900 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
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Symbol file LoadedFromMemory is not a mono symbol file
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Refreshing native plugins compatible for Editor in 5.76 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.744 seconds
Domain Reload Profiling: 3767ms
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ProcessInitializeOnLoadMethodAttributes (139ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (31ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.66 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.5 MB). Loaded Objects now: 7488.
Memory consumption went from 192.8 MB to 186.3 MB.
Total: 25.142900 ms (FindLiveObjects: 2.193100 ms CreateObjectMapping: 2.634800 ms MarkObjects: 12.368800 ms DeleteObjects: 7.942300 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.117 seconds
Refreshing native plugins compatible for Editor in 5.00 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.808 seconds
Domain Reload Profiling: 3908ms
BeginReloadAssembly (537ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (20ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (138ms)
RebuildCommonClasses (94ms)
RebuildNativeTypeToScriptingClass (36ms)
initialDomainReloadingComplete (87ms)
LoadAllAssembliesAndSetupDomain (1345ms)
LoadAssemblies (1119ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (445ms)
TypeCache.Refresh (19ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (372ms)
ResolveRequiredComponents (46ms)
FinalizeReload (1809ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1376ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (83ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (354ms)
ProcessInitializeOnLoadAttributes (763ms)
ProcessInitializeOnLoadMethodAttributes (137ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.23 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.6 MB). Loaded Objects now: 7490.
Memory consumption went from 192.9 MB to 187.2 MB.
Total: 16.791700 ms (FindLiveObjects: 1.862000 ms CreateObjectMapping: 1.339800 ms MarkObjects: 7.956900 ms DeleteObjects: 5.630600 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.219 seconds
Refreshing native plugins compatible for Editor in 4.92 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.877 seconds
Domain Reload Profiling: 4080ms
BeginReloadAssembly (571ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (22ms)
BackupInstance (0ms)
ReleaseScriptingObjects (1ms)
CreateAndSetChildDomain (138ms)
RebuildCommonClasses (91ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (75ms)
LoadAllAssembliesAndSetupDomain (1441ms)
LoadAssemblies (1161ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (524ms)
TypeCache.Refresh (22ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (448ms)
ResolveRequiredComponents (43ms)
FinalizeReload (1877ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1372ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (69ms)
SetLoadedEditorAssemblies (10ms)
BeforeProcessingInitializeOnLoad (362ms)
ProcessInitializeOnLoadAttributes (775ms)
ProcessInitializeOnLoadMethodAttributes (129ms)
AfterProcessingInitializeOnLoad (27ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (44ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.95 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7492.
Memory consumption went from 192.9 MB to 186.6 MB.
Total: 26.957200 ms (FindLiveObjects: 2.483800 ms CreateObjectMapping: 1.859100 ms MarkObjects: 14.137200 ms DeleteObjects: 8.474000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.091 seconds
Refreshing native plugins compatible for Editor in 5.11 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.717 seconds
Domain Reload Profiling: 3789ms
BeginReloadAssembly (526ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (107ms)
RebuildCommonClasses (106ms)
RebuildNativeTypeToScriptingClass (37ms)
initialDomainReloadingComplete (86ms)
LoadAllAssembliesAndSetupDomain (1316ms)
LoadAssemblies (1168ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (411ms)
TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (345ms)
ResolveRequiredComponents (33ms)
FinalizeReload (1718ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1334ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (87ms)
SetLoadedEditorAssemblies (11ms)
BeforeProcessingInitializeOnLoad (409ms)
ProcessInitializeOnLoadAttributes (655ms)
ProcessInitializeOnLoadMethodAttributes (146ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (43ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.40 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.5 MB). Loaded Objects now: 7494.
Memory consumption went from 192.9 MB to 186.5 MB.
Total: 23.512500 ms (FindLiveObjects: 2.219500 ms CreateObjectMapping: 2.197000 ms MarkObjects: 11.405900 ms DeleteObjects: 7.685800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.148 seconds
Refreshing native plugins compatible for Editor in 5.65 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.951 seconds
Domain Reload Profiling: 4083ms
BeginReloadAssembly (520ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (133ms)
RebuildCommonClasses (95ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (79ms)
LoadAllAssembliesAndSetupDomain (1412ms)
LoadAssemblies (1147ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (501ms)
TypeCache.Refresh (20ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (444ms)
ResolveRequiredComponents (29ms)
FinalizeReload (1953ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1468ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (75ms)
SetLoadedEditorAssemblies (7ms)
BeforeProcessingInitializeOnLoad (417ms)
ProcessInitializeOnLoadAttributes (804ms)
ProcessInitializeOnLoadMethodAttributes (139ms)
AfterProcessingInitializeOnLoad (24ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (37ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.17 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7496.
Memory consumption went from 193.0 MB to 186.7 MB.
