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CartoonRPG/Library/PackageCache/com.unity.collab-proxy@946053a44d19/Editor/AssetsUtils/ProjectPath.cs

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2025-05-03 14:35:35 +01:00
using System.IO;
namespace Unity.PlasticSCM.Editor.AssetUtils
{
internal static class ProjectPath
{
internal static string Get()
{
return Path.GetDirectoryName(Path.GetFullPath(
ApplicationDataPath.Get()));
}
}
}