28 lines
840 B
C#
28 lines
840 B
C#
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using System;
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using UnityEngine;
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using UnityEngine.VFX;
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namespace UnityEditor.VFX
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{
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//Helper to isolate all class which are skipping first level of hierarchy (sealed function are important at this stage)
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class VFXSlotEncapsulated : VFXSlot
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{
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protected override sealed VFXExpression ExpressionFromChildren(VFXExpression[] expr)
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{
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if (expr.Length != 1)
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throw new InvalidOperationException("Incorrect VFXSlotPImpl");
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return ApplyPatchExpression(expr[0]);
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}
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protected override sealed VFXExpression[] ExpressionToChildren(VFXExpression expr)
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{
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return new VFXExpression[1] { expr };
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}
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virtual protected VFXExpression ApplyPatchExpression(VFXExpression expression)
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{
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return expression;
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}
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}
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}
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