Working on Fyrd Archers
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@@ -5,8 +5,6 @@ using UnityEngine.Rendering;
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public class Tower : MonoBehaviour
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{
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public float range;
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[SerializeField] private float attackSpeed;
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[SerializeField] private float attackDamage;
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[SerializeField] private LayerMask whatIsEnemy;
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private Collider[] collidersInRange;
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public List<EnemyController> enemiesInRange = new List<EnemyController>();
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