using UnityEngine; namespace StixGames.GrassShader.Example { public class ClickExplosion : MonoBehaviour { public Transform Prefab; void Update() { if (Input.GetMouseButtonDown(0)) { var ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { Instantiate(Prefab, hit.point, Quaternion.identity, null); } } } } }