53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
using UnityEngine;
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namespace StixGames.GrassShader
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{
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/// <summary>
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/// A simple helper script that adds editable textures to a grass material
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/// You could also use a custom texture for this, just make sure to set it to editable by script in the importer settings.
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/// </summary>
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[AddComponentMenu("Stix Games/Deprecated/Grass Texture Adder")]
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public class GrassTextureAdder : MonoBehaviour
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{
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public int size = 1024;
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public bool addColorHeight, addDisplacement;
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// Use this for initialization
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private void Start()
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{
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if (addColorHeight)
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{
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var tex = new Texture2D(size, size, TextureFormat.ARGB32, false, true);
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var pixels = new Color[size * size];
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for (int i = 0; i < pixels.Length; i++)
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{
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pixels[i] = new Color(1, 1, 1, 1);
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}
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tex.SetPixels(pixels);
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tex.Apply();
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GetComponent<Renderer>().material.SetTexture("_Displacement", tex);
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}
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if (addDisplacement)
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{
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var tex = new Texture2D(size, size, TextureFormat.ARGB32, false, true);
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var pixels = new Color[size * size];
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for (int i = 0; i < pixels.Length; i++)
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{
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pixels[i] = new Color(0.5f, 0.5f, 1, 1);
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}
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tex.SetPixels(pixels);
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tex.Apply();
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GetComponent<Renderer>().material.SetTexture("_Displacement", tex);
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}
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}
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}
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}
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