namespace UnityEditor.PackageManager.ValidationSuite.ValidationTests { internal class SignatureValidation : BaseValidation { public SignatureValidation() { TestName = "Signature Validation"; TestDescription = "Verify that the package has a valid signature associated with it."; TestCategory = TestCategory.DataValidation; SupportedValidations = new[] { ValidationType.CI, ValidationType.LocalDevelopmentInternal, ValidationType.Promotion, ValidationType.VerifiedSet }; } protected override void Run() { // Start by declaring victory TestState = TestState.NotImplementedYet; // TODO: THIS CAN ONLY BE TURNED ON ONCE WE HAVE PACKAGE SIGNATURE WORKING END TO END. } } }