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2025-06-05 22:59:18 +01:00
using System;
using UnityEngine;
namespace UnityEditor.VFX
{
[VFXInfo(type = typeof(Mesh))]
class VFXSlotMesh : VFXSlotObject
{
public override VFXValue DefaultExpression(VFXValue.Mode mode)
{
return new VFXMeshValue(0, mode);
}
}
}