70 lines
2.6 KiB
C#
70 lines
2.6 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace UnityEditor.VFX.Block
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{
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class KillSphereDeprecated : VFXBlock
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{
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[VFXSetting]
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[Tooltip("Specifies the mode by which particles are killed off. ‘Solid’ affects only particles within the specified volume, while ‘Inverted’ affects only particles outside of the volume.")]
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public CollisionBase.Mode mode = CollisionBase.Mode.Solid;
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public override string name { get { return "Kill (Sphere) (deprecated)"; } }
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public override VFXContextType compatibleContexts { get { return VFXContextType.InitAndUpdateAndOutput; } }
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public override VFXDataType compatibleData { get { return VFXDataType.Particle; } }
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public override IEnumerable<VFXAttributeInfo> attributes
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{
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get
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{
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yield return new VFXAttributeInfo(VFXAttribute.Position, VFXAttributeMode.Read);
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yield return new VFXAttributeInfo(VFXAttribute.Alive, VFXAttributeMode.Write);
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}
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}
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public override IEnumerable<VFXNamedExpression> parameters
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{
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get
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{
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foreach (var p in GetExpressionsFromSlots(this))
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yield return p;
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if (mode == CollisionBase.Mode.Solid)
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yield return new VFXNamedExpression(VFXValue.Constant(1.0f), "colliderSign");
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else
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yield return new VFXNamedExpression(VFXValue.Constant(-1.0f), "colliderSign");
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}
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}
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public class InputProperties
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{
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[Tooltip("Sets the center and radius of the sphere used to determine the kill volume.")]
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public Sphere Sphere = new Sphere() { radius = 1.0f };
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}
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public override void Sanitize(int version)
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{
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var newKillSphere = ScriptableObject.CreateInstance<KillSphereDeprecatedV2>();
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SanitizeHelper.MigrateBlockTShapeFromShape(newKillSphere, this);
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var newKillSphereShape = ScriptableObject.CreateInstance<CollisionShape>();
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newKillSphereShape.SetSettingValue("behavior", CollisionBase.Behavior.Kill);
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SanitizeHelper.MigrateBlockCollisionShapeToComposed(newKillSphereShape, newKillSphere, CollisionShapeBase.Type.Sphere);
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ReplaceModel(newKillSphereShape, this);
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}
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public override string source
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{
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get
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{
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return @"
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float3 dir = position - Sphere_center;
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float sqrLength = dot(dir, dir);
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if (colliderSign * sqrLength <= colliderSign * Sphere_radius * Sphere_radius)
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alive = false;";
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}
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}
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}
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}
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