Files
CartoonRPG/Library/PackageCache/com.unity.visualeffectgraph@2973a8ac1070/Samples~/VFXOutputEventHandlers/Editor/VFXOutputEventUnityEventEditor.cs
Caleb Sandford deQuincey 02c4b5ab66 Adding in new packages
2025-06-05 22:59:18 +01:00

29 lines
901 B
C#

using UnityEngine;
using UnityEngine.VFX.Utility;
namespace UnityEditor.VFX.Utility
{
[CustomEditor(typeof(VFXOutputEventUnityEvent))]
class VFXOutputEventUnityEventEditor : VFXOutputEventHandlerEditor
{
SerializedProperty m_OnEvent;
protected override void OnEnable()
{
base.OnEnable();
m_OnEvent = serializedObject.FindProperty(nameof(VFXOutputEventUnityEvent.onEvent));
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUI.BeginChangeCheck();
DrawOutputEventProperties();
EditorGUILayout.PropertyField(m_OnEvent);
HelpBox("Attribute Usage", "VFX Attributes are not used for this Output Event Handler");
if (EditorGUI.EndChangeCheck())
serializedObject.ApplyModifiedProperties();
}
}
}