44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using UnityEngine;
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namespace UnityEditor.VFX.UI
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{
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class VFXVector4Field : VFXVectorNField<Vector4>
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{
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protected override int componentCount => 4;
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protected override void SetValueComponent(ref Vector4 value, int i, float componentValue)
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{
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switch (i)
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{
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case 0:
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value.x = componentValue;
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break;
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case 1:
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value.y = componentValue;
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break;
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case 2:
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value.z = componentValue;
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break;
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default:
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value.w = componentValue;
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break;
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}
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}
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protected override float GetValueComponent(ref Vector4 value, int i)
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{
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switch (i)
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{
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case 0:
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return value.x;
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case 1:
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return value.y;
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case 2:
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return value.z;
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default:
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return value.w;
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}
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}
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}
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}
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