using StixGames.NatureCore.Utility; using UnityEditor; using UnityEngine; namespace StixGames.GrassShader { [CustomPropertyDrawer(typeof(LayerFieldAttribute))] class LayerFieldAttributeEditor : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { property.intValue = EditorGUI.LayerField(position, label, property.intValue); } } }