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CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Samples~/VFXOutputEventHandlers/Editor/VFXOutputEventCinemachineCameraShakeEditor.cs
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
2025-06-05 22:59:18 +01:00

35 lines
1.3 KiB
C#

#if VFX_OUTPUTEVENT_CINEMACHINE_2_6_0_OR_NEWER
using UnityEngine;
using UnityEngine.VFX.Utility;
namespace UnityEditor.VFX.Utility
{
[CustomEditor(typeof(VFXOutputEventCinemachineCameraShake))]
class VFXOutputEventCinemachineCameraShakeEditor : VFXOutputEventHandlerEditor
{
SerializedProperty m_CinemachineImpulseSource;
SerializedProperty m_AttributeSpace;
protected override void OnEnable()
{
base.OnEnable();
m_CinemachineImpulseSource = serializedObject.FindProperty(nameof(VFXOutputEventCinemachineCameraShake.cinemachineImpulseSource));
m_AttributeSpace = serializedObject.FindProperty(nameof(VFXOutputEventCinemachineCameraShake.attributeSpace));
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUI.BeginChangeCheck();
DrawOutputEventProperties();
EditorGUILayout.PropertyField(m_CinemachineImpulseSource);
EditorGUILayout.PropertyField(m_AttributeSpace);
HelpBox("Attribute Usage", "- position : position of the camera impulse\n- velocity : impulse velocity");
if (EditorGUI.EndChangeCheck())
serializedObject.ApplyModifiedProperties();
}
}
}
#endif