Files
CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Documentation~/Operator-Remap(-11).md

44 lines
1.9 KiB
Markdown
Raw Normal View History

2025-06-05 22:59:18 +01:00
# Remap [0..1] => [-1..1]
Menu Path : **Operator > Math > Remap > Remap**
The **Remap [0..1] => [-1..1]** Operator linearly remaps input values from the [0..1] range to the [-1..1] range. This is equivalent to the operation (x * 2) - 1. For example, an input of 0 calculates (0 * 2) -1, and outputs -1.
This Operator accepts input values of various types. For the list of types this Operator can use, see [Available types](#available-types).
## Operator settings
| **Setting** | **Type** | **Description** |
| ----------- | -------- | ------------------------------------------------------------ |
| **Clamp** | bool | Clamps the **Input** to the input range before the Operator remaps it. |
## Operator properties
| **Input** | **Type** | **Description** |
| --------- | --------------------------------------- | ---------------------------------- |
| Input | [Configurable](#operator-configuration) | The value this Operator evaluates. |
| **Output** | **Type** | **Description** |
| ---------- | --------- | ------------------------------------------------------------ |
| Output | Dependent | The remapped value The **Type** changes to match the **Input** type. |
## Operator configuration
To view the Operator’s configuration, click the **cog** icon in the Operator’s header.
| **Property** | **Description** |
| ------------ | ------------------------------------------------------------ |
| **Type** | The value type for the **Input** port and Output value. For the list of types this property supports, see [Available types](#available-types). |
### Available types
You can use the following types for your **Input values** and **Output** ports:
- **Float**
- **Vector2**
- **Vector3**
- **Vector4**
- **Direction**
- **Position**
- **Vector**