40 lines
838 B
C#
40 lines
838 B
C#
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using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.ObjectModel;
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using UnityEngine;
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using UnityEngine.VFX;
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namespace UnityEditor.VFX.UI
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{
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[Flags]
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enum GizmoError
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{
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None = 0,
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HasLinkIndeterminate = 1 << 0,
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NeedComponent = 1 << 1,
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NeedExplicitSpace = 1 << 2,
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NotAvailable = 1 << 3
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}
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interface IGizmoable
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{
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string name { get; }
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}
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interface IGizmoError
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{
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GizmoError GetGizmoError(VisualEffect component);
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}
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interface IGizmoController : IGizmoError
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{
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void CollectGizmos();
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void DrawGizmos(VisualEffect component);
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Bounds GetGizmoBounds(VisualEffect component);
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ReadOnlyCollection<IGizmoable> gizmoables { get; }
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IGizmoable currentGizmoable { get; set; }
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}
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}
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