Total: 21.497600 ms (FindLiveObjects: 1.998300 ms CreateObjectMapping: 1.872800 ms MarkObjects: 10.197700 ms DeleteObjects: 7.426500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.194 seconds
Refreshing native plugins compatible for Editor in 7.55 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.684 seconds
Domain Reload Profiling: 3861ms
BeginReloadAssembly (576ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (15ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (115ms)
RebuildCommonClasses (92ms)
RebuildNativeTypeToScriptingClass (27ms)
initialDomainReloadingComplete (93ms)
LoadAllAssembliesAndSetupDomain (1387ms)
LoadAssemblies (1255ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (453ms)
TypeCache.Refresh (27ms)
TypeCache.ScanAssembly (5ms)
BuildScriptInfoCaches (385ms)
ResolveRequiredComponents (34ms)
FinalizeReload (1686ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1288ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (72ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (388ms)
ProcessInitializeOnLoadAttributes (654ms)
ProcessInitializeOnLoadMethodAttributes (134ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (30ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 4.86 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.5 MB). Loaded Objects now: 7498.
Memory consumption went from 193.0 MB to 186.5 MB.
Total: 19.520100 ms (FindLiveObjects: 2.457500 ms CreateObjectMapping: 1.647000 ms MarkObjects: 9.014600 ms DeleteObjects: 6.398100 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.116 seconds
Refreshing native plugins compatible for Editor in 7.04 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.826 seconds
Domain Reload Profiling: 3926ms
BeginReloadAssembly (555ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (118ms)
RebuildCommonClasses (124ms)
RebuildNativeTypeToScriptingClass (43ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1306ms)
LoadAssemblies (1129ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (440ms)
TypeCache.Refresh (16ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (386ms)
ResolveRequiredComponents (31ms)
FinalizeReload (1827ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1397ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (116ms)
SetLoadedEditorAssemblies (13ms)
BeforeProcessingInitializeOnLoad (388ms)
ProcessInitializeOnLoadAttributes (725ms)
ProcessInitializeOnLoadMethodAttributes (130ms)
AfterProcessingInitializeOnLoad (25ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (36ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.55 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.1 MB). Loaded Objects now: 7500.
Memory consumption went from 193.0 MB to 186.9 MB.
Total: 22.372400 ms (FindLiveObjects: 2.589300 ms CreateObjectMapping: 3.205900 ms MarkObjects: 9.516500 ms DeleteObjects: 7.058200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.135 seconds
Refreshing native plugins compatible for Editor in 7.30 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.616 seconds
Domain Reload Profiling: 3734ms
BeginReloadAssembly (494ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (107ms)
RebuildCommonClasses (72ms)
RebuildNativeTypeToScriptingClass (23ms)
initialDomainReloadingComplete (76ms)
LoadAllAssembliesAndSetupDomain (1452ms)
LoadAssemblies (1201ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (492ms)
TypeCache.Refresh (39ms)
TypeCache.ScanAssembly (9ms)
BuildScriptInfoCaches (418ms)
ResolveRequiredComponents (29ms)
FinalizeReload (1617ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1255ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (63ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (352ms)
ProcessInitializeOnLoadAttributes (671ms)
ProcessInitializeOnLoadMethodAttributes (126ms)
AfterProcessingInitializeOnLoad (33ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (42ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 6.87 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (5.6 MB). Loaded Objects now: 7502.
Memory consumption went from 193.1 MB to 187.5 MB.
Total: 20.800300 ms (FindLiveObjects: 2.496100 ms CreateObjectMapping: 1.829100 ms MarkObjects: 10.646900 ms DeleteObjects: 5.824500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory is not a mono symbol file
- Loaded All Assemblies, in 2.232 seconds
Refreshing native plugins compatible for Editor in 4.99 ms, found 4 plugins.
Native extension for LinuxStandalone target not found
Native extension for iOS target not found
Native extension for Android target not found
Native extension for UWP target not found
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.831 seconds
Domain Reload Profiling: 4047ms
BeginReloadAssembly (499ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (99ms)
RebuildCommonClasses (120ms)
RebuildNativeTypeToScriptingClass (37ms)
initialDomainReloadingComplete (76ms)
LoadAllAssembliesAndSetupDomain (1484ms)
LoadAssemblies (1260ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (484ms)
TypeCache.Refresh (18ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (421ms)
ResolveRequiredComponents (38ms)
FinalizeReload (1832ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1453ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (76ms)
SetLoadedEditorAssemblies (16ms)
BeforeProcessingInitializeOnLoad (409ms)
ProcessInitializeOnLoadAttributes (783ms)
ProcessInitializeOnLoadMethodAttributes (136ms)
AfterProcessingInitializeOnLoad (31ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (33ms)
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Basic Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Toon/Lit Outline' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization
Refreshing native plugins compatible for Editor in 5.88 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6647 unused Assets / (6.3 MB). Loaded Objects now: 7504.
Memory consumption went from 193.1 MB to 186.8 MB.
Total: 24.410300 ms (FindLiveObjects: 3.293800 ms CreateObjectMapping: 2.758200 ms MarkObjects: 11.152300 ms DeleteObjects: 7.203100 ms)
Prepare: number of updated asset objects reloaded= 0