using UnityEngine; namespace StixGames.GrassShader { [AddComponentMenu("Stix Games/Interaction/Camera Follow", 100)] public class CameraFollow : MonoBehaviour { public Transform follow; public float followHeight = 20; private void Update() { if (follow == null) { follow = Camera.main.transform; return; } transform.position = follow.position + Vector3.up*followHeight; } } }