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CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Editor/GraphView/Elements/Controllers/VFXFlowEdgeController.cs

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2025-06-05 22:59:18 +01:00
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.Experimental.GraphView;
namespace UnityEditor.VFX.UI
{
internal class VFXFlowEdgeController : VFXEdgeController<VFXFlowAnchorController>
{
public VFXFlowEdgeController(VFXFlowAnchorController input, VFXFlowAnchorController output) : base(input, output)
{
}
public override void ApplyChanges()
{
NotifyChange(AnyThing);
}
}
}