Files
CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Editor/Expressions/VFXExpressionSampleCameraBuffer.cs
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
2025-06-05 22:59:18 +01:00

26 lines
819 B
C#

using UnityEngine;
using UnityEngine.VFX;
namespace UnityEditor.VFX
{
sealed class VFXExpressionSampleCameraBuffer : VFXExpression
{
public VFXExpressionSampleCameraBuffer() : this(VFXCameraBufferValue.Default, VFXValue<Vector2>.Default)
{
}
public VFXExpressionSampleCameraBuffer(VFXExpression cameraBuffer, VFXExpression uv)
: base(Flags.InvalidOnCPU, new [] { cameraBuffer, uv })
{
}
public override VFXExpressionOperation operation => VFXExpressionOperation.None;
public override VFXValueType valueType => VFXValueType.Float4;
public override string GetCodeString(string[] parents)
{
return string.Format("SAMPLE_TEXTURE2D_X_LOD({0}, sampler{0}, {1}, 0)", parents[0], parents[1]);
}
}
}