23 lines
1.6 KiB
Markdown
23 lines
1.6 KiB
Markdown
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# World To Viewport Point
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Menu Path : **Operator > Camera > World To Viewport Point**
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The **World To Viewport Point** Operator transforms a position into viewport space. The output viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0) and the top-right is (1,1). The z position is in world units from the camera.
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## Operator settings
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| **Setting** | **Type** | **Description** |
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| ----------- | -------- | ------------------------------------------------------------ |
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| **Camera** | Enum | Specifies which Camera to sample the depth of. The options are:<br/>• **Main**: Uses the first Camera in the scene with the **MainCamera** tag.<br/>• **Custom**: Uses the Camera you specify in the **Camera** port. |
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## Operator properties
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| **Input** | **Type** | **Description** |
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| ------------ | -------- | ------------------------------------------------------------ |
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| **Position** | Position | A position to be projected to the camera viewport space. |
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| **Camera** | Camera | The Camera to use.<br/>This property only appears if you set **Camera** to **Custom**. |
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| **Output** | **Type** | **Description** |
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| ------------------------ | -------- | ------------------------------------------------------------ |
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| **viewport Position** | Vector3 | The input position transformed in viewport space, normalized, and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera. |
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