41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.Experimental.VFX.Utility
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{
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partial class PointCacheBakeTool : EditorWindow
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{
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[MenuItem("Window/Visual Effects/Utilities/Point Cache Bake Tool", false, 3012)]
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static void OpenWindow()
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{
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GetWindow<PointCacheBakeTool>();
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}
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public enum BakeMode
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{
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Texture,
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Mesh
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}
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public BakeMode mode = BakeMode.Mesh;
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private void OnGUI()
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{
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titleContent = Contents.title;
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mode = (BakeMode)EditorGUILayout.EnumPopup(Contents.mode, mode);
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switch (mode)
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{
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case BakeMode.Mesh: OnGUI_Mesh(); break;
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case BakeMode.Texture: OnGUI_Texture(); break;
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}
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}
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static partial class Contents
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{
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public static GUIContent title = new GUIContent("pCache Tool");
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public static GUIContent mode = new GUIContent("Bake Mode");
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}
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}
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}
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