using UnityEngine; public class EnemyHealthController : MonoBehaviour { [SerializeField] float totalHealth; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { } public void TakeDamage(float damageToTake) { totalHealth -= damageToTake; if(totalHealth <= 0) Destroy(gameObject); } }