using System; using UnityEngine; public class Projectile : MonoBehaviour { private Rigidbody theRB; [SerializeField] private float moveSpeed; [SerializeField] private float damageAmount; [SerializeField] private GameObject impactEffect; void Awake() { theRB = GetComponent(); } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { theRB.linearVelocity = transform.forward * moveSpeed; } // Update is called once per frame void Update() { } void OnTriggerEnter(Collider other) { if(other.tag == "Enemy") { other.GetComponent().TakeDamage(damageAmount); Instantiate(impactEffect, transform.position, transform.rotation); Destroy(gameObject); } } void OnBecameVisible() { Destroy(gameObject); } }