17 lines
325 B
C#
17 lines
325 B
C#
using UnityEngine;
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public class EnemyDetector : MonoBehaviour
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{
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private EnemyController enemyController;
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void Awake()
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{
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enemyController = GetComponentInParent<EnemyController>();
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}
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private void OnTriggerEnter(Collider other)
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{
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enemyController.OnDetectorTriggerEnter(other);
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}
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}
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