Files
CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Documentation~/Operator-SampleCameraBuffer.md

24 lines
1.1 KiB
Markdown
Raw Normal View History

2025-06-05 22:59:18 +01:00
# Sample CameraBuffer
Menu Path : **Operator > Sampling > Sample CameraBuffer**
The **Sample Texture2D** Operator samples a CameraBuffer for specific **Pixel Dimensions** and **UV**.
This translates to a Sample call on the texture in High-Level Shading Language (HLSL).
## Operator properties
| **Input** | **Type** | **Description** |
| -------------------- | ------------------------------------ | --------------------------------------------- |
| **CameraBuffer** | [CameraBuffer](Type-CameraBuffer.md) | The camera buffer this Operator samples from. |
| **Pixel Dimensions** | Vector2 | The camera pixel dimensions |
| **UV** | Vector2 | The UV to sample the CameraBuffer at. |
| **Output** | **Type** | **Description** |
| ---------- | -------- | ---------------------------------- |
| **s** | Vector4 | The sampled value from the texture |
## Limitations
This Operator only runs on the GPU, therefore it does not work when plugged into **Spawner Context** ports.