40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.VFX;
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namespace UnityEditor.VFX
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{
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[VFXInfo(type = typeof(OrientedBox))]
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class VFXSlotOrientedBox : VFXSlotTransform
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{
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sealed protected override bool CanConvertFrom(Type type)
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{
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return base.CanConvertFrom(type) || type == typeof(AABox);
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}
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sealed protected override void ConvertExpressionsFromLink(VFXSlot fromSlot)
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{
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if (fromSlot.property.type == typeof(AABox))
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{
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var slots = fromSlot.GetVFXValueTypeSlots();
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var centerExp = slots.First(s => s.name == nameof(AABox.center)).GetExpression();
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var sizeExp = slots.First(s => s.name == nameof(AABox.size)).GetExpression();
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var trs = new VFXExpressionTRSToMatrix(
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centerExp,
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VFXValue.Constant(Vector3.zero),
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sizeExp);
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UpdateLinkedInExpression(this, trs, null);
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}
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else
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{
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throw new InvalidOperationException("Unexpected manual conversion from slot type : " + fromSlot.property.type);
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}
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}
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}
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}
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