61 lines
1.3 KiB
C#
61 lines
1.3 KiB
C#
using UnityEngine.UIElements;
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namespace UnityEditor.VFX.UI
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{
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abstract class ValueControl<T> : VisualElement
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{
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protected Label m_Label;
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protected ValueControl(Label existingLabel)
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{
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m_Label = existingLabel;
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if (m_Label != null)
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{
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m_Label.AddToClassList("label");
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Add(m_Label);
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}
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}
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protected ValueControl(string label)
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{
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if (!string.IsNullOrEmpty(label))
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{
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m_Label = new Label() { text = label };
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m_Label.AddToClassList("label");
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Add(m_Label);
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}
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style.flexDirection = FlexDirection.Row;
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}
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public T GetValue()
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{
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return m_Value;
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}
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public void SetValue(T value)
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{
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m_Value = value;
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ValueToGUI(false);
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}
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public T value
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{
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get { return GetValue(); }
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set { SetValue(value); }
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}
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public void SetMultiplier(T multiplier)
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{
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m_Multiplier = multiplier;
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}
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protected T m_Value;
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protected T m_Multiplier;
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public System.Action OnValueChanged;
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protected abstract void ValueToGUI(bool force);
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}
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}
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