37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using System;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.VFX.Operator
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{
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class TorusVolumeDeprecated : VFXOperator
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{
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public class InputProperties
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{
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[Tooltip("Sets the torus used for the volume calculation.")]
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public Torus torus = new Torus();
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}
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public class OutputProperties
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{
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[Tooltip("Outputs the volume of the torus.")]
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public float volume;
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}
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override public string name { get { return "Volume (Torus) (deprecated)"; } }
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protected override sealed VFXExpression[] BuildExpression(VFXExpression[] inputExpression)
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{
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return new VFXExpression[] { VFXOperatorUtility.TorusVolume(inputExpression[1], inputExpression[2]) };
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}
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public override void Sanitize(int version)
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{
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var torusVolume = ScriptableObject.CreateInstance<Operator.TorusVolume>();
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SanitizeHelper.MigrateTTorusFromTorus(torusVolume.inputSlots[0], inputSlots[0]);
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VFXSlot.CopyLinksAndValue(torusVolume.outputSlots[0], outputSlots[0], true);
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ReplaceModel(torusVolume, this);
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}
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}
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}
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