Files
CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Samples~/VFXOutputEventHandlers/Runtime/VFXOutputEventPlayAudio.cs
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
2025-06-05 22:59:18 +01:00

22 lines
513 B
C#

#if VFX_OUTPUTEVENT_AUDIO
using UnityEngine.Events;
namespace UnityEngine.VFX.Utility
{
[ExecuteAlways]
[RequireComponent(typeof(VisualEffect))]
class VFXOutputEventPlayAudio : VFXOutputEventAbstractHandler
{
public override bool canExecuteInEditor => true;
public AudioSource audioSource;
public override void OnVFXOutputEvent(VFXEventAttribute eventAttribute)
{
if (audioSource != null)
audioSource.Play();
}
}
}
#endif