Working on Fyrd Archers
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@@ -17,7 +17,7 @@ public class SimpleEnemySpawner : MonoBehaviour
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void Update()
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{
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spawnCounter -= Time.deltaTime;
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if(spawnCounter <= 0f)
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if(spawnCounter <= 0f && amountToSpawn > 0)
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{
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spawnCounter = timeBetweenSpawns;
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Instantiate(enemyToSpawn, spawnPoint.position, spawnPoint.rotation);
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@@ -5,8 +5,6 @@ using UnityEngine.Rendering;
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public class Tower : MonoBehaviour
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{
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public float range;
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[SerializeField] private float attackSpeed;
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[SerializeField] private float attackDamage;
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[SerializeField] private LayerMask whatIsEnemy;
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private Collider[] collidersInRange;
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public List<EnemyController> enemiesInRange = new List<EnemyController>();
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